-
games that only you seemed to playi was....and still am , a big fan of the automata games...groucho, pimania , new wheels john etc. also the game called 'the biz' i remember playing …
... addy, and I see the masked address listed here is a ... -
Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …
... code, but it has non-masked sprites). Laser Basic is nice ... -
Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…
... , but some are drawn as masked sprites, some ORed onto the ... -
Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…
... think everyone expects and wants masked graphics.
However, actually ... -
Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…
... think everyone expects and wants masked graphics.
However, actually ... -
So who plays PS2, Xbox & GameCube games?I'm still into gaming in a big way, how about you guys?
... , but using a monochrome simon masked against a coloured background is ... -
some new games ?is anybody working on a game for speccy?
I think as long as the sprites are masked with an outline around them (which they will be) than they should look pretty good against the backgrounds. Of course they will take on the colour of the background. -
Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …
... like "sprite chars should be masked in this position", "this is ... -
Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??
... 69888 tstates) are disabled (or 'masked') by the DI instruction. The ... -
Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??
... 69888 tstates) are disabled (or 'masked') by the DI instruction. The ... -
InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…
... as it cannot be disabled ('masked') by the DI instruction, and ... -
Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…
Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites. -
What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…
... pixels scrolling and some nice masked sprites it could be possible ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... sprites. For a small (16x16) masked sprite, it would take 768 ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... />
For a 32x32 sprite (masked)
Original: 30700 tstates ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
[quote]
On 2004-08-25 12:40, cispasoiu wrote:
quote:
Timing for 32 x 32 masked sprite: 16084 tstates.
[/quote]
Which is why real programmers don't use generic sprite routines! :)Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …
... currently writing some routines for masked wrap around sprites, so I ...Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …
... currently writing some routines for masked wrap around sprites, so I ...Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…
... of factor's - size, whether masked or not, preshifted or not ... would work fine for non-masked sprites as they don't ...Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…
... . If your sprites are not masked, this is "just" a timing ... problem. If your sprites are masked so that some obscure others ...Starquake.Hi everyone I've just recently added Starquake to the HARP Database, if anyone should be interested in showing their skills in that game. For those…
... like the bytes are then masked off as you visit the ...Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…
... />
kind = sp_MASK_SPRITE; /* create a masked sprite */
for (i=0 ...Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... screen why are you using masked sprites? You can save a ...Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
I use masked because sprites crossing over each ... . Though I still would prefer masked even in that situation, for ...Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek
... here the background is properly masked - would take a lot of ...The game that works only on RealSpec and not on other emulatorsDaley Thompson Decathlon - day 1 (small case) could not load in EmuzWin. Then I tried Clive and Spin and these did not work for this game either. Of …
Alternatively, the TZX file is broken and this is being masked by a bug in RealSpectrum. Personally, this seems more likely to me.