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<1234567…34>
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... how to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... flicker-free and smoothly animated sprites and backgrounds on screen ... your program should draw sprites first before doing background ... masked. This allows for things like ink-only or paper-only sprites ... . By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Most animated games?Watching many Speccy game replays, I suddenly noticed in some games there're so many moving and animated sprites/object, not to mention the bullet st…

    Watching many Speccy game replays, I suddenly noticed in some games there're so many moving and animated sprites/object, not to mention the bullet storm.

    SmashTV? Scramble spirits? But where are most?

    TY
    NRA NRA May 2018 Games
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... /> I am currently working on sprites - though I am having some ... how to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... /> I am currently working on sprites - though I am having some ... how to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... .

    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    [*] I want to use animated sprites (kinda like Buzzsaw that I ... able to distinguish static and animated tiles (e.g. walls ... should not be animated).


    [*] I ... Engine, the concept of animated multicolor tiles was inspired by ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... nice to have it with animated sprites (or even using the Nirvana ...
    gabriele amore gabriele amore August 2014 New game ideas
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... extremely nice looking but minimally animated sprites. I'm still quite in ... how they always have these sprites in their games that have ...
    dm_boozefreek dm_boozefreek January 2019 Games
  • Machine CodeI would like to learn how to use it. Where do I start? Thanks.

    ... are subroutines in there for animated sprites, background udgs, printing strings, reading ... you will find in the "sprites" subdirectory. The assembly code isn ...
    Alcoholics Anonymous Alcoholics Anonymous October 2003 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    I use masked because sprites crossing over each other or ... background gets messy with regular sprites.

    PS oh i ... each frame, not that the sprites are moving over a blank ... . Though I still would prefer masked even in that situation, for ...
    dmsmith dmsmith August 2005 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a new alien sprite. The animated sprites are 4 frames of 24x16 ...
    FrankT FrankT March 2007 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... lots of background graphics and animated sprites. Maps can grow organically, the ...
    jonathan jonathan June 2007 Games
  • plug me into a segano karingal, this isn't about saga. what are recomended good games for master system, game gear and mega drive. i did have a master system and game…

    ... /> Cracking classic game that. Superb animated sprites.

    It's better ...
    VincentAC VincentAC October 2007 Chit chat
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... .sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/[/url ... covered things like background animations, animated sprites, collision detection, or unique features ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... of colourful backgrounds with monochrome animated sprites moving on top of them ... this by putting colourful moving sprites over mostly monochrome backgrounds.
    thingley thingley April 2008 Games
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... many people or programs contain animated sprites with incorporated colour information.
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Goldeneye (N64) can still surprise!After eleven years, I thought I'd seen and done everything Goldeneye on the N64 has to offer, but I've found this video: [url]http://uk.youtube.com/…

    ... games to look at badly animated sprites of naked girls, or the ...
    mile mile October 2008 Chit chat
  • Goldeneye (N64) can still surprise!After eleven years, I thought I'd seen and done everything Goldeneye on the N64 has to offer, but I've found this video: [url]http://uk.youtube.com/…

    ... games to look at badly animated sprites of naked girls, or the ...
    dm_boozefreek dm_boozefreek October 2008 Chit chat
  • New [2009] Game: Demo mania[url]http://pouet.net/prod.php?which=52542[/url] Today I found this nice little gem.

    ... 2:38 :-). The amount of Sprites on screen at the same ... enormous, but without music or animated sprites it is surely possible to ...
    LCD LCD February 2009 Games
  • New [2009] Game: Demo mania[url]http://pouet.net/prod.php?which=52542[/url] Today I found this nice little gem.

    [QUOTE=LCD;333822]The amount of Sprites on screen at the same time is enormous, but without music or animated sprites it is surely possible to squeeze it into 1K.[/QUOTE]
    With depacked and decrunched sprite output routines? :lol:
    Shadow Maker Shadow Maker February 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... how about rotate priority of animated sprites ?
    you have at most ... three sprites which must be updated - the ... /> the rest have to be animated but i think it will ... even 8Hz .
    so all sprites could be in a front ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... how about rotate priority of animated sprites ?
    you have at most ... /> the rest have to be animated but i think it will ... border, then erases the falling sprites after the colour effect is ... . I could still be drawing sprites during the bottom border phase ...
    joefish joefish August 2009 Development
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... you can add stuff like animated sprites/interrupt-driven music and mini ...
    Graz Graz October 2009 New game ideas
  • "I assumed it was converted" threadI was surprised to see that speedball was never put out on speccy.. and maybe it could be done using the engine outta microprose soccer.. what titl…

    ... screens are excellent. I drew animated sprites of Clyde many years ago ...
    FrankT FrankT January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... opinion, colourful but featureless sprites left nothing to the imagination ... GameBoy version without the hunchback sprites :)

    I ... original project before the sprites were included and they ... its own. The original animated sprites (not shown in the ...
    retrogod retrogod February 2010 Development
  • Scuba Dive[center][IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/load/s/gif/ScubaDive.gif[/IMG][IMG]http://www.worldofspectrum.org/showscree…

    I absolutely loathe this. Was forced to play it for ST2009 and will never, ever do it again. Strictly for masochists and self-haters only. Some nice animated sprites though.
    Alessandro Grussu Alessandro Grussu April 2011 Games
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... -screen scenery with a few animated sprites) so performance should not be ...
    Einar Saukas Einar Saukas May 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... was going to be an animated gear, the idea being ... all I feel are well animated (although they plagiarise each ... - better but smaller enemy sprites, less elaborate screens (you ... oddly-proportioned (if occasionally well animated) sprites. Needs to be drawn ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... idea - better but smaller enemy sprites, less elaborate screens (you can ... oddly-proportioned (if occasionally well animated) sprites. Needs to be drawn sensibly ... -looking screens and oddly-proportioned sprites (well, most of them). Don ...
    Timmy Timmy July 2011 New game ideas
<1234567…34>

Latest Posts

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HitBox

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masked 475 583
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