World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... screens tile map with a masked character sprite that you can control ... trying to understand more about sprite animation over backgrounds and tilemaps...
    alienbanana alienbanana February 2015 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    6. Sprite colours are now masked. This allows for things ... by iterating over the sprite characters with sp1_IterateSprChar() ... different colours depending on sprite rotation to minimize ... br />
    8. Sprite animation frames now use absolute addresses ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ...
    Tir Na Nog - main sprite animation
    Hunchback (Ocean)- the first ... !
    Technician Ted - ultra smooth animation during loading, plus a counter ... of bringing up the screen, masked border, disabled break, scrolly countdown ...
    JonNorth JonNorth November 2005 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////


    // Create Ten Masked Software-Rotated Sprites

    sprite animation function to do ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... /> I love the main sprite & animation, especially when white ink on ... it turned inside out when masked black on yellow!

    R-Tape R-Tape February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... /> I love the main sprite & animation, especially when white ink on ... it turned inside out when masked black on yellow!
    [/quote ...
    reidrac reidrac February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... /> I love the main sprite & animation, especially when white ink on ... it turned inside out when masked black on yellow!
    [/quote ...
    redballoon redballoon February 2016 Brand new software
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... /> [quote="velesoft;946360"]Example of animation on LCD TV with ZX ...
    b) animated sprite is not masked, very poor even by ... /> c) if you try proper masked sprite, either the background under it ... or the sprite itself becomes dirty if ...
    Lethargeek Lethargeek October 2018 New game ideas
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... game demo, only first animation example. Masked sprite is best use if background ... use same 4 colors as sprite ... . If sprite use different colors than ...
    velesoft velesoft October 2018 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... [/IMG]

    The player sprite is actually done, fully animated ... redraw in AGD when the sprite/animation is complete - can see it ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... was to do a 16x16 masked sprite. There's no clearing here ... /> With that routine, drawing a sprite takes 546 + 768 = 1314 ... bytes, with each additional sprite taking the 768 bytes more ... different shifted positions of the sprite will take different times to ...
    Sol_HSA Sol_HSA November 2015 Development
  • Looking for a WIP title but can't remember its namethere was a work in progress titles either last year or the year before that I cannot remember the name of. It was a side scrolling hack 'n' slash du…

    ... ' slash dungeon crawler with excellent sprite animation. I had a link to ...
    Rebelstar Rebelstar July 2016 Games
  • What is SAM?Whilst looking at my spectum tape collection i foun a number of SAM only games. What is a SAM game and which emulators support it?

    ... me of amos. built in sprite, animation, music and sound effects editor ...
    Amigo Amigo April 2003 Sinclair Miscellaneous
  • What is SAM?Whilst looking at my spectum tape collection i foun a number of SAM only games. What is a SAM game and which emulators support it?

    ... me of amos. built in sprite, animation, music and sound effects editor ...
    Dynoace Dynoace April 2003 Sinclair Miscellaneous
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... have a nearly complete new sprite lib sitting on my hard ... area). It supports tile animation, pallette animation and sprite animation.


    [ This ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... sprites. For a small (16x16) masked sprite, it would take 768 bytes ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    sprite in memory (sprite is stored in such ... br />

    * Draw sprite in unshifted position. Called when ... HALT
    CALL DRAWSPR ;Call sprite drawing routine

    ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... :
    "Here is the finished sprite routine. As it stands it ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    No ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    [quote]
    On 2004-08-25 12:40, cispasoiu wrote:
    quote:
    Timing for 32 x 32 masked sprite: 16084 tstates.
    [/quote]

    Which is why real programmers don't use generic sprite routines! :)
    AndyC AndyC August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... :

    [code]

    ;masked sprite

    ;seems to be ... /> jr nz, 50 ;check if sprite wraps
    ld a, l ... /> ld a, l ;check if sprite
    and 31 ;goes around ...
    Fikee Fikee October 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ...
    ; window frame sprite 2x2 chars
    ; extra ... kind = sp_MASK_SPRITE; /* create a masked sprite */
    for (i=0; ... br /> /* sp_ClipStruct clips sprite to full screen */
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the next animation frame for each frame the sprite is in ... absolute memory addresses of each sprite frame.

    So, ... sprite graphic definition.

    *If* you have a lot of animation ... machine to take care of sprite animation or, by expanding on ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... by:


    PSSST (sprite animation)

    Rambo (multichanell title ...
    Pegaz Pegaz October 2005 Games
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... /> You should try editting a masked sprite in TG.
    1. ... Create a new sprite, make sure you click the masked option.
    masked colour options to pay with.
    3. Draw a simple sprite ... create other sprites from different sprite frames.

    Just ...
    Kiwi Kiwi February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> #define SP1_ID_MASK2 1 // masked sprite 2-byte definition (mask,graph ... #define SP1_ID_MASK2_NR 2 // masked sprite 2-byte definition (mask,graph ... #define SP1_ID_MASK2_LB 3 // masked sprite 2-byte definition (mask, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... > 21) // if sprite went off screen, reverse direction ... the single moving sprite an occluding sprite and see the ... create sprite loop:

    [code]
    // Create Ten Masked ... loop, we create a masked sprite as usual then the " ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> a) People don't use masked sprites very often
    b ... only use a single frames masked sprite or worst
    c) People ...
    Kiwi Kiwi May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... (wider than 16 pixels) sprite (preferably starting from SevenuP) ... used sp1_SprId2Type() to convert from sprite ID to integer index). ... an example creating a masked sprite 3 characters tall and ... $ff, 0

    ; sprite definition

    ._col0
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... an example of a bigger sprite with SevenuP graphics and a ... test program contains the first sprite animation and one kind of background ... tile animation, and will include some discussion ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
masked 475 583
sprite 5.5K 11.1K
animation 2.8K 3.4K

Related Threads

  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • sprite resources
  • joe gunn sprite routine
  • animation
  • sprite editor
  • erase masked sprite
  • xor masked sprite erase
  • masked animation
  • animated sprite routine masked
  • overlap masked sprite
  • overlapping masked sprite
  • sprite animation editor
  • how to erase masked sprite
  • masked sprite
  • masked sprite 16x16
  • basic masked sprite

Copyright © 2024 World of Spectrum