World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.010s
<1…6789101112…34>
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... different techniques of drawing sprites - ORed, XORed, masked. It's quite possible ...
    Ralf Ralf September 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... animated tiles.
    Different to sprites if you make the assumption ... that sprites change position and tiles don ... as always, a lot of sprites and tiles being displayed could ... /> I suppose tiles could be masked in this version of AGD ...
    jonathan jonathan February 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    [QUOTE=BiNMaN;690732]AGD sprites aren't masked and I don't think ...
    Sadako Sadako March 2013 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... have to deal with software sprites so it isn't necessary ... 48 columns with two partially masked by the borders (or horizontal ...
    TMR TMR July 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... as a character, including sprites which are treated as ... functions used by the sprites [URL="http://z88dk.cvs ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... sprites are the most difficult, SP1_DRAW_MASK2 is for a masked sprite ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... i!=10; i++) { // move all sprites

    se = & ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... =Timmy;739123]Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ... Halloween from radastan and the sprites are extracted from mojon twins ...
    antoniovillena antoniovillena December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... />
    Then instead of drawing sprites, there is a function in ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... ;745614]Then instead of drawing sprites, there is a function in ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... even provided a very fast, masked sprite library, with a tiled ... input (joystick) to the output (sprites and tiles). It can still ...
    Timmy Timmy January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... (just) draw 8 16x16 sprites during the top border. Horizontally ... copied, the attributes are masked with an extra byte to ... .

    The Willy-sprites are slightly deformed one pixel ... vertically instantaneously. Although the sprites must be erased and re ...
    joefish joefish March 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... check pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... pixel perfect collision with masked, background storing sprites.[/QUOTE]

    In ...
    catmeows catmeows November 2014 Development
  • Bruce Lee 2It could be great a game based on Brunera's Bruce Lee 2 [url]http://m.youtube.com/watch?v=usWRlozOfM4[/url] with new graphics resembling the Spectrum…

    ... .

    I masked one of the sprites from above and modified ...
    dmsmith dmsmith December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... sized tiles, with fixed size sprites and you had to work ... , where bigger sprites and scenery might have better masked how little on ...
    AndyC AndyC December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... -shifted (and small) sprites. Notice how the sprites go behind the scenery ... /> Steel Eagle draws the sprites on top and masked, but most of ... around a limited number of sprites, something like Zynaps is probably ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... a scrolling-based game with sprites at 50fps.

    sprites drawn as well, and ... them masked.

    But then how many sprites define ... than two or three sprites on screen at the ... to the number of sprites that can be displayed ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the way sprites in Bubble Bobble aren't really masked, they're ... and reduces the possibility of sprites merging together into a big ... blob and the design of sprites means it's not really ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... after all) - the tiny sprites compared to those in both ... so far. Arcade-perfect large sprites as featured on the Speccy ... They did actually use software sprites for the heli's horizontal ... not though, considering all those sprites are masked.

    Just ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... after all) - the tiny sprites compared to those in both ... so far. Arcade-perfect large sprites as featured on the Speccy ... They did actually use software sprites for the heli's horizontal ... not though, considering all those sprites are masked.

    Just ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... C64 by using hardware sprites with proper background hardware ... "multiplexable" amount of hardware sprites on screen by sacrificing framerate ... is actually writing software sprites into either the redefinable ... version every sprite is masked. Tons of ANDing and ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's the huge number of sprites onscreen. In action, you rarely ... and there thar are not "masked".
    merman merman January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 's the huge number of sprites onscreen. In action, you rarely ... and there thar are not "masked".[/QUOTE]

    No, [I ... , all the bullets are fully masked, because players wouldn't have ...
    AndyC AndyC January 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... .c:81: // Create Six Masked Software-Rotated Sprites
    call _sp1_UpdateNow
    slenkar slenkar February 2015 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... I finally got some simple sprites going, I can start looking ... /> (can render about 18 masked 16x16 sprites in a frame, not sure ...
    Sol_HSA Sol_HSA November 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... FASE that does twelve 16x16 sprites and 8 bullets (I assume ... most spectrum models. That's masked with tile background.
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
<1…6789101112…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
masked 475 583
sprites 7K 11.2K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • erase masked sprite
  • xor masked sprite erase
  • 128k sprites
  • sprites tutorial
  • masked animated sprites
  • masked sprites
  • masked sprites lesson

Copyright © 2024 World of Spectrum