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  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    ... Message was edited by: Dr BEEP on 2005-08-25 11 ...
    Dr BEEP Dr BEEP August 2005 Development
  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    It seems we are stuck at 19 bytes.
    So, Dr BEEP, where can I claim my prize :)

    Baze, if you want you can post a speed challenge ;)

    rtunes
    rtunes rtunes August 2005 Development
  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    ... 19 bytes.
    So, Dr BEEP, where can I claim my ...
    AndyC AndyC August 2005 Development
  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    ... Message was edited by: Dr BEEP on 2005-08-25 20 ...
    Dr BEEP Dr BEEP August 2005 Development
  • Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…

    ... -08-26 13:46, Dr BEEP wrote:
    [quote]
    On ...
    Fil Fil August 2005 Games
  • Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…

    ... -08-26 13:46, Dr BEEP wrote:

    Yes, it ... think you're wrong, Dr.Beep. Here is the the complete ...
    netraider netraider August 2005 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... -08-26 15:29, Dr BEEP wrote:
    [quote]
    On ...
    rich_chandler rich_chandler August 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote]
    On 2005-08-27 00:00, Crisis wrote:
    and another one:
    [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2"]http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2[/url]

    ...
    Dr BEEP Dr BEEP August 2005 Sinclair Basic
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    Dr BEEP, you have yet another PM! :)
    Arjun Arjun September 2005 Development
  • The SGC ends on September 30th!Just a lil' reminder: The [B]Spectrum Games Compo 2005[/B] closes the admision period on next September 30th, so rush if you want to enter the compo!…

    Dr. BEEP, your game has been uploaded to the site. Sorry for the inconvenience.

    Everyone go download and play it, it's a very neat card game named Klaverjas
    na_th_an na_th_an September 2005 Games
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... type stuff and hear beeper beep for keypresses, just the screen ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... am actually looking at the beep code now and will clean ... to include their own assembly beep routines once that's done ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> Yeah, I used the ROM BEEP routine but somewhat like a ... black box. A BEEP routine will be a nice ...
    na_th_an na_th_an September 2005 Development
  • Music BoxHas anyone disassembled "Wham! the music box" (48k Spectrum version) ? I mean the routine that plays your own tunes. I had a quick look but thought I…

    ... notes very quickly (like BEEP.001, frq1 : BEEP .001, frq2).
    and ...
    Fikee Fikee September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... programs also use their own beep code so I had to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Spot the stupid question.Do people really still ask? I won't give the game away, just read the list of questions on Samsungs FAQ page... [url="http://www.samsungpc.com/top_…

    ... it on? Is there a beep?

    Man: No.
    ewgf ewgf October 2005 Chit chat
  • Pac-Man clonesCan anyone name some for me your starter for 10 is Hungry Horace

    Z-Man

    (I didn't saw it mentioned above)



    [ This Message was edited by: Dr BEEP on 2005-10-05 07:17 ]
    Dr BEEP Dr BEEP October 2005 Games
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    I start at line 1 or line 10, then increment by 10 lines (10, 20, 30, etc) each time. So what did Dr Beep mean when he said poke above 9999? Suddenly he's going back on this?
    sonic91 sonic91 October 2005 Sinclair Basic
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    ... Message was edited by: Dr BEEP on 2005-10-07 14 ...
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... working on the assembler editor, beep composer and screen paintbox when ...
    Dunny Dunny October 2005 Emulators
  • my new spectrum websiteright well I have now got a website for my spectrum project: Spectrum OS [url="http://www.freewebs.com/specos/index.htm"]http://www.freewebs.com/spec…

    ... -10-12 12:36, Dr BEEP wrote:
    As we all ...
    Vertigo Vertigo October 2005 Announcements
  • New game submitted to the SGC"4 in A Row" by Crisis. Check it out: [url="http://www.ojodepez-fanzine.net/network/sgc/entries.php"]http://www.ojodepez-fanzine.net/network/sgc/ent…

    ... new versions.

    Dr.BEEP, I just included the new ...
    na_th_an na_th_an October 2005 Games
  • DK'Tronics keyboardAnyone else ever owned this keyboard? [url="http://www.worldofspectrum.org/hardware/feat14.html"]http://www.worldofspectrum.org/hardware/feat14.html…

    ... have disappeared. And like Dr. Beep said, the edge connector is ...
    Paul van der Laan Paul van der Laan October 2005 Sinclair Miscellaneous
  • DK'Tronics keyboardAnyone else ever owned this keyboard? [url="http://www.worldofspectrum.org/hardware/feat14.html"]http://www.worldofspectrum.org/hardware/feat14.html…

    ... out there.

    Dr.Beep-have you tried contacting Dk ...
    Hedegaard Hedegaard October 2005 Sinclair Miscellaneous
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …

    I've been playing around with this today, see my thread in the emulators section also, and I've come up with this...

    [code]

    1 POKE 23658,8
    10 GO SUB 9000
    20 CLS : LET x=15: LET y=11: LET ox=15: LET oy=11
    30 PRINT ...
    mulder mulder October 2005 Sinclair Basic
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