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Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... "all things to everyone" - two attributes that don't lend themselves ... -
2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…
... ? THEN ;
\ Tag ignores attributes; individual tags using them should ... -
Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…
.SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…
As far as I remember the layout is exactly the same as a screen$for the Spectrum. 6912 bytes. 6144 bytes for the display and 768 bytes for the attributes..SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…
Hopefully, attributes at the end, just like a real SCREEN$. Ok guys, many thanks - I'll get on with it then.
After I've done Arjun's mgt image of course :)+3 hardware without a fixer boardJust thinking about plugging random hardware into a +3 (from something mentioned on another thread), and I wondered... I know some hardware won't wor…
... can see that the actual lprint-ing might be a problem ...+3 hardware without a fixer boardJust thinking about plugging random hardware into a +3 (from something mentioned on another thread), and I wondered... I know some hardware won't wor…
... can see that the actual lprint-ing might be a problem ...Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…
... screen thing with the flashing attributes, but Gyron used a clever ...Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …
... something and then applying the attributes, I wonder if you'd ... just by only applying the attributes to the pixels that had ... at once before the attributes or rely on attributes affecting existing pixels ...Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …
... /> ld b, 5 ; For 5 attributes.
nextch: ld (hl), a ...Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …
... that would have created clashless attributes? Or would it have required ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... out how to get the attributes up there with them - but ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... editor is functioning now with attributes added. I need to work ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... how to change the colours/attributes assigned to each tile. I ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... how to change the colours/attributes assigned to each tile.[/QUOTE ... graphic.
Graphic 1 attributes are therefore at #E9BD, #E9BE ... done)
Graphic 2 attributes start at #E9C1 and so ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... how to change the colours/attributes assigned to each tile. I ... />
Regarding the graphics and attributes: I think Mr.A has ... location.
I display the attributes by direct POKE, becuase attribute ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... busy getting the graphics and attributes all labelled in my source ...Speccy emulator for AtariIt seems some crazy Atari person is writing a Speccy emulator for the Atari. No, not the ST series... the Atari 8 bit machines. :-o [url]http://www.…
... could run pretty decent without attributes....
edit: Found my ...Speccy emulator for AtariIt seems some crazy Atari person is writing a Speccy emulator for the Atari. No, not the ST series... the Atari 8 bit machines. :-o [url]http://www.…
... could run pretty decent without attributes....[/QUOTE]
I think ...TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... palettes use pixel maps and attributes (eg. speccy) and some just ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... tile = 226 tiles
Attributes
Start 59915
Length ...TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... palettes use pixel maps and attributes (eg. speccy) and some just ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... graphic tile is at #A9, attributes are at #A0-BE/BF ...Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…
... graphic tile is at #A9, attributes are at #A0-BE/BF ...TommyGun Mapping ProblemsI've just began to use TommyGun (looks wonderful so far btw) and used some of the drawing tools to create a few tiles, yet when I go into the Map Edi…
... /> There is a problem with attributes on the map editor though ...GraphicsI've been working on some speccy icons for a bit, and, at the suggestion of another member (cheers zxbruno! :) ) I got creative this afternoon. Here…
Great use of attributes and as TrueVideo said; the use of black lines to outline is very effective.
Excellent work - keep it up!Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…
... , and then 32x24 for the attributes - 6912 bytes). System variable use ...Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…
... from 127, you invert the attributes if you POKE this value ...Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…
... because it temporarily inverts the attributes of the current cursor location ... to keep all the original attributes in place.
You could ...