World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…78910111213…34>
  • [BASin] Bug report and question[B]1. Bug report:[/B] BASIC Editor behavior I'm using a variable to store the contents of the BC register. But the BASIC editor works strangely. I t…

    ... a selection as a single sprite (or a bank of sprites ... ) to the UDG/Sprite editor.

    Animation is already supported in ... the UDG/Sprite editor - see ...
    Fikee Fikee May 2009 Emulators
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... really simple feet up/down animation and using that, whichever direction ... have a step-forward animation, a step-right animation, then reverse them ... capabilities to actually rotate the sprite.

    The other thing ...
    joefish joefish July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... really simple feet up/down animation and using that, whichever ... a step-forward animation, a step-right animation, then reverse them ... capabilities to actually rotate the sprite.

    The other ... have to be a locked sprite direction with the right ...
    mile mile July 2009 Chit chat
  • The Ultimate QuestIsometric game, point-and-click or Where-time-stood-still-style. The game could have just one map and several areas like in "The Great Escape" or a d…

    ... been working on an isometric sprite engine off-and-on for ... all depends on how many masked sprites can be drawn in ... it's faster than writing masked sprites, but it adds more ...
    csmith csmith August 2009 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... be to set the animation speed of a sprite, I find I ...
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... in AGD and that each sprite is preshifted. Each frame of ... each sprite is repeated 4 times preshifted ... so a sprite with 4 frames of animation requires 12 sprites ...
    BiNMaN BiNMaN September 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... are constructed, beginning with a sprite routine and a simple control ... game feels. When the player sprite is moving around properly other ... to be smooth, although fewer animation frames are needed than for ... tasks. For example, a sprite routine works by moving a ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... that the main sprite isn't masked. Yes, the sprite moves a character ...
    kgmcneil kgmcneil December 2009 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    [QUOTE=Jimmy;418035]The "hitting" animation is 2 sprites so it ... mean use the same slap animation to represent Hayley jumping? If ... up with her arm extended (sprite always looks a bit odd ...
    Bethan Bethan January 2010 Development
  • Mike A. RichardsonChoose your favorite game of this programmer. My vote goes to Scuba Dive. Very original. My second, Turbo Esprit, I remember lots of hours playing th…

    I picked Thanatos, probably cos it may be the biggest sprite ever produced on the spectrum also the animation is very, very good.
    Second place would be Harrier Attack, but i haven't really played the others.
    zx1 zx1 February 2010 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... up with a nice star sprite for the super-weapon, which ... in the middle of an animation.

    I'm now ... doing the sprites and animation for actually erasing whole rows ...
    joefish joefish February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... data for each on screen sprite, i.e. you can ... have very few frames of animation. You also need to ... the anim frames for the sprite or you'll get ... you don't have any animation ;)

    Implementation wise, ... and left sections of the sprite, or use an extra ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... data for each on screen sprite, i.e. you can't ... have very few frames of animation. You also need to shift ... the anim frames for the sprite or you'll get out ... you don't have any animation ;)
    [/QUOTE]
    oh, no ...
    Fikee Fikee February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... Jet Set Willy where the animation frames of the sprites ... 8 copies of your sprite routine, each one doing ... time to draw the sprite. This is similar to ... the rows of your sprite already mirrored, to balance ... written a pixel-positioning sprite routine for the Speccy ...
    joefish joefish February 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... the original Spectrum screen..
    - animation is good, but the smoothness ... , only noticed that SideWize main sprite flashes and disappears, but thats ...
    Pegaz Pegaz February 2010 Emulators
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... game! With a dose of animation and a natty tune, I ... think games using the sp1 sprite lib would use quite a ...
    Digital Prawn Digital Prawn February 2010 Brand new software
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... this afternoon.

    [QUOTE]- animation is good, but the smoothness ... , only noticed that SideWize main sprite flashes and disappears, but thats ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... ... a few amiga websites have sprite sheets posted, but maps are ... ripped)... The main sprite seems to require lots of animation frames, as ... consider... The vast frames of animation, which would probably have to ...
    kgmcneil kgmcneil March 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... reducing memory footprints by reducing sprite sizes and tile numbers per ... maybe a 100 frames of animation for the player, and 512 ...
    kgmcneil kgmcneil March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... is a very memory hungry sprite engine. Not wasteful mind you ... /> 1) How to create a sprite of a different size than ... ) How to do a preshifted sprite. (How to store the data ... possible to have both masked and non-masked sprites in the same ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
    sp1_AddColSpr(s ... ,SP1_DRAW_MASK2RB,..,0,..); // sprite is now 1x2
    ... case a masked right border sprite. RB type ... xthresh' parameter in a sprite's struct_sp1_ss actually determines ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... to have both masked and non-masked sprites in ... elements on an intermediate sprite plane. sp1_PrintString allows ... srcframe = address of the unshifted sprite graphic

    destframe ... /> When you create the sprite via sp1_CreateSpr and sp1_AddColSpr, you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... , what your sprite size limits are, whether you want them masked, what ... many frames are allowed per sprite, what kind of sprites you ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have to take over the sprite duties... And to be honest ... style to finish off the animation frames of Billy & Jimmy ...
    Swainy Swainy March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... will in turn influence sprite limitations and issues of graphic ... computations:

    typical sprite is 48x24 pixels which is ... slower (logic behind constructing sprite from tiles) and possibly ... sprite line. because it is the line which need to masked ...
    Fikee Fikee March 2010 Development
  • Essential Re-Releases for the SpeccyAs a follow-on from the previous thread 'converting modern games to speccy'; I think that the Spec needs a remake of Dragons Lair. If you have never …

    ... . It's not an enemy sprite; you're just watching a ... switches to a generic death animation.

    The problem is ... to showing the generic death animation. If you get it right ...
    joefish joefish March 2010 New game ideas
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... , what your sprite size limits are, whether you want them masked, what ... many frames are allowed per sprite, what kind of sprites you ...
    evilpaul evilpaul March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ][/URL]

    Each sprite is broken into collumns, each ... one byte wide and sprite graphics are mixed with ... in Sevenup) allows quick drawing masked sprites, for example
    ... ;HL - screen address, SP (stack) - sprite data address

    [code ...
    Ralf Ralf March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... suggestion for PGD2, in the sprite designer the ability to be ... /> Just drawn a sprite in PGD1 and the animation looked well choppy ...
    dm_boozefreek dm_boozefreek March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... suggestion for PGD2, in the sprite designer the ability to be ... /> Just drawn a sprite in PGD1 and the animation looked well choppy ... of screen is which tile/sprite.
    so drawing gfx can ...
    Fikee Fikee March 2010 Development
<1…78910111213…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
masked 475 583
sprite 5.5K 11.1K
animation 2.8K 3.4K

Related Threads

  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • sprite resources
  • joe gunn sprite routine
  • animation
  • sprite editor
  • erase masked sprite
  • xor masked sprite erase
  • masked animation
  • animated sprite routine masked
  • overlap masked sprite
  • overlapping masked sprite
  • sprite animation editor
  • how to erase masked sprite
  • masked sprite
  • masked sprite 16x16
  • basic masked sprite

Copyright © 2024 World of Spectrum