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  • graphics on the speccy...how?I'm curious, coming from a background in computer graphics, what was the drawing app of choice for speccy graphics in the game industry? how did arti…

    ... , used Artist II and a Sprite creator that was part of ... in 3D images and vector animation. I don't have any ...
    zxbruno zxbruno July 2007 Sinclair Miscellaneous
  • graphics on the speccy...how?I'm curious, coming from a background in computer graphics, what was the drawing app of choice for speccy graphics in the game industry? how did arti…

    would the same art packages be used for in game sprite drawing/animation? anyone know of good books that detail spectrum game design in the indusrty back the eighties?
    harry potter harry potter July 2007 Sinclair Miscellaneous
  • graphics on the speccy...how?I'm curious, coming from a background in computer graphics, what was the drawing app of choice for speccy graphics in the game industry? how did arti…

    ... be used for in game sprite drawing/animation? anyone know of good ...
    andrew_rollings andrew_rollings July 2007 Sinclair Miscellaneous
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... fodder blocks under the player sprite if that's what you ... able to have a new animation? And can these event blocks ...
    FrankT FrankT August 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... a facility to change the sprite displayed at the player's ... ?) so you could stop the animation after a certain number of ...
    jonathan jonathan August 2007 Development
  • Prince of Persia on ZXHi, just FYI I found this video on YouTube [url]http://www.zeusnews.it/index.php3?ar=stampa&cod=6134[/url] Seems to be PoP on a russian clone. I hope…

    ... ;217857]I think the prince sprite looked crap in all the ... me of Another World, smooth animation and quick response time.
    Skarpo Skarpo October 2007 Games
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... a demo of a Bmp2Scr Animation played directly form a compact ... and this also work in animation conversion mode. It also now ... brightness and contrast for an animation/avi. I don't remember ... Screen (with optiona compression) r Sprite (with optional mask). All you ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Idle animations: who was first?I've just been having a blast on Jack the Nipper II, and noticed that he has quite an advanced idle animation (he checks for an audience and then pic…

    ... be argued that the idle animation was a step towards giving ... just being a user-controlled sprite.
    j00ce j00ce November 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... 8 or so different sprite types (masked, or-1-byte, ... the graphics definitions of this sprite package? Exactly one -- SevenuP ... definitions. Number of available sprite drawing apps that support ... -- I foresee individual sprite libraries having ports across ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... on each row? After each sprite? After animation? Where / How do you ... commandline tool to read the sprite data from your saved XML ...
    BloodBaz BloodBaz February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... an independent attr_mask for each sprite character -- well it speeds ... mask value to all sprite characters when outputting the ... INK-only, PAPER-only sprite colours without any trouble ... /> ; Palette: ZX Spectrum
    ; Masked : No
    ; RowOrder: Classic
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …

    ... . For sprite games that have a lot of frames of animation, it ...
    Mighty_Zol Mighty_Zol March 2008 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... g_uchar1 = 12; // 500ms animation rate (12*2 interrupts)
    animation rate counter

    ... to keep the sprite movement and animation rate constant and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... Tommy Gun and find the sprite handing management very useful (although ... to the sprite editor. So far, it's just an animation preview ...
    Dunny Dunny April 2008 Sinclair Basic
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... to the sprite editor. So far, it's just an animation preview ... information.

    [B]Sprite Format: [/B]I guess you ... the developer wanted to include sprite meta data at the ... /> [/list]
    [strike]
    3) Sprite width height interleaving could then ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... 't as if masked sprites or flicker free smooth animation was commonplace ...
    Matt_B Matt_B April 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... 't as if masked sprites or flicker free smooth animation was commonplace ...
    zxspecticle zxspecticle April 2008 Games
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... for Miner Willy's jump animation? I did say it was ... ]

    Yep. The willy sprite is always 16*16 and ... , not by actually moving the sprite. Reproducing this will give you ... trying to pixel position the sprite.

    The nasties are ...
    AndyC AndyC May 2008 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... see your problem. Removing one sprite will mean there's nothing ... could try changing the mine sprite type or parameter instead of ... new type with a small animation or something. Enemy sprites would ... themselves as soon as the animation completes.
    jonathan jonathan May 2008 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... screen, cached away, masked, merged with the current animation and written back ...
    TMR TMR June 2008 Games
  • The Sacred Armour of AntiriadOK, this is ToxieDogg's fault, because I said TSAOA was toss and got called unclean in return. Here's the thing. The thing: I've tried various TZX …

    ... but I think the animation of the main sprite is pretty good ...
    ToxieDogg ToxieDogg July 2008 Games
  • Where to get BASin?A few folks have suggested a sticky post to show new users where to get the latest BASin. So, in a spectacular abuse of my mod-powers, here it is. …

    ... />
    Firstly, animation has been added to the UDG/Sprite editor:
    animation. Clicking the green "play" button ... the speed of the preview animation, and it's size. Anims ... /> To further aid in your animation creations, there's now an ...
    Dunny Dunny September 2008 Sinclair Basic
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... !

    Seriously, I think animation speed of the main character ... vertical retraces to ensure smooth animation. Sprite tearing (or at least the ...
    BloodBaz BloodBaz January 2009 Games
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    OutRun had a larger graphics library (the side-on truck sprite, for instance).

    Ironman had more frames of animation for the trucks.
    NickH NickH February 2009 Games
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    ... ;Drop of "Sprites" into the Animation Filmstrip does not work correctly ... down to the end of "Sprite" list, then tried to drag ... ends up with a wrong "Sprite", not the one I was ...
    Dunny Dunny March 2009 Emulators
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... width to draw your sprite and achieve smooth animation. Once you move ... the sprite left or right it ...
    zxspecticle zxspecticle April 2009 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... point having a 16-frame animation for each direction the player ... if that's all your sprite memory gone! And vast roaming ...
    bobs bobs April 2009 New game ideas
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    I seem to remember Sam Stoat having nice graphics but as a game not being up to much. Also, NARC from Dinamic had some amazing into the screen animation and the main sprite was really well drawn but the game was simply too hard.
    zx1 zx1 May 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... some optimised Tile Writing and Sprite Code I could get 50 ... to BackBuffer
    2. Copy Masked Sprites to BackBuffer
    3 ...
    robpearmain robpearmain May 2009 Development
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... try this great Manic Miner animation with SpecEmu, then with any ... , that's a mighty large sprite on this 48K Speccy!
    Bob Stains Bob Stains May 2009 Emulators
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

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