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<1…567891011…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... overlaps those 9 sprites, all 10 sprites must be drawn ... program with its ten masked sprites and make modifications to ... colour to the sprites. When sprites are created they ... code]
    // Create Ten Masked Software-Rotated Sprites

    for ( ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... interleaving effects with other sprites; a bit esoteric ... ]
    // Clipping Rectangle for Sprites

    struct sp1_Rect ... !=10; i++) { // move all sprites

    se = & ... sprites for a test set or two to visit animated ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... original test program with 10 masked sprites, but this time done using ... USING PRE-SHIFTED GRAPHICS IN SPRITES[/B]

    Programmers sometimes ... -stress that the software-rotated sprites used the SP1_ID_MASK2_LB draw function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... of screen-layout, through to masked sprites & optimised code. You can ... on this forum all about sprites...
    bobs bobs May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    When using pre-shifted sprites in SP1, the frame graphic ...
    And done, pre-shifted sprites! Notice that the total memory ... . It will appear that sprites move behind the "background".
    animated background tiles are discussed ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be taking a break from sprites to visit animated background tiles.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... importer before I had implemented masked images in TommyGun.

    sprites, and then use the Cut ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> a) People don't use masked sprites very often
    b) They ... only use a single frames masked sprite or worst
    c ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... thread about making bigger sprites and about generating graphics ... areas in the original animated gif which are displayed ... sp1_MoveSprAbs() call to move sprites to their initial position ... " parameter. When moving the sprites in the main loop, sp1_MoveSprRel ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    Is anybody else having problems with the values produced in the code-editor for masked sprites? Their bit-order appears to be backwards, so a mask of %10000000 is getting the value 1, whereas %00000011 is getting 192???
    bobs bobs May 2006 Development
  • AvatarsCan someone tell me how to reduce the size of avatars, I've got this really ace picture of my arse but it's to big, if i can't use this picture i'll …

    ... if you can get an animated GIF that's no more ... used the JSW or MM sprites yet.[/QUOTE]

    BURN ...
    Where's that AY chip gone... Where's that AY chip gone... June 2006 Chit chat
  • AvatarsCan someone tell me how to reduce the size of avatars, I've got this really ace picture of my arse but it's to big, if i can't use this picture i'll …

    ... if you can get an animated GIF that's no more ... used the JSW or MM sprites yet.[/QUOTE]


    chaosmongers chaosmongers June 2006 Chit chat
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... indeed - screen not updating properly, sprites leaving trails, flickering, etc.
    animated GIF optimisation and the poke ...
    Dunny Dunny July 2006 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... Added image resizing
    Only Sprites and Tiles are resizeable
    o Supports Masked Tiles
    [/code]

    masked tiles.
    Masked tiles are good for ...
    Kiwi Kiwi October 2006 Development
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... colour palette, the sprites are well realised and flawlessly animated – even the ...
    Daz@Retro Gamer Daz@Retro Gamer October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... preshifted sprites (8 different routines) by OR (or maybe masked), 28 ... the screen by LDI, sprites are masked. there is a ... by different speed, back buffer, masked sprites
    [*][b]Jetman silly ... background, can manage about 50 sprites (size 16x16)
    [/ ...
    Fikee Fikee November 2006 Development
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... at), etc that can move sprites smoothly pixel by pixel and ... has several advanced features (clipping, animated background tiles among other things ... C64 with its built-in sprites rather than a spectrum which ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... :(
    Apart from having the Masked checked box checked then yes ... made after that will be masked - The checkbox is ON so ... mask all images.
    Well sprites anyway if the checkbox is ...
    Kiwi Kiwi April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... X-axis you need for sprites. Simply make some simple test ... also consider if your sprites will be masked or not

    - [B]Use stack[/B]. For sprites you can use POP instruction ... with repeating pattern. Similar with sprites, you might have pre-rotated ...
    omega omega May 2007 Development
  • Best Panic for Speccy?I remember a panic game that had spiders like out of horace and the spiders, but can't find it or remember its name. Panic games never seemed too po…

    ... spiders I remember them being animated quite well, their legs wriggled ... trapped in a hole. The sprites were bigger than 8x8 characters ...
    FrankT FrankT December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... scrolling and [b]small[/b] sprites always would be better on ... and have a lot of animated/movable objects as well.
    TVzombie TVzombie December 2007 Games
  • About Microdrives.I have my three microdrives sitting pretty on m new shelves above my monitor. I have never noticed it before but the tape heads look like stereo one…

    ... man' here somewhere that has masked sprites that pre-dates Ultimate's ...
    frobush frobush January 2008 Sinclair Miscellaneous
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... ]is my instinctive reaction (lovely masked sprites and smooth scrolling)
    [B ...
    BloodBaz BloodBaz February 2008 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> g_downtimer0 = 2; // move sprites horizontally every 2 frames
    {
    // move all sprites

    g_uchar0 = g_downtimer0; ... the sprite frames are animated at a 500ms rate ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... it wasn't as if masked sprites or flicker free smooth animation ...
    Matt_B Matt_B April 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... ]It wasn't as if masked sprites or flicker free smooth animation ...
    zxspecticle zxspecticle April 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... time, and the use of masked sprites was pretty much standard already ...
    Patrik Rak Patrik Rak May 2008 Games
  • Your views on...Booty[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000633]Booty[/url] This was a great game. Colourful, entertaining and addictive. Only 22 sc…

    ... .html"]website[/URL] (complete with animated screenshots!):
    [quote]
    ...
    sprites
    ...
    However, there's ...
    j00ce j00ce May 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... to replace the current software sprites for the player objects and ... from the screen, cached away, masked, merged with the current animation ... a bit quicker since the sprites are stored in fixed ... the rest generated from software sprites and, if the code ...
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... and mice are hardware sprites...
    And only ... around hardware sprites...

    Doors are also only masked....

    THing is it uses combination of hardware sprites ... and software sprites and it ...
    popmilo popmilo June 2008 Games
<1…567891011…34>

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masked 475 583
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