World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • The best year for the speccyWhat do you think the greatest year for the speccy was? I talking about the pre-emulation era only. I'm going for 1984, as some of the greatest gam…

    ... me. So many well-drawn masked sprites smoothly animated and moving onscreen ...
    andrew_rollings andrew_rollings December 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // Ten software-rotated masked sprites move in straight lines< ... /> // Software rotated masked sprites are slow in comparison ... // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • About Microdrives.I have my three microdrives sitting pretty on m new shelves above my monitor. I have never noticed it before but the tape heads look like stereo one…

    ... man' here somewhere that has masked sprites that pre-dates Ultimate's ...
    frobush frobush January 2008 Sinclair Miscellaneous
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... ]is my instinctive reaction (lovely masked sprites and smooth scrolling)
    [B ...
    BloodBaz BloodBaz February 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... it wasn't as if masked sprites or flicker free smooth animation ...
    Matt_B Matt_B April 2008 Games
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... ]It wasn't as if masked sprites or flicker free smooth animation ...
    zxspecticle zxspecticle April 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... time, and the use of masked sprites was pretty much standard already ...
    Patrik Rak Patrik Rak May 2008 Games
  • artist neededany volunteer here on WOS ?

    ... water surface, fourteen 16x16 masked sprites and sixteen 4x4 sprites (bullets). it runs ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Jet Pac vs Lunar JetmanChoose one. EDIT: Don't vote for Solar Jetman ;)

    Lunar Jetman with masked sprites, massive explosions, plip plop sound effects, things to build in stages that the missiles keep blowing up.

    Lunar Jetman 2 anyone?
    zxspecticle zxspecticle February 2009 Games
  • Jet Pac vs Lunar JetmanChoose one. EDIT: Don't vote for Solar Jetman ;)

    ... =zxspecticle;336231]Lunar Jetman with masked sprites, massive explosions, plip plop sound ...
    frobush frobush February 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... movement, not character movement (and masked sprites), for example.
    gandulf gandulf March 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... to BackBuffer
    2. Copy Masked Sprites to BackBuffer
    3. Copy ...
    robpearmain robpearmain May 2009 Development
  • The Ultimate QuestIsometric game, point-and-click or Where-time-stood-still-style. The game could have just one map and several areas like in "The Great Escape" or a d…

    ... all depends on how many masked sprites can be drawn in a ... it's faster than writing masked sprites, but it adds more overall ...
    csmith csmith August 2009 New game ideas
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... with very good graphics, but sprites are XORed on screen and ... : could it be changed to masked sprites? It would look nicer.
    Neil Parsons Neil Parsons September 2009 Games
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... wishes to impliment masked sprites or even allow the sprites to pass behind ...
    BiNMaN BiNMaN September 2009 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... has to do all the masked sprites and stuff.

    The ...
    frobush frobush January 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... game features:

    - Eleven masked sprites moving at a time.
    - All the sprites are masked (the whole eleven).
    - Complex ... of sprites moving around. And all of them are masked.

    apenao apenao January 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ...

    Features:
    21 !!!!! masked sprites !!
    Realistic representation of the ...
    apenao apenao January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... an issue, would moving sprites 64 pixels high, and ... coding, would moving such sprites around be much harder ... moving our 48 pixel high sprites?....

    ...hypothetical question ... the very rough estimation for masked sprites with preshifted data is that ...
    Fikee Fikee March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... have both 8x8 and 16x16 sprites in the same program? How ... possible to have both masked and non-masked sprites in the same game ... both preshifted and non-preshifted sprites in the same game.
    sprites data otherwise de sprites would come out wrong ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... possible to have both masked and non-masked sprites in the same game ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... draw functions when creating the sprites. ie -- SP1_DRAW_MASK2NR, etc. As you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> [/quote]

    Renegade breaks sprites into parts:

    [URL ... mask graphics.

    Interlacing sprites and masks (it is possible ... in Sevenup) allows quick drawing masked sprites, for example


    Ralf Ralf March 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... ]time since I lasted coded masked sprites)

    The numeric values ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... rapidshare.com/files/402509130/sprites.tap.html"]http://rapidshare ... rapidshare.com/files/402509218/sprites.tap.html"]http://rapidshare ... .com/files/402509218/sprites.tap.html[/URL]
    masked sprites. You can mirror the sprites as well ...
    Turkwel Turkwel June 2010 Development
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... ]humm, I just thought that sprites came with C64 and that ... />
    The C64 has hardware sprites, but they do nothing which ... that you need to use masked sprites, which take twice as much ...
    bobs bobs December 2010 Games
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... were not going for the masked sprites, is it intentional, or do ...
    Timmy Timmy December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (for the speed), but for masked sprites it needs to backup the ...
    LCD LCD December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 2. Suitable data compression for sprites and level data (the ... be written to only unpack sprites, backgrounds, music, level data ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... the speed), but for masked sprites it needs to backup the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... . Suitable data compression for sprites and level data (the ... to.), and as for sprites, I use all of ... (at least) another 8 sprites, and that's without the ... is simple, it gets many masked sprites on screen, and fast. ... want to shift many sprites in xor-mode for ...
    Timmy Timmy December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... . (The first game technically used masked sprites, but I never actually altered ... exactly like maskless "OR-type" sprites in practice)

    I ...
    Digital Prawn Digital Prawn January 2011 Brand new software
<1234567…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
masked 475 583
sprites 7K 11.2K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • erase masked sprite
  • xor masked sprite erase
  • 128k sprites
  • sprites tutorial
  • masked animated sprites
  • masked sprites
  • masked sprites lesson

Copyright © 2024 World of Spectrum