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Search Again :: Adv Search 1000 results in 0.011s
<1…78910111213…34>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... an issue, would moving sprites 64 pixels high, and ... coding, would moving such sprites around be much harder ... moving our 48 pixel high sprites?....

    ...hypothetical question ... the very rough estimation for masked sprites with preshifted data is that ...
    Fikee Fikee March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... have both 8x8 and 16x16 sprites in the same program? How ... possible to have both masked and non-masked sprites in the same game ... both preshifted and non-preshifted sprites in the same game.
    sprites data otherwise de sprites would come out wrong ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... can mix all sizes of sprites.

    [code]
    ... , in this example case a masked right border sprite. RB type ... leftmost column and when shifting sprites right, they know there is ... ]before[/U] my sprites data otherwise de sprites would come out wrong ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... possible to have both masked and non-masked sprites in the same game ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... draw functions when creating the sprites. ie -- SP1_DRAW_MASK2NR, etc. As you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is not advantage. coding sprites and mindless copying from somewhere ... optimised to display masks, sprites and backgrounds slightly differently, ... introduction of tile based sprites makes things slower (logic ... line which need to masked (and possibly shifted and ...
    Fikee Fikee March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    Sprites are 16x16 but the number ...
    evilpaul evilpaul March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> [/quote]

    Renegade breaks sprites into parts:

    [URL ... mask graphics.

    Interlacing sprites and masks (it is possible ... in Sevenup) allows quick drawing masked sprites, for example


    Ralf Ralf March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... way). The enemies never were animated in the earlier games anyway ... Delta scrolling (scrolls only updated sprites) will make it very fast ...
    LCD LCD April 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... be splitted in two smaller sprites. one wide, second narrow.
    sprites around vertical axis. to minimize ... draw two billy sprites in one frame. swainy's animated gif looks ... to be able draw 7 sprites at 12.5 fps. we ...
    Fikee Fikee May 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... - i thought most of the sprites were amazing, very big and ... Trapdoor too - and Priestly's sprites for Popeye were also pretty ... .html"]Technician Ted[/URL] - the animated loading screen, the smoothness of ...
    Retrobrothers Retrobrothers May 2010 Games
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... ]time since I lasted coded masked sprites)

    The numeric values ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... working; which allows four 2X2 sprites locked to character positions. It ... nice to have pixel level masked and unmasked sprite options - I ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... rapidshare.com/files/402509130/sprites.tap.html"]http://rapidshare ... rapidshare.com/files/402509218/sprites.tap.html"]http://rapidshare ... .com/files/402509218/sprites.tap.html[/URL]
    masked sprites. You can mirror the sprites as well ...
    Turkwel Turkwel June 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... out well.

    Animated character sprites could have decent detail if ... animation was wanted then the sprites would have to be one ...
    Sadako Sadako July 2010 New game ideas
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... screen ram (which can be masked off on other machines to ... could replace certain stuff with sprites to get more colours. Probably ...
    PeteD PeteD July 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... lot of memory. If your sprites are individually coloured you have ... background though. The parts of sprites which are visible can supply ... weren't visible would be masked completely. It worked very well ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... . Now on the Spectrum the sprites have two bits for every ... be transparent, so all the sprites are drawn in just two ... backdrop and floor aren't masked, so you'll see the ... the scenery, even though the sprites don't use any more ...
    joefish joefish August 2010 Games
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... ) from ghost castle, smooth flowing sprites instead of character squares to ... one bobbed to much when animated , etc . he is such a ...
    CodenameV CodenameV November 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... that the workload of displaying animated tiles is only applied to ... single character on screen (with sprites simply inserted and removed from ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... ]humm, I just thought that sprites came with C64 and that ... />
    The C64 has hardware sprites, but they do nothing which ... that you need to use masked sprites, which take twice as much ...
    bobs bobs December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ). The game is using 5 sprites per level and each is ... them correctly) and all are masked. I suppose I could calculate ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... were not going for the masked sprites, is it intentional, or do ...
    Timmy Timmy December 2010 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... , about the sprites, yes all sprites in the game are masked, like for ... when I tried drawing the sprites without using a mask. However ... platforms. I just left the sprites in the default "auto mask ... the intro screen. :D The sprites are almost like something out ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]The game is using 5 sprites per level and each is ... them correctly) and all are masked.
    [/quote]

    Yes ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (for the speed), but for masked sprites it needs to backup the ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 2. Suitable data compression for sprites and level data (the ... be written to only unpack sprites, backgrounds, music, level data ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... the speed), but for masked sprites it needs to backup the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> Music: 2.5K
    21 Sprites x 96 bytes: 2K
    Map: 2.5K
    5 sprites in memory: 1.5K
    animated monster or somewhat larger map ... the one with the most animated tiles).

    The game ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
<1…78910111213…34>

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animated 1.7K 1.9K
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