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  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... puzzle defined, text lines, some sprites)

    Programmed with: AGD ...
    Alessandro Grussu Alessandro Grussu April 2014 Announcements
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... to another ? we take this masked value and divide it by ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • Adding music to screens?I have been making better use of Image 2 spec since my last post about it, I have managed to make an animated nyan cat, and with the divide loading t…

    ... have managed to make an animated nyan cat, and with the ...
    carl_retrotext carl_retrotext April 2014 Sinclair Miscellaneous
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.

    If anyone wants ...
    LuMan LuMan April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... pixels scroll routine with 13 sprites

    [youtube]D-T3hZs3EEI ...
    climacus climacus April 2014 Development
  • Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…

    ... Blagger at once, but with sprites and jumping like JSW.
    Tobo Tobo May 2014 Chit chat
  • SkoolKit 4.0SkoolKit 4.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... instructions)
    [*]create still or animated PNG/GIF images from graphic ...
    SkoolKid SkoolKid May 2014 Announcements
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...
    Dock Dock June 2014 Sinclair Basic
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... game style, with biggish sized sprites, and plenty of colour in ...
    dmsmith dmsmith June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... and can manage about 7 sprites in the screen with different ...
    climacus climacus July 2014 Development
  • Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…

    ... famous characters who had fat sprites? I was under the impression ...
    fahrenheit1987 fahrenheit1987 July 2014 Games
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • New Tool: HCDisk2Hi, I bring to your attention a new tool that I wrote: HCDisk2. HCDisk2 is a command line tool able to transfer files stored on several file system …

    ... /> - converts Spectrum SCREEN$ files to animated GIFs
    - includes a disassembler ...
    0sAND1s 0sAND1s September 2014 Sinclair Miscellaneous
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... be useful if drawing preshifted sprites.

    Claus you should ...
    R-Tape R-Tape September 2014 Emulators
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... samples of in-game tree sprites/tiles.

    Most of ...
    moroz1999 moroz1999 September 2014 Announcements
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... be built up and then animated by cycling through several frames ...
    joefish joefish September 2014 Development
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... MODE

    1 -ANIMATE SPRITES

    2 -STORE ... IS
    ONLY EFFECTIVE WITH SPRITES
    IN FORMAT 3. ... CHANGE FORMAT OF
    STORED SPRITES).

    5 -CHANGE ...
    TO CHANGE THE STORED SPRITES TO A
    DIFFERENT FORMAT ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • My 'lost' ZX programs from 1985/86Last night I found loads of old programs I'd 'written' when I was 15/16 years old. Most of them are really simple rubbish but some are quite entertai…

    ... Guy:
    A stupid little animated cartoon that goes nowhere!
    I, Robot:
    A 3D animated head I made after seeing ... />
    Wink 1986:
    More animated graphics.

    Yellow Submarine ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... , completion screen, a few more sprites and more rooms.

    SimonLCFC SimonLCFC October 2014 Brand new software
  • New version emulator ZEsarUX-1.3Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added experim…

    ... View Hexdump
    Added View Sprites
    Added Disassemble option to ...
    chernandezba chernandezba October 2014 Emulators
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... found old paper sheets with sprites,tiles and levels. And here ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... "fast" mode (i.e. occluding sprites), but it's certainly enough ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • Looking at 16 bit screenshots as a speccy ownerHow did you feel when you looked at screenshots of 16 bit games as a speccy owner? I used to think how good it must be to own such a machine and get…

    How did you feel when you looked at screenshots of 16 bit games as a speccy owner?

    I used to think how good it must be to own such a machine and get those colored sprites etc.
    kinda crazy really
    slenkar slenkar November 2014 Sinclair Miscellaneous
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... instructions)
    [*]create still or animated PNG/GIF images from graphic ...
    SkoolKid SkoolKid December 2014 Announcements
<1…28293031323334>

Latest Posts

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  • 1992 Spectrum Software
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    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
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HitBox

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masked 475 583
animated 1.7K 1.9K
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