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<1…18192021222324…34>
  • 3d gamesWhat do you think are technically the best or most fun 3d wireframe or filled polygon games on the Spectrum? There are several games where the framer…

    ... .

    I Of The Mask looks great, but uses a ...
    Nick Elliott Nick Elliott June 2007 Games
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... 2 bytes and shift and mask them into the 16-bit ...
    Laser Laser June 2007 Emulators
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... don't have to repeatedly mask the lower 16 bits of ... actually be preferred, since a mask would mean processing an extra ...
    bigredswitch bigredswitch June 2007 Emulators
  • 3d gamesWhat do you think are technically the best or most fun 3d wireframe or filled polygon games on the Spectrum? There are several games where the framer…

    ... /> Starion
    I of the mask
    Star Wars
    Empire ...
    BruceNorton BruceNorton June 2007 Games
  • 3 Days and no sign of Mile[COLOR="Black"][SIZE="4"]THEE DAYS & NO SIGN OF MILE??[/SIZE][/COLOR] Has he been fired for spending too much time on WOS? I know last thursday he …

    I'm more concerned that he met some busty nympho burd over the internet on an online dating website and hes still tied up in her basement with a gimp mask on.
    psj3809 psj3809 June 2007 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... : ( 2, 3)
    ;Sort Priorities: Mask, Char line, Y char, X ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    mask,graphic) pairs = 3x8x2 bytes in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bc,8

    ////////////////////////////////////////
    // Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
  • A thought about Top GunI've been playing a bit of Top Gun earlier, and I'm not convinced it should be classed as a vector 3D game, as I'm seeing really nothing that would m…

    ... used before: I, Of The Mask is another, where it looks ... talked about I, Of The Mask before, and I`m sure ...
    CKay CKay July 2007 Games
  • A thought about Top GunI've been playing a bit of Top Gun earlier, and I'm not convinced it should be classed as a vector 3D game, as I'm seeing really nothing that would m…

    ... talked about I, Of The Mask before, and I`m sure ...
    The Starglider The Starglider July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> break;
    }
    blit();
    }
    ///////////////////////////////////////////////////////////////////////
    ...
    ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ".

    [code]
    void blit(void) {

    dbuf = zx_cyx2saddr ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... row
    ld a,h ;Mask lower 3 bits of h ...
    Arjun Arjun July 2007 Development
  • Disable onboard memoryWould this work...? Access to onboard I/O can be disabled by holding IORQGE high. Would it be possible to create a MEMRQGE in a similar way to disa…

    ... production stage using a mask. The same as mask ROM. It doesn ...
    Sonic Sonic July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> break;
    }
    blit();
    }
    ///////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ) / ld bc,(9*256)" in blit() I changed to "ld bc ... had to do this in blit():
    call zx_cyx2saddr_callee + 5 ;ASMDISP_ZX_CYX2SADDR_CALLEE ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... }
    do_scroll();
    blit();
    }
    ///////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [/quote]

    Well the blit() and do_scroll() code is about ... working.

    do_scroll() and blit() are pretty easy to estimate ... )*8 = 5736+ cycles and for blit() about 32*16+260ish = 772 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • So long and thanks for all the fishIm off now. Alot of the chat here reminded me too much of of the chat in the school yard etc.... Not bitter, as my sig says just bored. Its been f…

    well im starting to think im the forum gimp

    *scratches face under rubber mask*
    mel the bell mel the bell July 2007 Chit chat
  • So long and thanks for all the fishIm off now. Alot of the chat here reminded me too much of of the chat in the school yard etc.... Not bitter, as my sig says just bored. Its been f…

    [quote=mel the bell;202489]well im starting to think im the forum gimp

    *scratches face under rubber mask*[/quote]
    You're just [B]starting[/B] to think that???
    rich_chandler rich_chandler July 2007 Chit chat
  • So long and thanks for all the fishIm off now. Alot of the chat here reminded me too much of of the chat in the school yard etc.... Not bitter, as my sig says just bored. Its been f…

    [quote=mel the bell;202489]well im starting to think im the forum gimp

    *scratches face under rubber mask*[/quote]

    It puts the lotion in the bucket or it gets kicked off the forum.
    Skarpo Skarpo July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... uchar doublew_helper(uchar bmp, uchar mask)
    {
    uchar i, res ... return 77665544 if mask=0x80 or 33221100 if mask=0x08

    if (bmp & mask)
    res += 0x03;
    bmp ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • MB02+ troubleI have been using my MB02+ with a +3 power supply for years now. For the last two months I haven't touch my speccy as I had limited free time. Yest…

    ... leather
    The steely iron mask
    As you cut and ...
    DEATH DEATH July 2007 Hardware
  • MB02+ troubleI have been using my MB02+ with a +3 power supply for years now. For the last two months I haven't touch my speccy as I had limited free time. Yest…

    ... leather
    The steely iron mask
    As you cut and ...
    Anestis Anestis July 2007 Hardware
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... the flash using the existing mask rather than another full sprite ...
    dmsmith dmsmith July 2007 Development
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    What do people think was his best game?

    3D Ant Attack?
    Zombie Zombie?
    Or I, Of The Mask?

    Did he do any more? He didn't did he?
    Mark R. Jones Mark R. Jones July 2007 Games
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    ... ?
    Or I, Of The Mask?

    Did he do ...
    beanz beanz July 2007 Games
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    ... ?
    Or I, Of The Mask?

    Did he do ...
    andrew_rollings andrew_rollings July 2007 Games
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    I've never played Zombie Zombie properly. Both Ant Attack and I Of The Mask are great games but I prefer the former, I think.

    Necros.
    Ian Hamilton Ian Hamilton July 2007 Games
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... overflowed, you'd need to mask and test for it explicitly ...
    Laser Laser July 2007 Chit chat
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... overflowed, you'd need to mask and test for it explicitly ...
    wilsonsamm wilsonsamm July 2007 Chit chat
<1…18192021222324…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    dm_boozefreek on 7:51PM
  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

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