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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... were imported as masked.
    Tiles shouldn't be masked, sprites can be ... tiles be enabled to be masked at all? It could be ... a Spectrum game with masked tiles yet. Sprites are a different story ...
    Ralf Ralf February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... imported as masked.
    Tiles shouldn't be masked, sprites can be ... a Spectrum game with masked tiles yet. Sprites are a different ... user to use single frame masked sprites for these things. It's ... tiles.
    Different to sprites if you make the assumption ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... user to use single frame masked sprites for these things. It's ... />
    At machines with hardware sprites it's simple. You realize ... the same code to draw sprites - moving graphics and tiles - ... fans, torches, spikes - are they sprites or tiles? Do we have ...
    Ralf Ralf February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... TG allow you to have masked sprites in your games?
    b ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... could be configured to allow masked sprites in AGD games if this ... import into TG.

    Sprites etc... I'm not sure ... game and save out the sprites.

    Sound effects - you ...
    mulder mulder March 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... TG allow you to have masked sprites in your games?
    b ... engine from the speccy version, masked sprites would (as Jonathan has said ... to reduce the number of sprites per screen.

    I ...
    BiNMaN BiNMaN March 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    Thanks guys. I read about masked sprites and saw the option grayed ...
    Alessandro Grussu Alessandro Grussu March 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... against complicated background like trees - sprites just disappear. I know it ... but I believe it supports masked sprites.

    I'd really ...
    Ralf Ralf March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... it supports masked sprites.[/QUOTE]

    AGD sprites aren't masked and I ... game which is heavy on sprites and animations can be quite ...
    BiNMaN BiNMaN March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... />
    AGD sprites aren't masked and I don't ... which is heavy on sprites and animations can be ... masked.
    Tiles shouldn't be masked, sprites can be.
    [/I]
    Masked ... tiles, masked sprites... There ...
    Ralf Ralf March 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... />
    - please remove options for masked sprites and tiles. I actually believed ...
    Ralf Ralf March 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    Maybe, instead of the larger masked sprites of the likes of [ ... entire scene (background and sprites) could be redrawn from its ... character UDG renderer to draw sprites over a scrolling background ( ... the game (e.g. sprites, background characters/blocks, level ...
    joefish joefish September 2013 Development
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... /> It was 8 or so masked sprites afterall. Hw did you do ...
    Ralf Ralf November 2013 Brand new software
  • life meaningYeah, so, I was thinking of doing a game for a while now (20-23 years now). Overcoming some hp issues these past years I made my decision to do one. …

    ... animation, smooth movement or even masked sprites. Everything may move by 8 ... helps with programming and colourful sprites too.

    On a ...
    Ralf Ralf December 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of and behind walls with masked sprites. It was my first test ...
    MatGubbins MatGubbins January 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... meant what we call now "masked sprites"

    [url]http://en ...
    Ralf Ralf February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... meant what we call now "masked sprites"

    [url]http://en ... hardware blitter. I meant the masked sprite version to a back ...
    m1k3yboi m1k3yboi February 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... you can have dozens of sprites.[/QUOTE]

    It ... will let you make 64 sprites (62 pacmen + mouse pointer + ... at random. Some are masked sprites, some are load sprites (they overwrite the ... that is only obvious when sprites become larger.

    ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code snippet for writing masked sprites to screen that is ... (this also means static sprites acting as foreground elements ... Functions are provided to move sprites by character or pixel amounts ... /_DEVELOPMENT/temp/sp1/zx/sprites/asm_sp1_MoveSprPix.asm?revision=1 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... game not featuring scrolling or masked sprites ...
    Don't get me ...
    XTM of TMG XTM of TMG December 2014 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> // Ten software-rotated masked sprites move in straight lines
    // Create Six Masked Software-Rotated Sprites

    for ... ++)
    { // move all sprites
    se = & ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... different subjects:

    1) masked sprites
    2) map organisation and ...
    Ralf Ralf February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... depending on how many sprites you want. But you' ... Write a routine to draw masked sprites on the screen.
    ... tile squares that have sprites drawn over them, then ... then re-draw the sprites in their new positions. ... that need re-drawing. Sprites near the top of ...
    joefish joefish February 2015 Development
  • Got my copy of SEUD from Chronosoft:-) All i need now is a TV and a Plus 2 to load it up into :-)

    ... about was incorporating masked sprites.

    Currently the sprites are XOR'd ...
    dmsmith dmsmith February 2015 Development
  • New game WIP from Retroworks...See the video here!! https://www.youtube.com/watch?v=ipdav25uRQc Looks really amazing :O

    ... 's OR with background, not masked sprites. It works okay with mostly ...
    Ralf Ralf July 2015 Announcements
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    Interesting. By having the sprites in a long enough continuous ... copying, though no use for masked sprites.

    I suppose you ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    it possible to use for masked sprites.

    mask sprite mask ...
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ;835456"]Interesting. By having the sprites in a long enough continuous ... copying, though no use for masked sprites.

    I suppose you ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    What I meant was, for masked sprites, you lose the speed advantage ... to a fixed number of sprites.
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    [b]Joefish[/b], its special case.
    when i need masked sprites i use other method
    but ldi:ldd very effective for static tiles as you can see in bathyscaphe
    Jerri Jerri September 2015 Brand new software
<1234567…34>

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