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<1…23242526272829…34>
  • IZX: a new standard format and driver for ZX-Spectrum icons[B]IZX[/B] is a very compact and efficient standard format to create icons for the ZX-Spectrum. You can download it from here: [LIST] [*][URL="http:…

    ... ://www.mediafire.com/?lqam322occq7x08"]Source code[/URL]
    [*][URL="http://www ... an additional pixel line/column in every direction. This somewhat unusual ... />
    The demo contains this loading screen, intended to help understand the ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • Childhood moments with my SpeccyHey everyone. The other day I randomly came across a tumblr page called "Me and My ZX Spectrum" ([url]http://meandmyzxspectrum.tumblr.com[/url]) …

    ... write incredibly clever pieces of code and make our beloved ... crawl on the Atic Atac loading screen was done intentionally, to give ... ENTER, the computer responded: Nonsense in BASIC. WOW! It talked ... sick or something. Sometime in the afternoon my dad called ...
    memrah memrah July 2013 Sinclair Miscellaneous
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... br />
    - New amazing code written by Einar Saukas, using ... br /> - 4 new tunes, including in-game music.
    - "Challenges": ... extra help.
    - New loading screen thanks to Craig Stevenson (Redballoon ... of our game, boxed in plastic case and with ...
    Baron Ashler Baron Ashler July 2013 Brand new software
  • Is there an emulator that can "autosnapshot" after loading a tape?The reason i'm asking is that my everyday speccy is a grey +2 with a DivIDE 2k11. Some TAP files simply won't work because of rom checks and other in…

    ... .
    Which in many cases means that the loading screen has disappeared or ...
    Rorschak Rorschak August 2013 Emulators
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... pixels and attributes get written in the correct order.
    ... then when you load a loading screen the attributes(which come after ... s cogs are running assembly code, 5 processers generating the ... 'll describe the whole project in detail.

    Cauldron ...
    Basher Basher August 2013 Hardware
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... ; disable interrupts while paused
    in a,(c) ; probe P again ... interrupt handler
    jr .return_to_game[/CODE]

    (Arkanoid installs ... , we now have a pristine loading screen without a defunct Speedlock timer ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 ... POP / PUSH BC in the middle of the code made it a ... utterly confusing and wonderful reverser code.

    On the ... C,(IX+0) ; bung it in C instead
    LD (HL ...
    MatGubbins MatGubbins August 2013 Development
  • How do I enable Currah speech in ZX SpinHow do I get the speech to activate? Do I need to download the ROM from somewhere? Also how do you program it in machine code?

    How do I get the speech to activate?

    Do I need to download the ROM from somewhere?

    Also how do you program it in machine code?
    daveysludge daveysludge August 2013 Development
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... as it incorporates a built in cheat mode. Feedback on ... Willy from getting caught in a no-win infinite ... merely the 48K game in 128K with the above ... Release

    The loading screen is the same for all ... to headerless load the game code (47416 bytes) and ...
    spider spider September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... things around on the screen is usually the slowest part ... routine to handle that function in machine code, so the BASIC programmer need ... uses its own code for printing to the screen. The only ROM ... & across full 24*32 screen

    ;graphic display ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 's something I knocked up in a few days with AGD ... with a BASIC loader or loading screen, just load it into AGD ... />
    CLEAR 29999
    LOAD ""CODE
    POKE 32000,205 (if ...
    jonathan jonathan October 2013 Brand new software
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... 10 and taking the remainder in each loop. This turned ... it a try as Z80 machine code implementation, to see if ... /> call 1601h ;OPEN #2 (screen)
    ld de,NBITS
    NUMERO ds 255,255 ;In big endian format. This is ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • My Rendition of Horace to the RescueHi Spectrum World, I have spent the last 2 month writing my rendition of Horace to the Rescue. Horace to the Rescue was a planned game but it was ne…

    ... . It was mentioned in magazines and the loading screen was available on Teletext ... a copy of the loading screen or any source code or game plans ... was only able to fit in 15 levels. But perhaps there ...
    wiper2001 wiper2001 December 2013 Announcements
  • My Rendition of Horace to the RescueHi Spectrum World, I have spent the last 2 month writing my rendition of Horace to the Rescue. Horace to the Rescue was a planned game but it was ne…

    ... . It was mentioned in magazines and the loading screen was available on Teletext ... a copy of the loading screen or any source code or game plans ... was only able to fit in 15 levels. But perhaps there ...
    wiper2001 wiper2001 December 2013 Brand new software
  • Self modifying code ??I made a game in C that was mostly accessing arrays and using FOR NEXT loops, I ran out of memory, so I was thinking would it be possible to use sel…

    I made a game in C that was mostly ... possible to use self-modifying code so that say 20 ... NEXT loops use the same code?
    or 20 array ... ups can use the same code?

