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<1…28293031323334>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... more graphics and a larger map) and more CPU (to move ... /> [*]Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ...
    clausjahn clausjahn November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... />
    You can map a C variable on top ... location. Below I will map an unsigned integer on ... byte, you can map a char on top ... simultaneously executing thread (the basic ISR in this case ... modified result. Interestingly, basic programs usually do something ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... can see the default memory map [URL="http://z88dk.cvs. ... customized to change the memory map.

    [code]
    ... the only the thing the basic isr needs is IY ... But keep in mind the basic ISR is going to suck ... one eye on the memory map and where stuff is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the map in the future.
    [CODE]10 REM zx sporg basic ... v0pt025 20131204 - next to do = print room based on map ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the door and obliterate the map :) - not shown though in this ... /> [CODE]10 REM zx sporg basic v0pt026 20131205
    20 REM ...
    bigjon bigjon December 2013 Sinclair Basic
  • ZX Dungeons & Dragons aidHi everyone! I am an old school roleplayer (and dungeon master) and I am going to write a new adventure for my friends. I would like to write the ad…

    ... BASIC program: typing a number (the number that is on the map ...
    Arjun Arjun December 2013 Sinclair Miscellaneous
  • Code analysis on SNA filesI was wondering if anybody has attempted to convert all TZX/TAP files into SNA files? I would prefer SNA files as they're easy to use and search from…

    ... on WoS in the Lattica map thread, but I've encountered ... and convert them into Sinclair BASIC programs.
    Jimmy Jimmy January 2014 Development
  • Code analysis on SNA filesI was wondering if anybody has attempted to convert all TZX/TAP files into SNA files? I would prefer SNA files as they're easy to use and search from…

    ... on WoS in the Lattica map thread[/QUOTE]

    It ... and convert them into Sinclair BASIC programs.[/QUOTE]

    Did ...
    Einar Saukas Einar Saukas January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... a game for the Radastan Basic Competition in 2010 or 2011 ... (compiled basic), but I didn't finished ... it evolved to an interactive map of Marbella (where I live ...
    apenao apenao January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    I compiled the ZX Basic version and I'm very ... files are or how that map.tmx file was generated.
    Basic!

    Edit: Ha - Tiled for the map. Sorry ...
    Lee Tonks Lee Tonks January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... ;746381]I compiled the ZX Basic version and I'm very ... files are or how that map.tmx file was generated.
    Basic!

    Edit: Ha - Tiled for the map. Sorry ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... keyboard, this will exit to BASIC

    type all of ... the game to see another map layout with the same bombs ...
    MatGubbins MatGubbins January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... it smaller than assembly or basic, and the operators it supplies ... in the code that can map to a complex instruction ( ... the C keywords and operators map exactly to very few z80 ... Register autoincrement / autodecrement? Introduced to map the common C idioms "*p ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... 64 byte lookup table to map the keys to 0...151 ... /multiply/subtract style modulus for BASIC.
    Kweepa Kweepa January 2014 Development
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... code. Trying to pick up BASIC again will only be a ... if you must start with BASIC, again, do it on your ... up on the Spectrum memory map, read up on the screen ... it).

    Remember in BASIC if you type PRINT USR ...
    joefish joefish February 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... to print data from a map stored in memory to the ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... =alienbanana;755916]
    In the map tile definition where 0 is ... tiles you use in the map, something like this (changes highlighted ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... not each individual sprite in map tile.

    I want ... whether space or wall on map

    cp 255
    BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... whether space or wall on map
    cp 255
    ret ... data, finish and return to BASIC
    cp 0 ; if it ... ; see if at end of map row
    jr z,next_line ...
    polomint polomint March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... /> As you can see, VERY basic (pun not intended), but this ... quicker using Assembler, and a map editor seems to be earning ... any code or progress, or map designer, or anything, then let ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... at the top with some basic orange blocks representing energy, ammo ... going all out of a map tile sheet.
    MykeP MykeP March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... 'd separate the attribute map from the tile map for each screen ... as I never graduated from BASIC, UDGs and PRINT so I ...
    MykeP MykeP March 2014 New game ideas
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... :-)
    It's written in basic with the plot routines from ... .

    I wrote the basic part by refrencing this pseudocode ... a write to the attribute map has been reached then let ... through first. That way the basic rom plot routine can be ...
    Basher Basher March 2014 Hardware
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    ... able to use SAVE! from basic to load stuff into memory ... linear view of memory can map like this: 0-64 k ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    ... **: Project save/load
    **ADDED**: Basic project support: NOTE! The project ... selected block
    [MASSIVE MAYBE] - Map Editor (big maybe)
    [/CENTER]
    polomint polomint March 2014 Development
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    ... how to display a tile map and moving sprites using this ... packages for Boriel's ZX BASIC and z88dk, linked from [URL ...
    Einar Saukas Einar Saukas April 2014 Development
  • Spectrum +2 grey QuickJoy Joystickhello, i have a QuickJoy Supercharger 3 joystick and when i try to play a game in my spectrum the game crash, i am confused maybe i do something wro…

    ... ? write a little piece of basic maybe? where i can find ... launch basic and wiggle the joystick around. The joysticks map directly to ...
    RobeeeJay RobeeeJay May 2014 Hardware
<1…28293031323334>

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