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<1…78910111213…34>
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... FASE that does twelve 16x16 sprites and 8 bullets (I assume ... most spectrum models. That's masked with tile background.
    [/quote ...
    Sol_HSA Sol_HSA December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... impressive that your getting 26 sprites per frame in some of ... shots fired - four pixels deep (masked), with a very simple mask ...
    dmsmith dmsmith December 2015 Development
  • New game: SolarGun 1.0[img]https://dl.dropboxusercontent.com/u/75238938/solargun4.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/solargun5.gif[/img] (that g…

    ... a nice effect that the sprites leave decaying trails; that's ... is re-drawn and clearly masked each time. But the changes ...
    joefish joefish January 2016 Brand new software
  • Golden Axe Mod by Ralfhttp://zx-pk.ru/showthread.php?t=25967 http://speccy.pl/forum/index.php/topic,2322.0.html

    ... I prefer the dwarf with masked helmet, now he looks like ... . The original female warrior's sprites were less definite though I ...
    hikoki hikoki February 2016 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... base.

    [b]1. Masked sprite draw routine from SP1 ... /> In simple terms, SP1 breaks sprites into character squares. When it ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... sprite routine you guys need? Masked or not? Colored or monochrome ... , game have monochrome big zoomed sprites. :) :) :)
    Bedazzle Bedazzle May 2016 Games
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... the tops of the kings sprites. I'm sure I'll ... out!

    And..attrs masked as we go, so you ...
    Arkannoyed Arkannoyed March 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... method for determining which [i]masked[/i] sprite goes on top ... Yankee in Iraq[/i] all sprites are XORed.
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... for determining which [i]masked[/i] sprite goes on ... Yankee in Iraq[/i] all sprites are XORed.[/quote]
    ... order of drawing the sprites on the Y axis. ... on the tin), topmost sprites get drawn first, then ... begins to pass over the sprites you've just drawn. ...
    Hikaru Hikaru September 2017 Development
  • Isometric enginesWhilst taking a breather from Chess development I've been playing around with a little isometric 'room' building idea. Just wondering what sort of…

    ...
    Then to add sprites, you temporarily sort them in ... the front one is masked over the sprite. If ... object, it's drawn masked behind that object. If ... sprite), though if multiple sprites start to overlap, ... cells are redrawn, the sprites are forgotten about and ...
    joefish joefish November 2017 Development
  • Which game(s) had the worst colour clash?I remember colour clash was the bane of the spectrum, but are there any cases where it was particularly bad/good? I remember that R-Type seemed ve…

    ... to be applied to the sprites largely at random, never mind ... like some of the sprites are being pixel-masked onto the background ... black) backgrounds. But then its sprites were utterly terrible in design ...
    joefish joefish October 2018 Games
  • Interface for PC ZXSee last entry of former TOPIC. I'm working on the interface. Info about it on MISCELLANEOUS Author: Arjun (---.bng.vsnl.net.in) Date: 08-13-01 …

    ... ...all with the super smooth sprites that it offered...Now id ...
    Dr BEEP Dr BEEP November 2001 Games
  • Quiz II - Son of QuizA small quiz that covers mostly Spectrum stuff, with the odd C64 question - extend your knowledge. Copy/paste into a reply - add your answers in the…

    ... evil Zark and his horrible sprites have taken over a world ...
    MatGubbins MatGubbins May 2002 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    Arjun Arjun June 2002 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... a gamers dream with 28 sprites that are so easy to ...
    Andy Gurr Andy Gurr August 2002 Games
  • Game On exhibition- EdinburghI was there today and it was highly enjoyable. The game I enjoyed playing the most was IK+ on the C64- fantastic! The sprites look so close to Karate…

    ... + on the C64- fantastic! The sprites look so close to Karate ...
    Spector Spector October 2002 Sinclair Miscellaneous
  • an old story;-) : need game name...This is an side-scrolling space shooter. Graphics is monochrome. I cannot remember many details, but there were many little enemys, some powerups (ma…

    ... like monochrome R-Type, but sprites were smaller. First level was ...
    moroz1999 moroz1999 November 2002 Games
  • Rediscovering my inner Spec-chumIt's been a LONG while since I last felt like this about Spectrum retrogaming. My interest in my current websites waned quite a bit over the past cou…

    ...
    slow and choppy, the sprites were OK, but the road ...
    NickH NickH April 2003 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... SNES to make up the sprites. Of course, I'd rather ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • Buggy BlastIt's a shoot-em-up basically, but I don't get exactly what's going on. There's a spacecraft that flies above your head that takes a shot at you, but …

    ... you are, there are baddie sprites either side of the corridor ...
    Spector Spector June 2003 Games
  • SPECCY DOOMI'm sure most people on this forum have a copy of the wonderful Doom conversion that's been knocking round a few years.My point is,on the demo I'm su…

    ... it mentions something about addind sprites(enemies) at a later date ...
    JIMMYPAGE JIMMYPAGE July 2003 Games
  • Those posh-looking Spanish gamesOn the "any programmers" thread, someone posted this link to an old Crash article: [url="http://www.crashonline.org.uk/98/euro.htm"]http://www.crash…

    ... article that "Colourful backdrops and sprites all click snugly into place ...
    Zagreb Zagreb July 2003 Games
  • Hysteria of the BeastToday is my birthday.. and I want to express my wish. I would like that JoffaSmiff take his wonderful Hysteria (btw, today Ive finished and sent to …

    ... with grafix, althought he make sprites better than me.

    judasEZT judasEZT August 2003 Sinclair Miscellaneous
  • Ported whole casettes of backuped utiltilitiesHi! A friend of mine gave me a few casettes he found in the attic - he used these to backup ORIGINAL casettes he had back in the spectrum games. The…

    ... 47-23C24: Bytes : SPRITES Length: 19 Normal Speed ... 49-26050: Bytes : SPRITES Length: 19 Normal Speed ... 57-2CBEA: Bytes : SPRITES Length: 19 Normal Speed ... 59-2F016: Bytes : SPRITES Length: 19 Normal Speed ...
    Tom-Cat Tom-Cat August 2003 MIA/STP/SDP
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... 've got 25 or more sprites on screen.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…

    ... notice and a couple of sprites, why on earth they should ...
    Alessandro Grussu Alessandro Grussu September 2003 Games
  • et tu SAM Coupe...Today I put my SAM Coupe on the desk, searched 5 hours for a file conversion utility PC->SAM, and tried to unlock the secrets of SAM mode 4 screen :)…

    ... for example the palettes of sprites and tiles in games (I ...
    LCD LCD November 2003 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... a score panel, use the sprites to test out a screen ...
    Kiwi Kiwi February 2004 Development
  • help with zynaps explanationhas anybody idea how exactly Zynaps works ? it seems that sprites are overlayed by background. are sprites putted first and then background is drawed…

    has anybody idea how exactly Zynaps works ?
    it seems that sprites are overlayed by background. are sprites putted first and then background is drawed or what ?
    Fikee Fikee March 2004 Development
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. a while back. I don't think the author went particularly out of his way to make it known. The thread on C.S ...
    Sadako Sadako March 2004 Emulators
<1…78910111213…34>

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