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  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... simple demo (scrolly, screen$, some animation -- simple stuff), using TommyGun for ... />
    You can use the sprite editor to do masking of ... you can't use the sprite editor and create each character ... just export the sprite data and the sprite table to build ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    // ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... obviously have to you masked sprites, so sprite numbers would be limited ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... masked sprites. We're still using the same 2-byte sprite ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... ._sprdrawftbl ; table of sprite draw functions indexed by type ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... program with 10 masked sprites, but this ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... br /> // Create Pre-Shifted Sprite Frames

    ... 2-byte sprite, each shifted sprite graphic will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... screen-layout, through to masked sprites & optimised code ... As for erasing you old sprite... If your routine uses ... XOR to put the sprite on the screen, ... background, and then the sprite again on top of ... the background and the sprite into, and then moving ...
    bobs bobs May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... and then merged with the sprite to make the new screen ... to applied the masked red area over the actual sprite itself and ... the blank areas around the sprite.
    So maybe it should ...
    Kiwi Kiwi May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... to applied the masked red area over the actual sprite itself and ... the blank areas around the sprite.
    [/QUOTE]
    Yeah, that ... , it tells me that the sprite (which is now all red ...
    redballoon redballoon May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... importer before I had implemented masked images in TommyGun.

    sprite into a new sprite with masking turned ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... a brand new sprite, which is going to be masked, and the ... first frame works okay and masked okay. Any new frames, the ...
    redballoon redballoon May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... overhead similar to a single masked 3x3 sprite. If this works on ... will probably be doing hardware sprite apis and input functions for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in this program. The animation of the sprite is simply achieved by ... use the sprite graphic we want to use for animation purposes.
    sprite will have three animation frames: 0 closed ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... [code]
    // create big pacman sprite

    pacman = sp1_CreateSpr(sp1_SprId2Type ... sp1_IterateSprChar() colours the pacman sprite and the call to sp1_MoveSprAbs ... graphics definition stuff mixed with animation details mixed with program ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... simplicity (it's purely a sprite editor), it's still lacking ... think I'll be implementing animation preview any time soon...
    Metalbrain Metalbrain September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... cannot change whether a sprite or tile is masked or not, but ... />
    So to create a masked tile.
    1. Enter a ... tile
    2. Check the masked checkbox.
    3. Set the ...
    Kiwi Kiwi October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... br /> drawing a sprite at new position overwrites sprite at previous position ... routines) by OR (or maybe masked), 28*16
    [*][b ... screen by LDI, sprites are masked. there is a trick, ... by different speed, back buffer, masked sprites
    [*][b]Jetman silly ...
    Fikee Fikee November 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... serves! ;)

    In-lining sprite data with the code to ... to use a lot of animation frames.
    Chris P Chris P November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... br />
    All move sprite functions accept the absolute address ... where the colours for a sprite are stored. sp1_PutSprClr() is ... from an array into those sprite addresses recorded by sp1_GetSprClrAddr(). ... when I put up those animation examples.

    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • k7zx, a utility to load programs to Spectrum at very high speedk7zx is a windows program that convert .tap, .tzx , .sna and .z80 files to a wav file that can be played to a real Spectrum. You can down load it f…

    With this tool, it may be possible to do some kind of animation using a tape as a source. Maybe not an entire screen, but at least an animated sprite made of digitized images :D

    Just dreaming.
    zxbruno zxbruno January 2007 Development
  • k7zx, a utility to load programs to Spectrum at very high speedk7zx is a windows program that convert .tap, .tzx , .sna and .z80 files to a wav file that can be played to a real Spectrum. You can down load it f…

    ... to do some kind of animation using a tape as a ... , but at least an animated sprite made of digitized images :D ...
    decicoder decicoder January 2007 Development
  • Ultimate's greatest speccy gameOk, time to vote for UPTG's best title on the speccy. My vote goes to Knight Lore.

    ... will come. the scene and animation are breathtaking - so naive, so ... lazy to give a different sprite to each one of the ...
    cichlasoma cichlasoma February 2007 Games
  • Durells best gameWell here's a really hard one for y'all, I know because I can barely make a decision myself

    I wouldn't say the animation was jerky, I thought the sprite movement was quite good, the only jerky bit being the opening sequence on the hanglider, apart from that it's fine. The robot animation could be better though.
    zx1 zx1 March 2007 Games
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... blades are your 2-frame animation done at different rates.
    This line moves the pacman sprite:

    [code]
    sp1_MoveSprRel ... features support background tile animations, sprite animations, lighting effects with attribute ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... (radio button)
    sprite overwrites these attr bits:

    [code]
    Sprite consists of these characters:

    If the sprite is masked, the output is (mask, ... br />
    [code]
    Sprite consists of these characters:
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • k7zx, a utility to load programs to Spectrum at very high speedk7zx is a windows program that convert .tap, .tzx , .sna and .z80 files to a wav file that can be played to a real Spectrum. You can down load it f…

    ... to do some kind of animation using a tape as a ... , but at least an animated sprite made of digitized images :D ...
    BloodBaz BloodBaz March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... :(
    Apart from having the Masked checked box checked then yes ... made after that will be masked - The checkbox is ON so ... not* be affecting the previous sprite/tile though.
    If that ...
    Kiwi Kiwi April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... you need to move sprite by 1 pixel at 25 ... if your sprites will be masked or not

    ... can decide about storage of sprite data into memory. In ... need 4 positions of every sprite. One at 0 pixels, ... ; in SP is address of sprite graphics

    POP ...
    omega omega May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    Flickerless Sprite Pixel-animation is described in David Webb? ...
    zx128k zx128k May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... still degrade the quality of animation.

    An easy ... you need multiple copies of sprite graphics shifted by variable amounts ... large distance and the old sprite graphic will still appear ... before deciding to draw each sprite. I noticed that Jonathan ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... have used an extra sprite as a "flash" animation for when a ... sprites. But I guess the animation for the "hero" should be ... mask rather than another full sprite. If you can do a ...
    dmsmith dmsmith July 2007 Development
<1…567891011…34>

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