    When using ... always write out all the machine code necessary to do loops and ...
    slenkar slenkar December 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... address in memory
    ; 2 bytes data length
    db 0 ; screen ... $ff ; end of list[/CODE]

    In this example, it loads ... only way of loading data using +3DOS files? Loading from tape needs ... only about a dozen bytes, loading a block from disk takes ...
    Zup Zup December 2013 Development
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    Hello,

    Here is my Noob question. Is it possible to see the code for these games in an emulator?

    To be able to study the code?

    I am using the Spectaculator emulator on a PC.

    Thanks,

    M
    MadR13D MadR13D December 2013 Sinclair Basic
  • The alternative loading screen challengeSomething a little bit different. :-o Only eight this time. These are all well known speccy games however the screenshots of the loading screens are…

    ... however the screenshots of the loading screens are NOT from the ... a distinct lack of C64 loading screens so these are from ... not pick any where the screen was imo too wildly different ...
    spider spider December 2013 Games
  • Thumbnail icon of TZX in Mac OS X FinderI only noticed this today on my Mac that for some TZX files (presumably with standard tape loaders) I can see a preview of the loading screen as a th…

    ... preview of the loading screen as a thumbnail icon in the Finder window ... the preview image you get in Finder when you click on ...
    Arjun Arjun January 2014 Sinclair Miscellaneous
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... my Speccy, and how machine code had always beaten me. ... . I plugged it in and tuned in my TV - it ... the dictaphone's built in speaker - loud crisp ... part in WoS?
    [*]Would this be my loading problem ... ]

    Many thanks in advance for any help.
    namtip namtip January 2014 Hardware
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... for each machine (floating bus in 48K, shadow screen in 128K) so ... />
    [CODE]
    5b00 number of screen to paint
    ...
    [/CODE]

    The original ...
    And the source code here:
    [url]http:// ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Grey Spectrum 128+2 Is mine dead??Having a nice session of 128+2 playing this evening and as I was playing Paperboy I noticed a few graphical glitches that had not occured before, the…

    ... reset my machine and began loading up another game and the screen filled ... loading signal but apart from a flashing block show my beloved machine ... do no more. Is my machine dead or can it be ... have seen a company advertised in RetroGamer (Mutant Caterpillar) has ...
    sidney sidney January 2014 Hardware
  • POGO - loading troubles with DivIDEI am having troubles with loading POGO on my ZX Spectrum. I am using a 48k issue 3. With the DivIDE, the loading screen appears and after that the ga…

    I am having troubles with loading POGO on my ZX Spectrum.< ... .
    With the DivIDE, the loading screen appears and after that the ... clue? Did someone have success in loading this game on a real ...
    Spectrum Spectrum January 2014 Games
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... create an animated attribute reveal in machine code by having my 768 byte ... screen ram and so it's now ready to add the code ... attribute of the screen. The order of colours in the diagonal stripes ... attribute byte. I have a screen shot to illustrate that but ...
    Speccy_James Speccy_James February 2014 Development
  • Having problems making a tape file in BASinHere's a picture of the tape creator... [IMG]http://s17.postimg.org/sciqhe2an/tape.png[/IMG] When I run the tape file in an emulator, the game loads …

    Here's a picture of the tape creator...
    [IMG]http://s17.postimg.org/sciqhe2an/tape.png[/IMG]
    When I run the tape file in an emulator, the game loads find but there isn't a loading screen, even though there should be. :confused:
    Yoshiatom Yoshiatom February 2014 Sinclair Basic
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    After all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory.

    How do I go about implementing this in machine code?

    Thanks in advance...
    daveysludge daveysludge March 2014 Development
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ... WAV2TZX, in order to discover the timings. Normal loading speed ... can be altered in Tapir with those timings, in order to ... . Max" Zanetti in 1985, the Biturbo loading scheme is fast ... of Spectrum machine code was too scarce to 'isolate' the loading routine. ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... easy enough to add a screen to an emulator that shows ... bit in speccy memory
    Thst leaves plenty of space on screen ...
    bleugh bleugh June 2014 Emulators
  • 'The Story of the ZX Spectrum in Pixels' kickstarterHere it is, now live (with a loading screen by me!) [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]

    Here it is, now live (with a loading screen by me!)
    [url]https://www.kickstarter.com/projects/47744432/the-story-of-the-zx-spectrum-in-pixels[/url]
    Mark R. Jones Mark R. Jones June 2014 Announcements
  • Help NeededI have just found a fully complete game that for some reason (probably alcohol!) I had completely forgot about! Kyd Cadet 3 (Mk2) was completed abou…

    ... but due to a bug in AGD, I cannot save ... />
    I have the loading screen, the instructions and a .szx ... is similar to Exolon in play, with a bit ... the code saved in a format that works. The code does ...
    Full details and screen shots on my blog shortly.
    Paul-J Paul-J July 2014 Development
<1…23242526272829…34>

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