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Search Again :: Adv Search 1000 results in 0.016s
<1…28293031323334>
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... assembly which would render the map and character based sprites to ... written in C (z88dk) or BASIC (ZX Basic).

    Sadly, I ...
    Timmy Timmy March 2013 New game ideas
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... begun work on a simple map, which is initialised and displayed ... /> [CODE]10 REM zx sporg basic v0pt024 20130318 - next to do ... = print room based on map grid
    20 REM changes ... this version: prints map grid l9220
    30 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... Axe +3 - You see a map between stages, with a quill ... game is mostly written in BASIC).

    -P-47 Thunderbolt ...
    Ivanzx Ivanzx March 2013 Games
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... /l/LostInMySpectrum.png"]see the map here[/URL]) although this won ... /> Einar, you wrote Boriel's BASIC has some new functions, in ... comparison to ordinary Sinclair BASIC, which could help me design ... create something with Boriel's BASIC - name some, if you ...
    Alessandro Grussu Alessandro Grussu April 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    I wrote some BASIC for [I]ALS:Tactics[/I] ... level data interpreter and a map and cell renderer. It needs ...
    joefish joefish April 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... =joefish;695107]I wrote some BASIC for [I]ALS:Tactics[/I ... level data interpreter and a map and cell renderer. It needs ...
    R-Tape R-Tape April 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... ]Manic Miner[/I] done in BASIC is an inspiration - If I ... 's a complete platform game map in there. But it may ...
    joefish joefish April 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... to write it in Spectrum BASIC in a couple of dozen ... 400 for a 400 node map, it ran out of memory ...
    Battle Bunny Battle Bunny April 2013 Development
  • Towdie - remakeA new kickstarter project from the founder of Ultrasoft. [url]http://www.kickstarter.com/projects/854692788/towdie[/url]

    ... going to keep the same basic format of game and wow ... from one side of the map to the other to try ...
    kgmcneil kgmcneil May 2013 Games
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... 3DOS call, the memory map must be +3DOS ROM ... 48k mode and keep BASIC programs running? NOTE: ... be doing something nasty to BASIC interpreter.[/quote]
    < ... ,(IY+1) ; Reset '128 BASIC' flag.
    RET
    BASIC, so I guess +3 BASIC has initialized ...
    John Elliott John Elliott May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Although pathfinding is a very interesting theme, I'm afraid this discussion is getting boring. I suggest we shift the focus of this thread in a more productive direction...

    Therefore I have implemented the "simplified Dijkstra" algorithm from ...
    Einar Saukas Einar Saukas May 2013 Development
  • The new xbox...I hope the launch of the new xbox (6pm BST today!!) blows the dismal PS4 launch into orbit!! I'm not sure if I'm getting excited or not. I still rem…

    ... just uses LTTP's world/map.

    There's been ... weeks ago were offering the Basic package for about ?150. I ...
    Vampyre Vampyre May 2013 Chit chat
  • The new xbox...I hope the launch of the new xbox (6pm BST today!!) blows the dismal PS4 launch into orbit!! I'm not sure if I'm getting excited or not. I still rem…

    ... just uses LTTP's world/map.

    There's been ... weeks ago were offering the Basic package for about ?150. I ...
    Bermondsey Bob Bermondsey Bob May 2013 Chit chat
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... , with a smattering of speccy basic. Think of me as one ... a designer having an unknown map size. It would mean assuming ...
    R-Tape R-Tape July 2013 Brand new software
  • US Timex-Sinclair 2068 in EuropeWhilst in the States, I convinced a colleague to bid on a Timex-Sinclair 2068. We won the auction with a price much better than in Europe. Next time …

    ... Timex machines are able to map out the entire 64k address ... 's worth considering using OpenSE Basic rather than the original Spectrum ... get to keep useful Timex BASIC features like ON ERR and ...
    chev chev July 2013 Hardware
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... character on the character map has its own attribute, ... later as the character map is rendered. If each ... sprites on the character map (maybe almost as long ... with token counting and basic key/door logic and ... have to forego live map block substitutions, or at ...
    joefish joefish September 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... method of collision detection in BASIC, either with ATTR, as you ... is to check against a map array.
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the memory map. Which is why you can POKE them from Basic.
    AndyC AndyC September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... memory map. Which is why you can POKE them from Basic.[/QUOTE ...
    TMR TMR September 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... CODE | AREA | IMAGE | ENGINE | TILE MAP |
    ' +--------+--------+--------+- -+------------+----------+----------+
    ' ... -+----------+--------+--------+--------+---------+----------+----------+
    ' | BASIC | GAME | GAME | ...
    Einar Saukas Einar Saukas September 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... with a bit of scrolling map as in Maze mania or ... form of adventure interaction (compiled basic)) :confused:

    It will ... will hold a 128*128 map or more if I can ...
    ardentcrest ardentcrest September 2013 Sinclair Miscellaneous
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... will hold a 128*128 map or more if I can ... to do it. A 128x128 map is fine if you can ... you can have a 180x180 map. However that limits you to ... drawing the graphics, and ZX BASIC or z88dk for the game ...
    chev chev September 2013 Sinclair Miscellaneous
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... 2-D 4-way map scroller in BASIC a while ago, here ... tempted to write an isometric map scrolling routine.

    I ... see that there's a map editor for Gunfright; that should ...
    Battle Bunny Battle Bunny September 2013 Sinclair Miscellaneous
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... />
    A fully uncompressed maze map would take up 48128 bytes ... .

    One of my basic principles for FK+ is that ...
    David Jones David Jones September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... /> [*]ANSI BASIC-78 / ECMA-55 Minimal BASIC standard compliant.
    [*]AY silenced on BASIC report.
    [*]AY ... br /> [*]More room for BASIC programs.
    [*]Newton-Raphson ... Quick start guide, including memory map, system variables, flags, and ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... , or you could use std::map which does all of that ... all that for you. And BASIC and COBOL are amongst the ...
    Paradigm Shifter Paradigm Shifter October 2013 Sinclair Basic
  • FUSE on OSXHello peeps, Long time no speak! I am trying to set up some emulators on my MacMini (launched via XBMC), and of course, Speccy emulation is a mus…

    ... full-screen.

    The basic requirements i have are;
    map any key to any pad button, and basic emualtor ... "
    - To be able to map to button "combos" (e.g ...
    Hungry Horace Hungry Horace October 2013 Emulators
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... the FILES function in Liberty Basic.
    That said, however, and ... ]Calling +3DOS from BASIC

    When BASIC's USR function is ...
    (right).

    In BASIC (using DOS)
    (after USR ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... reading system variable LAST_K, like basic does, to get key presses ... variables on top of equivalent basic system variables too, which was ... />
    Also keep the memory map in mind -- this is something ... , and the stack at wherever Basic put it (I can never ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
<1…28293031323334>

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