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  • I've just bought a cheap PS2Well there we have it I've finally bought a PS2, after all I've only wanted one for about 5 years. Anyway couldn't get any Silent Hill games, so I bo…

    ... for instance, 100 fully animated 2D sprites onscreen with no slowdown, Guardian ...
    dm_boozefreek dm_boozefreek August 2008 Chit chat
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... number of actual sprites being used. I made the animated Sabreman for ... it has exactly 10 different sprites (of which some are mirrored ... 30 frames. Meaning that several sprites are used more than one ...
    Paul van der Laan Paul van der Laan September 2008 Games
  • Dan Dare IIIHas anyone ever completed this game proper? I've just been playing it for my review for Paul's excellent book, got all the fuel, went back to the sto…

    ... /> It was just the way sprites had absolutely no weight to ... array of brightly coloured beautifully animated 'things' just threw themselves at ...
    thingley thingley November 2008 Games
  • artist neededany volunteer here on WOS ?

    ... screen.
    30x18 char window. sprites 16x16 masked.
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... to have one screen with sprites, sketches, and a second one ... be interesting:

    -Convert animated .GIF to a sequence of ... ).
    -Convert animated .GIF to a sequnce of Sprites or UDGs (since ...
    zxbruno zxbruno December 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... to have one screen with sprites, sketches, and a second one ... be interesting:

    -Convert animated .GIF to a sequence of ... ).
    -Convert animated .GIF to a sequnce of Sprites or UDGs (since ...
    Dunny Dunny December 2008 Emulators
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... animated (burning torches,working display monitors etc.) are usually called [B]sprites ... display both tiles and sprites you must do EXACTLY ... so called sprites, any limited number of sprites,any limitations ... , any special colors for sprites. You have to write ...
    Ralf Ralf December 2008 Sinclair Miscellaneous
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... animated (burning torches,working display monitors etc.) are usually called [B]sprites ... so called sprites, any limited number of sprites,any limitations ... it really needed hardware sprites, because with a 1 ... speed). So the hardware sprites weren't really optional ...
    Lockett Lockett December 2008 Sinclair Miscellaneous
  • Loups Garoux (Werewolf)?I recently found a video on YouTube. This game, Company and Author are not Listed on WOS. The Copyright Message says: 1993 By MonsterBytes (Malcolm K…

    ... of JSWED, as his sprites are nicely animated and his room design ...
    dm_boozefreek dm_boozefreek December 2008 Games
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... suggested that the vertical sprites resembled the invaders from ... against replacing the vertical sprites with those of the ... I have replaced the conveyor-animated Water-cells with an actual ... the horizontal guardians and their sprites, tightened up the difficult ...
    WhizzBang WhizzBang January 2009 Games
  • Your views on...Dun Darach[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001538]Dun Darach[/url] So, what's your views on this one? As most of you know, this is one o…

    ... seen before such big sprites so well animated on the ZX Spectrum ...
    rahtgaz rahtgaz January 2009 Games
  • Jet Pac vs Lunar JetmanChoose one. EDIT: Don't vote for Solar Jetman ;)

    Lunar Jetman with masked sprites, massive explosions, plip plop sound effects, things to build in stages that the missiles keep blowing up.

    Lunar Jetman 2 anyone?
    zxspecticle zxspecticle February 2009 Games
  • Jet Pac vs Lunar JetmanChoose one. EDIT: Don't vote for Solar Jetman ;)

    ... =zxspecticle;336231]Lunar Jetman with masked sprites, massive explosions, plip plop sound ...
    frobush frobush February 2009 Games
  • Your views on...Saboteur![url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004293]Saboteur![/url] Now this was a good game. Mind you, only played it a few times, but en…

    This is one game that will always be in my list of fave games. I thought the sprites at the time were well drawn and well animated. Didn't get very far on the later levels though. I love Sab 2 as well.
    zx1 zx1 February 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... movement, not character movement (and masked sprites), for example.
    gandulf gandulf March 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... to BackBuffer
    2. Copy Masked Sprites to BackBuffer
    3. Copy ...
    robpearmain robpearmain May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... 've done 21 different 16x16 sprites that way. Masochistic, I know ... a time, so my sprites are all animated. I just had some ...
    joefish joefish May 2009 Development
  • Atic Atac Delux - 3d Filmation versionI have been playing a hacked version of Pentagram recently that has directional controls implemented, and running around the rooms shooting the ghost…

    ... not to interfere with the sprites.

    Doors on the ... , but if the keystone was masked, should work.
    Danforth Danforth June 2009 New game ideas
  • The Ultimate QuestIsometric game, point-and-click or Where-time-stood-still-style. The game could have just one map and several areas like in "The Great Escape" or a d…

    ... all depends on how many masked sprites can be drawn in a ... it's faster than writing masked sprites, but it adds more overall ...
    csmith csmith August 2009 New game ideas
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... allow a limited number of sprites if you had too many ... .tiscali.co.uk/binman/Development/animated.gif[/IMG]
    BiNMaN BiNMaN September 2009 Games
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... wishes to impliment masked sprites or even allow the sprites to pass behind ...
    BiNMaN BiNMaN September 2009 Games
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... allowed it to use hardware sprites as well as its lower ... ]Knight Tyme[/I] when non-animated characters appear on top of ...
    Zagreb Zagreb September 2009 Chit chat
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to pose a question about sprites in ADG. I apologise if ... frames of animation requires 12 sprites preshifted (16 in total). However ... be possible to give sprites a static/animated switch in the editor ... can be applied only to sprites which the user wishes to ...
    BiNMaN BiNMaN September 2009 Development
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... the main sprite isn't masked. Yes, the sprite moves a ... , given the size of the sprites... Very well designed... I congratulate ...
    kgmcneil kgmcneil December 2009 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... the graphic heavy and highly animated TRS80 games of coders like ... or curved corners on the sprites are actually straight and hard ...
    Turkwel Turkwel January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... has to do all the masked sprites and stuff.

    The ...
    frobush frobush January 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... game features:

    - Eleven masked sprites moving at a time.
    - All the sprites are masked (the whole eleven).
    - Complex ... of sprites moving around. And all of them are masked.

    apenao apenao January 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ...

    Features:
    21 !!!!! masked sprites !!
    Realistic representation of the ...
    apenao apenao January 2010 Games
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... sprites for the score routine, I was thinking of making an animated ...
    FrankT FrankT February 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... may be how it handles sprites. Preshifting does make it smooth ... so expensive a 4 frame animated sprite can take up 1 ... sort of masking so the sprites could pass over backgounds rather ...
    BiNMaN BiNMaN February 2010 Development
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Latest Posts

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    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
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    mel the bell on April 7
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  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

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masked 475 583
animated 1.7K 1.9K
sprites 7K 11.2K

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