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converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …
... for paging port must be masked by AND 7 instrustion, if ... -
ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…
... a nascent option on a sprite library coming together, thanks to ... -
Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…
Dear all,
Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere?
I notice the subject was touched on by Fogarty back in '07, but nothing since then.
Just ... -
KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…
... all, and d) the main sprite will flick if you don ... -
Loading screen recreation in HTML 5I have just developed a LOAD "" SCREEN$ simulation using the new canvas object in HTML. It is imitating the image bytes loading, as well as the attr…
... attributes pass, including the border animation. A recent browser such as ... -
platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …
sprite + ability to jump + places to jump to = platformer.
but what are they called if anything?
for example in dizzy you perform a jump and it is a fixed arc, but in other games you can control your character in mid flight. -
Sir Clive interview on Dutch TVMy dad called me to say he spotted Sir Clive on Dutch TV channel "Het Gesprek", it was part of BBC's Click program reporting on internet / tech gadge…
... see first image, some 'loading' animation appears, and nothing ever happens ... -
Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…
... move fast enough. The main sprite is responsive. The sound effects ... -
Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …
... something better in an hour. Sprite routine, graphics and all, this ... -
New Mojon Twins Release: Zombie Calavera PrologueFor years, Santos Gimenez, who used to work as a guard in the graveyard near Ataualtepec, a small village located in Mexico, next to the north border…
... . Faster paced gameplay and smoother animation.
[url]http://www ... -
Gameboy Color Development (Slightly offtopic)So I cut my teeth on developing for old systems and memory maps with the ZX Spectrum and Image to ZX Spec. I've recently picked up a Gameboy Color wi…
... on screen (32 actually non sprite - 4 colours per 8x8 pixels ... -
spectrum Green Beret sprite sheets?are there any such things? has anyone ever hacked them out, or did Joffa ever upload any? regards, Steve
are there any such things?
has anyone ever hacked them out, or did Joffa ever upload any?
regards,
Steve -
Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…
... not as colourful as tile/sprite based engines).
With ... -
SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…
... example hello world or graphics/sprite printing style machine code routines ... -
iPhone App - Using the API to search for Spectrum gamesHi, Apple has just approved the WOS (World Of Spectrum) App, it is a wrapper around the wonderful API that has been created for us to search. You c…
... yet, Spectrum screens have flashing animation, I am working on that ... -
New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…
... , as well as making the sprite engine wrapable.
The ... -
Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…
... 8 rotations, 4 frames of animation and on average are 24 ... -
Worst gaming decisions ever?In a different thread, I mention what, to me, is probably the single greatest mistake in the history of computer/console games design ever. Here are …
... hate the whole watch/menu animation. Argghhhhh!!!
- Trying to ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... written using the excellent SP1 sprite library for Z88DK. In fact ... -
Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…
... 20 years, never managed a Sprite routine but very much would ... -
Little problem with ladders in AGD 2.6Hello! I thought I'd while away a sleepless night playing with Jonathan Cauldwell's AGD. I've designed some blocks, a screen layout, and a sprite, …
... , a screen layout, and a sprite, and I'm testing simple ... code works fine, though my sprite can then fly, which I ... -
Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…
... 3rd segment, where the sprite throws a wobbler and fills ... br /> loop call sprite ;moves through the sprite graphic one line at ... br /> halt
ret
sprite ld hl,(point) ;address of ... screen starts here or before, sprite misses third screen segment later ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... you:
Draw your sprite 3 squares wide, with the ... the definition of a preshifted sprite? (struggling to understand the literature ... the screen, so when a sprite encounters the empty space of ... -
Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …
... shooting an enemy casues their sprite to enlargen and fall off ... -
High Noon V.3.0 - Remake - 12/MAR/2011Team SpecNG has released V3.0 of our "High Noon" remake. It can be downloaded from our site: [url]www.specng.org[/url] It now works with DirectX 11…
... the players idle a ?ZZzzz? animation starts.
5. Fix: The ... -
Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…
... come up with a generic sprite routine that can handle large ... expecting to have one large sprite on screen at a time ... -
Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …
... I have an image or sprite at coordinates x,y with ... -
T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …
... and 3, you can produce animation.
[I]
Display Mode ... -
SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…
... />
STEP and FRAMES to SPRITE MOVE command - STEP now moves ... ROTATE and SCALE in a SPRITE command now use the FRAMES ... backwards
Movement of a sprite over a fixed framecount tended ... to accelerate the sprite towards the end of ...