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[BASin] Bug report and question[B]1. Bug report:[/B] BASIC Editor behavior I'm using a variable to store the contents of the BC register. But the BASIC editor works strangely. I t…
... a selection as a single sprite (or a bank of sprites ... ) to the UDG/Sprite editor.
Animation is already supported in ... the UDG/Sprite editor - see ... -
alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …
... really simple feet up/down animation and using that, whichever direction ... have a step-forward animation, a step-right animation, then reverse them ... capabilities to actually rotate the sprite.
The other thing ... -
alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …
... really simple feet up/down animation and using that, whichever ... a step-forward animation, a step-right animation, then reverse them ... capabilities to actually rotate the sprite.
The other ... have to be a locked sprite direction with the right ... -
The Ultimate QuestIsometric game, point-and-click or Where-time-stood-still-style. The game could have just one map and several areas like in "The Great Escape" or a d…
... been working on an isometric sprite engine off-and-on for ... all depends on how many masked sprites can be drawn in ... it's faster than writing masked sprites, but it adds more ... -
Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
... be to set the animation speed of a sprite, I find I ... -
Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
... in AGD and that each sprite is preshifted. Each frame of ... each sprite is repeated 4 times preshifted ... so a sprite with 4 frames of animation requires 12 sprites ... -
Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…
... are constructed, beginning with a sprite routine and a simple control ... game feels. When the player sprite is moving around properly other ... to be smooth, although fewer animation frames are needed than for ... tasks. For example, a sprite routine works by moving a ... -
Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…
... that the main sprite isn't masked. Yes, the sprite moves a character ... -
Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…
[QUOTE=Jimmy;418035]The "hitting" animation is 2 sprites so it ... mean use the same slap animation to represent Hayley jumping? If ... up with her arm extended (sprite always looks a bit odd ... -
Mike A. RichardsonChoose your favorite game of this programmer. My vote goes to Scuba Dive. Very original. My second, Turbo Esprit, I remember lots of hours playing th…
I picked Thanatos, probably cos it may be the biggest sprite ever produced on the spectrum also the animation is very, very good.
Second place would be Harrier Attack, but i haven't really played the others. -
New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…
... up with a nice star sprite for the super-weapon, which ... in the middle of an animation.
I'm now ... doing the sprites and animation for actually erasing whole rows ... -
shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…
... data for each on screen sprite, i.e. you can ... have very few frames of animation. You also need to ... the anim frames for the sprite or you'll get ... you don't have any animation ;)
Implementation wise, ... and left sections of the sprite, or use an extra ... -
shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…
... data for each on screen sprite, i.e. you can't ... have very few frames of animation. You also need to shift ... the anim frames for the sprite or you'll get out ... you don't have any animation ;)
[/QUOTE]
oh, no ... -
shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…
... Jet Set Willy where the animation frames of the sprites ... 8 copies of your sprite routine, each one doing ... time to draw the sprite. This is similar to ... the rows of your sprite already mirrored, to balance ... written a pixel-positioning sprite routine for the Speccy ... -
Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…
... the original Spectrum screen..
- animation is good, but the smoothness ... , only noticed that SideWize main sprite flashes and disappears, but thats ... -
Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…
... game! With a dose of animation and a natty tune, I ... think games using the sp1 sprite lib would use quite a ... -
Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…
... this afternoon.
[QUOTE]- animation is good, but the smoothness ... , only noticed that SideWize main sprite flashes and disappears, but thats ... -
Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…
... ... a few amiga websites have sprite sheets posted, but maps are ... ripped)... The main sprite seems to require lots of animation frames, as ... consider... The vast frames of animation, which would probably have to ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... reducing memory footprints by reducing sprite sizes and tile numbers per ... maybe a 100 frames of animation for the player, and 512 ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... is a very memory hungry sprite engine. Not wasteful mind you ... /> 1) How to create a sprite of a different size than ... ) How to do a preshifted sprite. (How to store the data ... possible to have both masked and non-masked sprites in the same ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
sp1_AddColSpr(s ... ,SP1_DRAW_MASK2RB,..,0,..); // sprite is now 1x2
... case a masked right border sprite. RB type ... xthresh' parameter in a sprite's struct_sp1_ss actually determines ... -
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... to have both masked and non-masked sprites in ... elements on an intermediate sprite plane. sp1_PrintString allows ... srcframe = address of the unshifted sprite graphic
destframe ... /> When you create the sprite via sp1_CreateSpr and sp1_AddColSpr, you ... -
Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …
... , what your sprite size limits are, whether you want them masked, what ... many frames are allowed per sprite, what kind of sprites you ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... have to take over the sprite duties... And to be honest ... style to finish off the animation frames of Billy & Jimmy ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... will in turn influence sprite limitations and issues of graphic ... computations:
typical sprite is 48x24 pixels which is ... slower (logic behind constructing sprite from tiles) and possibly ... sprite line. because it is the line which need to masked ... -
Essential Re-Releases for the SpeccyAs a follow-on from the previous thread 'converting modern games to speccy'; I think that the Spec needs a remake of Dragons Lair. If you have never …
... . It's not an enemy sprite; you're just watching a ... switches to a generic death animation.
The problem is ... to showing the generic death animation. If you get it right ... -
Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …
... , what your sprite size limits are, whether you want them masked, what ... many frames are allowed per sprite, what kind of sprites you ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... ][/URL]
Each sprite is broken into collumns, each ... one byte wide and sprite graphics are mixed with ... in Sevenup) allows quick drawing masked sprites, for example
... ;HL - screen address, SP (stack) - sprite data address
[code ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... suggestion for PGD2, in the sprite designer the ability to be ... /> Just drawn a sprite in PGD1 and the animation looked well choppy ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... suggestion for PGD2, in the sprite designer the ability to be ... /> Just drawn a sprite in PGD1 and the animation looked well choppy ... of screen is which tile/sprite.
so drawing gfx can ...