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<1…28293031323334>
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... to best effect when the animation can be seen in action ...
    Battle Bunny Battle Bunny March 2011 Games
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , but copying a four character sprite to the screen takes three ...
    Gedlion Gedlion March 2011 Development
  • Intro Gigademo Part 2 (GS) - AAABand'2011[URL="http://zxaaa.untergrund.net/get.php?f=DEMO4/introgsb.zip"]Intro Gigademo Part 2 (GS) - AAABand'2011[/URL] [IMG]http://zxaaa.untergrund.net/scr…

    ... program: VNN, Eugene Muchkin
    Animation: AAA
    --------------------------------------------
    works on ...
    osa osa March 2011 Sinclair Miscellaneous
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk ...
    R-Tape R-Tape April 2011 Development
  • Archive option to Open FTP Site in Windows ExplorerDoes anyone use the "Open FTP Site in Windows Explorer" option on the Archive's FTP pages? I've tried this occasionally over the last year or so, but…

    ... window with a "scanning" torch animation, then after a further longish ...
    Battle Bunny Battle Bunny April 2011 Support files
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... /> exist avoiding the possible error "sprite not found".


    marcoagpinto marcoagpinto May 2011 Announcements
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    ... the Rabbit, and a test animation. As, I said, it's ... . I actually really like the animation 'tools' available in it and ... .

    Hutch Test Walking Animation [Mono]
    [img]http://farm3 ...
    redballoon redballoon May 2011 Announcements
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency ...
    SkoolKid SkoolKid June 2011 Announcements
  • Animated avatar problemI've made an animated avatar (animated gif) of my original avatar. I've insured it uses the correct filesize and resolution (I reduced the colours t…

    ... ]

    ^ Block appears during animation.

    If I then ...
    Hercules Hercules June 2011 Chit chat
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Frankenstein JnrThe game Frankenstein Jnr is classified in WoS as a synonymous for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000700"]Bride of Frankenst…

    ... identical, with just the main sprite changed!"[/I]

    Since ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • grabbing browser video blockeddunno if I asked this before.. but I'm trying to get some mp4 / flv video off a website that I subscribe to... all the other chapters I get fine.. bu…

    ... video and the location is masked / it uses a php script ...
    fog fog July 2011 Chit chat
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... therefore include colour and/or animation. (The fact that the current ...
    Timmy Timmy August 2011 Development
  • New game: O-cmanHi all This is the first time I write in this forum, although I follow it several years ago. I'd like to show you my second game, O-Cman, a Pacman c…

    ... all the ghost
    - Smooth animation for the eyes (I realize ...
    oblo oblo August 2011 Brand new software
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • Trying to remember...It's another one of them "My memory is crap" threads about getting the name of something long forgotten. In this instance it's a film I once saw whe…

    ... that mixture of real and animation type picture.

    ...I ... say it was stop-motion animation like Wallace and Gromit...that ...
    STeaM STeaM August 2011 Chit chat
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... .photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]

    I ... writing a 16x16 block and sprite utility for the speccy. I ... take 4 frames of a sprite going left > right, preshift ...
    R-Tape R-Tape September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... always had a passion for animation and all things gaming, mainly ...
    meow meow September 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Oceans 'Melbourne Draw+' utility and MOREWas this preserved? I thought I had all my microdrives from Ocean salvaged but I don't seem to remember this being put on WOS? It's Melbourne Draw bu…

    ... stuff bolted on. It has animation capabilites I used it to ...
    Mark R. Jones Mark R. Jones October 2011 Sinclair Miscellaneous
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sbrk()? (How much will a sprite generally use?)
    Winston Winston October 2011 Development
  • Nyantro (Nyan Cat on Spectrum)After the response today at Replay Expo, it has come to my attention that not enough people are aware of my Speccy conversion of the cult internet hi…

    ... cult internet hit Nyan Cat animation, that I made earlier this ...
    gasman gasman November 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... manged to make a 2x2 sprite move round the screen using ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... it possible to mask the sprite behind (or in front of ...
    TechnicianSi TechnicianSi November 2011 Development
  • Sacred Armour of Antiriad - thoughts and opinions[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004300]Sacred Armour of Antiriad[/url] Just being playing this on ZXDS. Loved it back in the …

    ... , in particular to the main sprite). [b]edit! My mistake. It ...
    MattLamb MattLamb December 2011 Games
  • My first attempt at an animation[youtube]lq7Ec0mPQo8[/youtube]

    [youtube]lq7Ec0mPQo8[/youtube]
    thx1138 thx1138 January 2012 Chit chat
<1…28293031323334>

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