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Search Again :: Adv Search 1000 results in 0.008s
<1…567891011…34>
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to help by designing some 16x16 baddies? 2 to 4 frames ... graphics I need for each sprite, so please don't design ...
    dm_boozefreek dm_boozefreek July 2010 New game ideas
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to help by designing some 16x16 baddies? 2 to 4 frames ... graphics I need for each sprite, so please don't design ...
    na_th_an na_th_an July 2010 New game ideas
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... . Slubberdegullion supported up to 11 16x16 sprites, not to mention dozens ... the sort of sprite routine you need, 13 16x16 sprites at 25 ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... can actually plug in any sprite routine library if I want ... can usually get to 10 16x16 sprites in 25FPS on a ... in writing or using another sprite routine as it takes a ...
    Timmy Timmy July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... case this is done by sprite flipping and rotating so actually ... only 3 blocks of sprite data need to be stored ... I could just manage 6 16x16 sprites at 50fps with that ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... 8x8 or blown up to 16x16 tiles.

    Really, there ... combinations further, and your solid sprite would hide the paper colour ...
    mulder mulder August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... , but it slows down your sprite routines and eats up a ... onto bright blue backgrounds. A sprite walking across a platform would ... from the background, so the sprite's feet would be cast ... of the sprite which weren't visible would be masked completely. It ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... the mask, one for the sprite data. On the Amstrad the ... backdrop and floor aren't masked, so you'll see the ...
    joefish joefish August 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... want (move a set of 16x16 sprites around the screen with ... I've written my own sprite routines in asm (used in ...
    Digital Prawn Digital Prawn December 2010 Games
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... at times, and although the sprite engine seems to have been ... of the same colour were masked when passing - just a thought ...
    Shaun.Bebbington Shaun.Bebbington December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    sprite went off screen, reverse direction ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    sprite went off screen, reverse direction ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... sprites in the game are masked, like for example when the ... mask, but all "zeros" are masked. So the result looks pretty ... using the "OR" method of sprite drawing with no need for ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... Sprite pack eats too much memory (for the speed), but for masked ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... that the size of the sprite structures have increased but I ... Sprite pack eats too much memory (for the speed), but for masked ... a one-size-fits-all sprite engine on a system bounded ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the size of the sprite structures have increased but ... 5K sword, an extra sprite on screen, another animated ... time to write a sprite engine myself unless ... simple, it gets many masked sprites on screen, and ... definitely one of the best masked engine out there.
    Timmy Timmy December 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... character animations out of 16x16 pixel sprites which in ... animations, after which the sprite repeats itself 1 character ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ... /> So, to draw your sprite from the left hand side ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I moved over to maskless sprite data, which is about 30 ... . (The first game technically used masked sprites, but I never actually ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... background and are not masked (I think they are ... /> Not knowing the C sprite libraries (or assembler equivalents) ... lowest priority sprite... up to highest priority sprite. Additionally sprites ... t get drawn. Typical sprite implementations will draw background, ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... 'hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... a setting to make a sprite automatically wrap-round the ... you have multiple map-based masked layers both behind and in ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... able to check 'has sprite A collided with sprite B'?
    [/ ... you have multiple map-based masked layers both behind and in ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... can write a sprite routine that just displays the 16x16 sized version ... an inverted silhouette for every sprite frame. That is ANDed first ... the right shape, then the sprite is ORed. A less sophisticated ... That lets you make your sprite adopt the PAPER and BRIGHT ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... br /> A 'modern day' sprite is normally MASKED, this means that there ... is the sprite graphic and the sprite ... mask. The sprite mask ... />
    Example of a silly sprite:

    00000000
    Stefan Drissen Stefan Drissen February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... minor adjust to the main sprite routine - but if anyone wants ... provided you synch up your sprite positions properly beforehand then it ... are 16x16 pixels in size and the data for each sprite is ... ,b30
    ; b31,b32
    ;sprite data can go anywhere but ...
    Turkwel Turkwel February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... and the need to expand sprite-drawing routines to get rid ... , LDI a ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing ... in many cases. And the sprite-drawing routines become faster and ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... , LDI a ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing ... screen organization to splot a 16x16 area on screen:

    16x16 areas just blitted to screen ... is the other things like sprite rotation, movement overhead etc that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    Can't you take an existing 16x16 sprite routine and just extend the number of X and Y writes? You'll only be repeating code you've already got.
    Turkwel Turkwel March 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... 's not one big sprite, it's 32 16x16 sprites laid out ... to give the illusion of a big sprite ... need any specialist sprite routine, any bog-standard 16x16 code will do ...
    Turkwel Turkwel March 2011 Development
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... impossible to write a generic "sprite enhancer", as there's no ... significant issues with detecting partially-masked sprites (e.g. only ... spotting when it reads a sprite, rather than just working ... Renegade share the same "legs" sprite).

    In the ...
    j00ce j00ce May 2011 Emulators
<1…567891011…34>

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