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<1…891011121314…34>
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... . (The first game technically used masked sprites, but I never actually altered ... exactly like maskless "OR-type" sprites in practice)

    I ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... (many?) bitmap 'tiles' (similar to sprites), and have pixel data not ... , but makes big flashing screens, animated fractals etc. dead simple to ...
    RetroTechie RetroTechie January 2011 Hardware
  • The best ANIMATION?Hi pplz) I like so-called 'Spanish' graphics style and when my nephew and I made a couple of screenshots to see how animation phases were done he sa…

    ... all of the in-game sprites. A real technical marvel with ... />
    Uridium - the Manta was animated superbly as it 'looped' over ... .html"]Barbarian[/URL] were well animated

    For an early ...
    Retrobrothers Retrobrothers January 2011 Games
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... think the thing about merging sprites is some general graphic manipulation ... .

    By storing sprites as arrays, I meant you ... /> And if you're doing sprites, how about layered screens like ... map-based masked layers both behind and in front of the sprites.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the thing about merging sprites is some general graphic ... do these things already (barring sprites - graphics manipulation is quite ...
    [quote]
    By storing sprites as arrays, I meant you ... based masked layers both behind and in front of the sprites.[/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • The best ANIMATION?Hi pplz) I like so-called 'Spanish' graphics style and when my nephew and I made a couple of screenshots to see how animation phases were done he sa…

    One that I loaded up on an emulator recently and the animation surprised the hell out of me was Uchi Mata. The sprites are crappily defined and as flickery as you'd like but it was really well animated! Pity it's unplayable :-)
    Vampyre Vampyre January 2011 Games
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... the high number of simultaneous sprites animated on screen. Even using unmasked ... sprites (with XOR), I'm guessing ...
    Einar Saukas Einar Saukas March 2011 New game ideas
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... the game logic and some sprites drawing ;-)[/QUOTE]

    No ... display with about 4-5 sprites also background and foreground layers ... code, very big 6-7 masked sprites, parallax scrolling, a nice game ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice game ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although the ... , it's just that the sprites (lots of them) take up ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although the ...
    torot torot April 2011 Development
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... with hardware dedicated to moving sprites around (e.g. ... computationally expensive) to detect sprites on a per-game basis ... pre-rendering the upscaled sprites and defining masks which ... significant issues with detecting partially-masked sprites (e.g. only half ...
    j00ce j00ce May 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... four frames of a 24x32 masked sprite in zig-zag format ... /> [LIST]
    [*]Save movies in animated GIF or APNG format rather ...
    kphair kphair July 2011 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... a similar speed to this animated gif...

    [img]http ... video[/url] shows only two sprites. rough estimation is that i ... could put 2 sprites per frame + 1 one frame ... .

    that gives 6 sprites @ 10 fps which i believe ...
    Fikee Fikee July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    Still working on sprites and animation (after a reinstallation ... />
    Ok, NOW i've animated a stick-man :p
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... the lead characters to better-animated spheres (which, i'd have ... animations for some 16x16 enemy sprites... i'll do some more ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... mask, but perhaps some other sprites will.

    (Note that ... .)

    I've now animated him with a head, hair ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... , you can have 8 hardware sprites per raster on the C64 ... . These sprites would still have to be masked though, otherwise ... reasonable to assume the more sprites = more sprite masking = more slow ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... times (where hardware sprites far out perform software sprites): Most of the ... take account of the moving sprites, unlike the traditional 2D games ... and the new frame being masked and then drawn in; if ... to the definitions of hardware sprites they could then be ...
    TMR TMR August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... stack to "pop draw" the masked sprites.

    Spindizzy, I ... combination of hardware sprites, character sets, and masking sprites of a ... priority hell with not enough sprites!

    Colin did ... it off with hardware sprites on Solstice on the ...
    Spector Spector August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ... for the explanation about the sprites, that makes sense, to overlay ... two sprites to get a higher quality ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... armed with hardware scrolling, hardware sprites and SID music and therefore ... is too sluggish and roughly animated for my taste and ... scrolling foreground blocks out the sprites character-by-character? It ... you can see the sprites still move in whole character ...
    joefish joefish August 2011 Sinclair Miscellaneous
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... and it DOESN'T support sprites. You can only define ... movement or anything really) the sprites within the spectrum? If so ... of objects. They aren't animated Gifs, there isn't any ... any dedicated hardware to display sprites with single magic instruction.
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... of objects. They aren't animated Gifs, there isn't ... any dedicated hardware to display sprites with single magic instruction.< ... there any documentation about graphics/'sprites' (sorry for overly using ... thus far the graphics/sprites can be created from ...
    meow meow September 2011 Development
  • Oceans 'Melbourne Draw+' utility and MOREWas this preserved? I thought I had all my microdrives from Ocean salvaged but I don't seem to remember this being put on WOS? It's Melbourne Draw bu…

    ... lot of Vindicator screens and sprites and walk cycles. I don ... these in to show an animated walk cycle ?

    The ...
    Andrew Barker Andrew Barker October 2011 Sinclair Miscellaneous
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    [QUOTE=BloodBaz;569002]the biggest (animated) sprite in BASIC history![/QUOTE]< ... that - albeit I'm cheating: sprites are print using assembly.
    na_th_an na_th_an October 2011 Games
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... recall ever seeing any other animated maps. Is this the first ... with memory - they're separate sprites. But yes, 5 meaner versions ... honestly, I think the Speccy sprites are better.

    ...
    I actually designed the sprites in the original order you ...
    joefish joefish October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples ... get around to doing animated frames, writing your own ... the clipping rectangle, move sprites to new locations, redefine ... /> Regarding collision detection, for sprites you need to supply some ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
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HitBox

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masked 475 583
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