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<1234567…34>
  • I like Mask.Im the only man who like Mask from Gremlin?? I readed reviews on SU and got low ratings.. well I liked a lot its gameplay and the way you get the le…

    ... the only man who like Mask from Gremlin??

    I ... begin..

    I like Mask =)I guess is a good ...
    Javier Alca?iz Javier Alca?iz March 2002 Games
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> 2a. Shift the sprite + mask into a temp buffer.

    2b ... . AND + OR from temp buffer to screen.

    3 ...
    windenNTW windenNTW July 2003 Games
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage) My problem is that the .TZX available on WOS do not load on Spectaculato…

    I have problems with Mask. I want to make a ...
    judasEZT judasEZT May 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ) Sprites drawn on buffer
    c) Buffer copied to screen
    buffer, draws the sprites and ... />
    ; Fill Back buffer with a bright stripy pattern ... RLA ; double value (include mask)
    LD E,A
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...

    ; Fill Back buffer with a bright stripy pattern ... /> RLA ; double value (include mask)
    LD E,A
    ;Attributes: No attributes
    ;Mask: Yes, mask before

    ; (Insert ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... to the screen using a mask. Its the only sprite that ... to the screen using the mask. On the next screen update ... the data in the buffer. Re-fill the buffer if the sprites ...
    Mr Millside Mr Millside November 2004 Development
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…

    ... came out. I Of The Mask was late 1985 and Sweevos ... them now. I Of The Mask looks like a great demo ...
    Spector Spector December 2004 Games
  • MASK - is it working yet?Hi everybody, I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there was a new d…

    ... 've been playing with the MASK tzx trying to get it ...
    Spirantho Spirantho June 2005 Emulators
  • Any good "I of the Mask" players here?Hi there, I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it fits in wit…

    ... to cover "I of the Mask" as it fits in with ... any good "I of the Mask" players out there who could ...
    NickH NickH August 2005 Games
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…

    ... outbid on a copy of Buffer Adventure by someone whose user ...
    Battle Bunny Battle Bunny September 2005 MIA/STP/SDP
  • ANN: Tipshop updated Sunday, 30 October 2005Sunday 30 October 2005 Crivvens! What an indecently massive load of stuff this month - a veritable feast of tips, maps, POKEs and complete solutions.…

    ... /> Border Harrier , Brook the Barbarian , Buffer Adventure ,
    Bulbo And The ... Steel ,
    I Of The Mask , Knight Ghost , Kosmic Kanga , L ...
    hackersanon hackersanon October 2005 Announcements
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

    ... discovered that the Spectrum screen buffer format that allows only two ...
    vilcans vilcans November 2005 Sinclair Miscellaneous
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... /> [LIST]
    [*]MBMBMBMB : Alternate Mask and Image, byte-by-byte ... /> [*]BMBMBMBM : Alternate Image and Mask, byte-by-byte.
    [*]MMMMBBBB ... br /> [*]BBBBMMMM : Image then Mask, for each line.
    [/LIST ... an entire "sprite" of Mask, then of Image, or ...
    icabod icabod October 2006 Development
  • maskhello i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the message"error re…

    ... have tried the versions,MASK.tzx.zip and MASK(ErbeSoftwareS.A.).tzx ...
    ladderman ladderman December 2006 MIA/STP/SDP
  • Mask 1 - Level 2I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part? [url]http://maps.speccy.cz/Mask…

    I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part?

    [url]http://maps.speccy.cz/Mask1.png[/url]
    [url]http://maps.speccy.cz/Mask1.z80[/url]
    Pavero Pavero May 2007 Games
  • A thought about Top GunI've been playing a bit of Top Gun earlier, and I'm not convinced it should be classed as a vector 3D game, as I'm seeing really nothing that would m…

    ... used before: I, Of The Mask is another, where it looks ... -rendered frames stored in a buffer, that is played back in ...
    The Starglider The Starglider July 2007 Games
  • MASK 1 + 2 AdvertsI have copies of adverts for MASK 1 + 2 which appeared in teh MASK comic. What makes these different from the adverts in this archive is that they ha…

    ... have copies of adverts for MASK 1 + 2 which appeared in ... teh MASK comic. What makes these different ... ?

    An addendum - my MASK II advert is full page ...
    zeropolis79 zeropolis79 March 2008 Support files
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

    ... crash and use the printer buffer area while in +3DOS? I ...
    zxbruno zxbruno December 2008 Sinclair Miscellaneous
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... of writing data to a buffer and then writing this ?back ... buffer? to the screen. Can the ... screen be drawn from the buffer without flicker ? If not, what ...
    Mr Millside Mr Millside June 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm experimenting with screen buffer where I could draw my ... just copying static image from buffer to screen after HALT.
    Ralf Ralf December 2009 Development
  • Your views on...I, of the Mask[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002433]I, of the Mask[/url] I thought that from the Crash review that this game was gonna be …

    ... ?id=0002433]I, of the Mask[/url]

    I thought ...
    CUCHULAINN CUCHULAINN March 2010 Games
  • I, of the mask (cracked)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002433&loadpics=3"]I, of the mask[/URL] "Cracked by the Syndicate", center screen. [img]htt…

    ... ;loadpics=3"]I, of the mask[/URL]

    "Cracked by ...
    ZnorXman ZnorXman March 2010 Infoseek database
  • MASK III (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003045&loadpics=3"]MASK III[/URL] Program: Fungus (left) Name of the group? [img]http://ww…

    ... ?id=0003045&loadpics=3"]MASK III[/URL]

    Program ...
    ZnorXman ZnorXman February 2011 Infoseek database
  • MASK Trilogy ScansI've noticed that the instructions to MASK MASK II Venom Strikes Back aren't in the archive. Before I scan these in, are they still required? Als…

    ... instructions to

    MASK
    MASK II
    Venom Strikes Back ...
    zeropolis79 zeropolis79 November 2011 Support files
  • MASK II (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003044&loadpics=3"]MASK II[/URL] As per the in-game credits (also seen in [URL="ftp://ftp.wo…

    ... ?id=0003044&loadpics=3"]MASK II[/URL]

    As ...
    ZnorXman ZnorXman April 2012 Infoseek database
  • [STP] Mask - ErbeAnother tape from Tony-ADJB's batch. [url]https://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url] [url]https://dl.dropbox.com/u/15363623/Mas…

    ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side2.zip[/url ...
    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • ZX mask ROM chips curiosityJust out of curiosity... what willl happen if we have a Hitachi ROM and the bridging onboard is on the N positions (for NEC)? While I was searching …

    ... replaced by a "GI TAIWAN" mask rom (I'm assuming thats ...
    gtsamour gtsamour February 2013 Hardware
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... to disable the +3 disk buffer in order to retrieve those ...
    Alessandro Grussu Alessandro Grussu February 2013 Sinclair Basic
  • MASK extrasjust logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card a…

    just logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card advertising MASK books and a yellow help card, do extras such as these get archived too?
    mel the bell mel the bell August 2013 Infoseek database
<1234567…34>

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  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • MASK - is it working yet?Hi everybody,<br /> <br /> I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there…
  • Any good "I of the Mask" players here?Hi there,<br /> <br /> I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it…
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Graphics Mask FormatsHi.<br /> Just a quick question.<br /> I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collect…

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