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  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... I've switched to a 16x16 sprite of a generic blob creature ...
    joefish joefish June 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... z88dk. (96 bytes for one 16x16 sprite frame is eating memory like ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... z88dk. (96 bytes for one 16x16 sprite frame is eating memory like ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... sprite. I'll probably cut this to 4 (or even 2) 16x16 ... of them completely cover a 16x16 space (but is not necessary ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... sprite. I'll probably cut this to 4 (or even 2) 16x16 ... of them completely cover a 16x16 space (but is not necessary ... of the sprites within a 16x16 constraint; I never expected the ... drawn so tight within the 16x16 pixels that the only real ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... would still have to be masked though, otherwise they'd appear ... assume the more sprites = more sprite masking = more slow down = more ... minimise the need to use sprite masks.

    It's ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... is a product of sprite masking. Isometric 3D sprite masking doesn't ... was envisioned for: Static (non-sprite) objects have a direct impact ... and the new frame being masked and then drawn in; if ...
    TMR TMR August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... - as everything is bitmapped and masked and drawn by the processor ... stack to "pop draw" the masked sprites.

    Spindizzy, I ... Batman or HOH - too much sprite priority hell with not enough ...
    Spector Spector August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... to get around the 8 sprite limit..

    go play ... you'll see the player sprite is masked with a mono / higher ... res sprite to make it more defined ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... to get around the 8 sprite limit..

    go play ... you'll see the player sprite is masked with a mono / higher ... res sprite to make it more defined ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... still too big for the sprite though.[/QUOTE]

    I ... the better possible choice for 16x16.
    Einar Saukas Einar Saukas September 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... to which way his own sprite is facing?[/QUOTE]
    ... doing a "top-down" sprite for a game and got ... a small part of the sprite's leg when walking. ... sprite looked before I went pixel mental. It was only a 16x16 ... pixel sprite, too!
    redballoon redballoon September 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... doing a "top-down" sprite for a game and ... small part of the sprite's leg when walking. ... sprite looked before I went pixel mental. It was only a 16x16 ... pixel sprite, too![/QUOTE]
    ... reckon the 'big nose' sprite could work as is ( ...
    R-Tape R-Tape September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... need to rotate, the player sprite. (There may be more ... answer to have 16 different sprite graphics, and when the ... such. So once a sprite exists I'm using ... displacement from where the sprite is and the new ... I use 96 because a 16x16 sprites + mask takes 96 ...
    Timmy Timmy October 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... This is perhaps the slowest sprite printing routine in the world ... hey! It can display a 16x16 sprite with a mask, so the ... can be exposed behind the sprite.

    This demonstrates ... this position). msk is the sprite mask associated with this particular ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... how to render (say) a 16x16 graphic at position (0,0 ... animation by having (say) 4 sprite frames each 32 bytes apart ... Y, you can provide a sprite number which is then used ... the start address of the sprite you want to render.
    BloodBaz BloodBaz October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... cube that jerks along at 16x16 at a time. So basically ... you stagger the left side sprite to the right, you have ... side of the left side sprite onto the left side of ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... things very differently than the sprite routines typically discussed here ... for different types of sprites (masked, or, xor, left border, ... />
    Almost every other sprite routine is doing something much ... screen addresses as the sprite data is mixed with ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... peeking the live tile and sprite maps, and doing what it ... scale the tile and sprite graphics from 16x16 and 8x8 to 12x12 ...
    obo obo November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... peeking the live tile and sprite maps, and doing what it ... scale the tile and sprite graphics from 16x16 and 8x8 to 12x12 ...
    na_th_an na_th_an November 2011 Brand new software
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... the exception on the hero sprite, can all be rotated 90 ... bottom layer - the starfield - is masked. The main background tiles are ...
    jonathan jonathan November 2011 Brand new software
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... it - got two screens done, sprite, left/right movement, jumping - now ... extra memory in 128k and 16x16 sprites only, but the sprites ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... , sure?

    3) only 16x16 sprites?

    4) how ... you setting up a blank sprite, or just a blank frame ...
    jonathan jonathan November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to do an "odd sized" sprite / background on the speccy..e ... to the say right are masked / redrawn with the background to ...
    fog fog December 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... say 32x16 is a good sprite size to aim for...creating ... a sprite at this size that can ... "chibi"-fied ala Parodius) to 16x16 would seem to be the ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... total (thats 16x16 pixel tiles)... thats with no enemy sprite removal, no ... repatching of damaged scenary (from sprite overlaps), and no removal of ... map tile size was probably 16x16 when this map was ... result in... Some of those 16x16 tiles would demand 4 bytes ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... total (thats 16x16 pixel tiles)... thats with no enemy sprite removal, no ... repatching of damaged scenary (from sprite overlaps), and no removal of ... map tile size was probably 16x16 when this map was ... result in... Some of those 16x16 tiles would demand 4 bytes ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... a 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... a 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ...
    Well... My first sprite routines work this way: for ... routine is the calculate-rotate sprite. So, my interrupt ...
    - Erase the sprite from screen, restoring previous contents ... technique of sprite compiling. If you have a 16x16 sprite available, I ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
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Latest Posts

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