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  • My new game previewHello, here is a preview of my new game Retroinvaders. It?s in Youtube. [url]http://www.youtube.com/watch?v=D-huwOrx50k[/url] Coming soon

    ... planet size.. even with the sprites being masked.

    is there ...
    fog fog October 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... . The code that actually draws sprites can be viewed in this ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]directory[/URL ... functions for different types of sprites (masked, or, xor, left border, right ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... 90?. I have 10 enemy sprites all with 4 frames of ... starfield - is masked. The main background tiles are masked, as are the sprites.
    jonathan jonathan November 2011 Brand new software
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Nothing special, but the sprites are animated, and the main guy can ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Nothing special, but the sprites are animated, and the main guy can ...
    Timmy Timmy November 2011 New game ideas
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... cursor (fire sprite) and the sprites have 8 frames of animation ... :
    Certainly they look better animated than in a still shot ...
    TechnicianSi TechnicianSi December 2011 Brand new software
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... still due to the over-animated nature of the NES version ... version has far fewer enemy sprites than the Spectrum version (albeit ...
    jesus 666 jesus 666 December 2011 Sinclair Miscellaneous
  • New MM ProjectHaving finished VHW, thought i'd have a crack at doing a Manic Miner game before getting on with AGD. Been on it for a couple of hours so well under…

    ... of Sprites, so i've decided that several will not be animated...
    TechnicianSi TechnicianSi December 2011 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    [QUOTE=NRA;590712]Hello Jonathan)

    I've played a little and think that 'charset' is ok, but I personally find no use for 'palette' tab yet. No nagging, just IMO.
    Ok, so now I can sacrifice an unused letter as a 8x8 UDG instead of 16x16 ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... stored efficiently. Sprites are designed to be moved and animated, but take ... . Don't worry about using sprites as objects, AGD is designed ... to support 12 sprites on screen at 25 frames ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    Pre-shifted sprites are when you have multiple ... most skilled demonstration of animated pre-shifting. The sprites that move left ...
    joefish joefish January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... lend more colours to moving sprites.

    In short, if ...
    joefish joefish January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... , though that's obviously without sprites or any real game going ... a feeling that drawing those masked sprites in [I]Cobra[/I] is ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... only has a few small sprites on-screen, which is why ... 's scroll though and the sprites are pixel-positioned. They also ... also no need for the masked sprites over it that [I]Turbo ... drawing the maximum number of sprites takes longer than the scroll ...
    joefish joefish January 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... with ability mirror and shift sprites on the fly and it ... enough to place two 24x48 masked sprites on screen per frame. thats ...
    Fikee Fikee February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... a crack at using backgrounds, masked sprites, and screen buffering at some ...
    Morkin Morkin February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... with ability mirror and shift sprites on the fly and it ... enough to place two 24x48 masked sprites on screen per frame[/QUOTE ...
    kgmcneil kgmcneil February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... .
    Eight sprites of that size, [I]and masked[/I], is really ...
    Sokurah Sokurah February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... The GX4000 does have wider sprites at a decent resolution though ... looked low resolution, been poorly animated, had a lot of identical ... + 15 independent colours for sprites like the Plus, or you ... use the background colours for sprites etc), and taking into ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... an edge is things like animated rings in Sonic, which lean ... .

    In terms of sprites though, there doesn't seem ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... frame but the sprite is animated only ocassionaly - for example when ... if every frame only some sprites get new gfx.

    Fikee Fikee March 2012 Sinclair Miscellaneous
  • Willy's Guide to the GalaxyJust starting out, trying something a little different. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/WGttG-BabelFish.jpg[/IMG] The idea i…

    ... /> Nutrimatic Vending Machine (animated)
    Next two sprites are the Infinite Improbability ... /> Marvin
    Zaphod (3 Sprites, none animated, but I may do a ... /> Prostetnic Vogon Jeltz (3 sprites, not animated, and not particularly impressive atm ...
    TechnicianSi TechnicianSi March 2012 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... shows many things like masked sprites, beeps, keyboard detection. ...
    // Clipping Rectangle for Sprites
    // format is y,x ... // The maximum number of sprites is 10.
    uchar ... // Define Starting Positions of the Sprites
    struct sprentry sprtbl[] ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... Chaos or Chess, where the sprites rarely move?[/QUOTE]

    animated tiles, since they "cost" exactly ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... so action games could generate sprites instantly to avoid the 135 ... have the freedom to put sprites anywhere (obviously not an ... , say, three or four sprites before the next interrupt occurs ... reactivates rendering so it gets animated again.

    I ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... code to draw the sprites operate in the top ... . Erase some of the sprites that were just drawn.
    3. Disable the sprites that were just drawn ( ... the routine how many sprites to assign to each ... you can have moving sprites, or animated tiles, or one-off ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... so you can still use animated multicolor tiles in other parts ... require a set of multicolored sprites for each size (thus a ... matter of putting the right sprites in the right places;
    sprites would be more feasible, reserving ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... now 146 tiles, all the sprites are gone, and much of ... you are going for the masked sprite type of routine (in ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... this game will be using... Masked sprites means we can have background ... scenary, Non-masked means we can't ( ... system used for detecting other sprites, for collision detection.
    - ... even adding much to have masked sprites in a game like ...
    kgmcneil kgmcneil March 2012 New game ideas
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