World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…26272829303132…34>
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... have the need to draw sprites using graph paper,i had ... game and need to design sprites 8x8 or bigger?,graph paper ...
    jammajup jammajup April 2012 Development
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... slow because they made the sprites too big. Was that the ... hold code to handle such sprites? When I say "better" I ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Unlisted french gamesAs per this interesting thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=6358[/url] Spectrum Clice by Sprites Intruders by Ere I…

    ... />
    Spectrum
    Clice by Sprites
    Intruders by Ere Informatique ...
    Kachiri by Sprites
    Xogs 4 by Sprites

    -ZX ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • Game from Sprites [Fr] not listed in InfoseekAs per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids" [url]http://download.abandonware.org…

    As per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids"

    [url]http://download.abandonware.org/magazines/Tilt/tilt_numero020/TILT%20-%20N%B020%20-%20avril%201985%20-%20page014%20et% ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • How to edit sprites ?I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved…

    I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved code. Is it possible to open up saved graphics code in some kind of editor to take a look whats on the ...
    Retro-J Retro-J May 2012 Development
  • Tracking RenegadeFirstly, this is not a project im involved with... Tracking Renegade is a iso remake of Target: Renegade but is based on the UK 8bit versions rather …

    ... graphics rather than hand drawn sprites, but it plays rather well ...
    Swainy Swainy May 2012 Announcements
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... [/IMG][/URL]

    Wow, sprites have their own colour routine ...
    Ralf Ralf May 2012 Games
  • New graphics of Double DragonHi people, I did a batch of graphics of Double Dragon for speccy. [URL="http://pixdial.blogspot.com.es/2012/06/double-dragon-spectrum-sprites-batch…

    ... /2012/06/double-dragon-spectrum-sprites-batch.html"]http://pixdial.blogspot ... /2012/06/double-dragon-spectrum-sprites-batch.html[/URL]

    judasEZT judasEZT June 2012 Announcements
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... can produce some decent 16x16 sprites or background graphics and have ...
    jonathan jonathan June 2012 Development
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... and milder ones but the sprites may be better visible. Make ...
    Ralf Ralf July 2012 Games
  • The Muncher -T-wrecks best speccy graphics ever?[IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/m/MuncherThe.gif[/IMG] had a speccy in 1987, but never knew of this game (…

    ... />
    The Dinosaur is fully animated with almost no colour clash ...
    slenkar slenkar July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • 2 type-ins which are the same game (or almost)These two games, which also have the same name: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027745[/url] and [url]http://www.worldofspe…

    ... for slight differences in some sprites. Maybe they could be merged ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... trees, since they have green sprites inside, while the trees of ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    This second demo shows animated and moving tiles together, and ... tiles at fixed positions are animated automatically. The game logic only ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... enabled, all regular tiles are animated at "slow speed". This is ... (rand()%3) {
    case 0: // animated tile
    BIFROST_setTile(px, py ... useful to observe how other animated tiles continue to work properly ...
    Einar Saukas Einar Saukas July 2012 Development
  • Happy 30th Birthday Commode.Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Bread Bin, All your colours look like poo. Though your sound chip is woah, Your re…

    ... /> Yes I know you have sprites,
    that your hardware delights ...
    Scottie_uk Scottie_uk August 2012 Chit chat
  • SpecBAS 0.752 Now available!Ok, after the heroic efforts of ASH-II and Galileo finding as many bugs as they can, the result is a more stable and capable interpreter! Here's wha…

    ... />
    Bugs fixed:

    Sprites when moved disregarded Y-coordinates ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... />
    sta SPRITEENABLE ; turn on sprites 0 and 1

    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... was originally derived from an animated Big Ears (from the Noddy ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Ultimate GraphicsDoes anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc) like this...This is Ant Attack's graphic'…

    Does anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc)

    like this...This is Ant Attack's graphic's

    [IMG]http://www.whimsy.demon.co.uk/antattack/sprites.gif[/IMG]
    ASH-II ASH-II August 2012 Sinclair Miscellaneous
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... like AI, physics, interesting character sprites and environment and such)
    Mendel Mendel August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... /file/21r8ky[/url]

    Sprites take colour of the background ...
    Ralf Ralf August 2012 Games
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... implementation, or raster effects, hardware sprites, hardware scroll, DMA engine, or ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... Road [/B](Imagine, 1987) with sprites stolen from Ikari Warriors
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... the screen? Like drawing the "sprites" on upper RAM and "blitting ...
    pkersey pkersey September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... />
    The first row contains animated versions of tiles designed by ... and R-Tape images as animated tiles. The result was ... />
    // now disable all non-animated tiles so we can walk ... don't move around) are animated automatically by BIFROST*, so they ...
    Einar Saukas Einar Saukas September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... />
    I'm not using sprites, its just the background data ...
    daveysludge daveysludge October 2012 Development
  • Space PhantomsWith Halloween fast approaching a horror theme shooter could be of interest to someone looking to start a new project,something like the arcade game …

    ... the space ship and alien sprites had been changed to a ...
    jammajup jammajup October 2012 New game ideas
  • New remake: Arcadia.Hey, I just finished my latest remake yesterday - a remake of Imagine Software's Arcadia. It's a small and simple game, but I wanted to work on a s…

    ... ]RedBalloon [/B]who designed and animated half the enemies in the ...
    Sokurah Sokurah November 2012 Chit chat
<1…26272829303132…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
masked 475 583
animated 1.7K 1.9K
sprites 7K 11.2K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • animated loading screens
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • tommygun masked sprites
  • erase masked sprite
  • xor masked sprite erase
  • masked sprites
  • animated sprite routine masked
  • masked sprites lesson

Copyright © 2024 World of Spectrum