World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…567891011…34>
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... what gets me is the sprites. If they are all held ... memory. They are all background masked too.

    Reviewers complained ... sprites at this size - and all of the minor ones are masked ... 'm missing - such as expanding sprites into pre-shifted blocks as ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... working; which allows four 2X2 sprites locked to character positions. It ... nice to have pixel level masked and unmasked sprite options - I ...
    Gedlion Gedlion June 2010 Development
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... screen ram (which can be masked off on other machines to ... could replace certain stuff with sprites to get more colours. Probably ...
    PeteD PeteD July 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... lot of memory. If your sprites are individually coloured you have ... background though. The parts of sprites which are visible can supply ... weren't visible would be masked completely. It worked very well ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... . Now on the Spectrum the sprites have two bits for every ... be transparent, so all the sprites are drawn in just two ... backdrop and floor aren't masked, so you'll see the ... the scenery, even though the sprites don't use any more ...
    joefish joefish August 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ). The game is using 5 sprites per level and each is ... them correctly) and all are masked. I suppose I could calculate ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... , about the sprites, yes all sprites in the game are masked, like for ... when I tried drawing the sprites without using a mask. However ... platforms. I just left the sprites in the default "auto mask ... the intro screen. :D The sprites are almost like something out ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]The game is using 5 sprites per level and each is ... them correctly) and all are masked.
    [/quote]

    Yes ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... clash or visibility when sprites overlapped them -- he ... sprites are always drawn on blank background and are not masked ... of having flicker-free sprites without interrupt synchronization was ... erases anything. If several sprites overlap, the character squares ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... think the thing about merging sprites is some general graphic manipulation ... .

    By storing sprites as arrays, I meant you ... /> And if you're doing sprites, how about layered screens like ... map-based masked layers both behind and in front of the sprites.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the thing about merging sprites is some general graphic ... do these things already (barring sprites - graphics manipulation is quite ...
    [quote]
    By storing sprites as arrays, I meant you ... based masked layers both behind and in front of the sprites.[/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... , you can have 8 hardware sprites per raster on the C64 ... . These sprites would still have to be masked though, otherwise ... reasonable to assume the more sprites = more sprite masking = more slow ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... times (where hardware sprites far out perform software sprites): Most of the ... take account of the moving sprites, unlike the traditional 2D games ... and the new frame being masked and then drawn in; if ... to the definitions of hardware sprites they could then be ...
    TMR TMR August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ... for the explanation about the sprites, that makes sense, to overlay ... two sprites to get a higher quality ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • My new game previewHello, here is a preview of my new game Retroinvaders. It?s in Youtube. [url]http://www.youtube.com/watch?v=D-huwOrx50k[/url] Coming soon

    ... planet size.. even with the sprites being masked.

    is there ...
    fog fog October 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... . The code that actually draws sprites can be viewed in this ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]directory[/URL ... functions for different types of sprites (masked, or, xor, left border, right ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... 90?. I have 10 enemy sprites all with 4 frames of ... starfield - is masked. The main background tiles are masked, as are the sprites.
    jonathan jonathan November 2011 Brand new software
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... lend more colours to moving sprites.

    In short, if ...
    joefish joefish January 2012 Games
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... .
    Eight sprites of that size, [I]and masked[/I], is really ...
    Sokurah Sokurah February 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... now 146 tiles, all the sprites are gone, and much of ... you are going for the masked sprite type of routine (in ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... ]

    The enemy sprites are masked, only the main character isn ...
    Metalbrain Metalbrain May 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.

    sprites (the graphics occupy 2x2 ... backgrounds are faster than sprites but also subtract from ... />
    Requirements for moving sprites behind background elements or needs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.[/QUOTE]
    ... backgrounds are faster than sprites but also subtract from ... ;625774]Requirements for moving sprites behind background elements or ... the only important "moving sprites behind background" situation.
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... easy. As for the sprites, there are two possibilities ... aren't too much sprites (or at least, ... screen > paint upper sprites > paint lower part ... paint lower sprites. The sprites need to be masked, but you ... fps, and handle the sprites directly in the buffer. ...
    Metalbrain Metalbrain May 2012 Development
<1…567891011…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
masked 475 583
sprites 7K 11.2K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • erase masked sprite
  • xor masked sprite erase
  • 128k sprites
  • sprites tutorial
  • masked animated sprites
  • masked sprites
  • masked sprites lesson

Copyright © 2024 World of Spectrum