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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... the game logic and some sprites drawing ;-)[/QUOTE]

    No ... display with about 4-5 sprites also background and foreground layers ... code, very big 6-7 masked sprites, parallax scrolling, a nice game ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice game ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although the ... , it's just that the sprites (lots of them) take up ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... also draw a lot of masked sprites in that time, although the ...
    torot torot April 2011 Development
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... with hardware dedicated to moving sprites around (e.g. ... computationally expensive) to detect sprites on a per-game basis ... pre-rendering the upscaled sprites and defining masks which ... significant issues with detecting partially-masked sprites (e.g. only half ...
    j00ce j00ce May 2011 Emulators
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... stack to "pop draw" the masked sprites.

    Spindizzy, I ... combination of hardware sprites, character sets, and masking sprites of a ... priority hell with not enough sprites!

    Colin did ... it off with hardware sprites on Solstice on the ...
    Spector Spector August 2011 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... , though that's obviously without sprites or any real game going ... a feeling that drawing those masked sprites in [I]Cobra[/I] is ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... only has a few small sprites on-screen, which is why ... 's scroll though and the sprites are pixel-positioned. They also ... also no need for the masked sprites over it that [I]Turbo ... drawing the maximum number of sprites takes longer than the scroll ...
    joefish joefish January 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... with ability mirror and shift sprites on the fly and it ... enough to place two 24x48 masked sprites on screen per frame. thats ...
    Fikee Fikee February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... a crack at using backgrounds, masked sprites, and screen buffering at some ...
    Morkin Morkin February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... with ability mirror and shift sprites on the fly and it ... enough to place two 24x48 masked sprites on screen per frame[/QUOTE ...
    kgmcneil kgmcneil February 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... shows many things like masked sprites, beeps, keyboard detection. ...
    // Clipping Rectangle for Sprites
    // format is y,x ... // The maximum number of sprites is 10.
    uchar ... // Define Starting Positions of the Sprites
    struct sprentry sprtbl[] ...
    AndyOaks AndyOaks March 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... this game will be using... Masked sprites means we can have background ... scenary, Non-masked means we can't ( ... system used for detecting other sprites, for collision detection.
    - ... even adding much to have masked sprites in a game like ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... even adding much to have masked sprites in a game like this ... perhaps too much optimistic but sprites are not much issue ... routine able to put four masked 24x24 sprites in one frame - and ... so i would think about masked sprites (and full blown background). well ...
    Fikee Fikee March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... perhaps too much optimistic but sprites are not much issue here ... routine able to put four masked 24x24 sprites in one frame - and ... ) so i would think about masked sprites (and full blown background). well ... know how I build the sprites map file.
    The ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... C16 doesn't have hardware sprites either.

    Oh yes ... -clashing colours and use of masked sprites. But in the early days ...
    joefish joefish April 2012 Games
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... C16 doesn't have hardware sprites either.

    Oh yes ... -clashing colours and use of masked sprites. But in the early days ...
    Ivanzx Ivanzx April 2012 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... time

    3) copy sprites to 2nd buffer

    masked sprites on a non scrolling background ...
    R-Tape R-Tape May 2012 Development
  • About Microdrives.I have my three microdrives sitting pretty on m new shelves above my monitor. I have never noticed it before but the tape heads look like stereo one…

    ... man' here somewhere that has masked sprites that pre-dates Ultimate's ...
    Scottie_uk Scottie_uk July 2012 Sinclair Miscellaneous
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... no more memory than ordinary masked sprites - which require two bitplanes anyway ...
    joefish joefish August 2012 Sinclair Basic
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... Timmy says?

    For masked sprites and shifting them I used ... /> 3) shift masks just like sprites on the fly (well, almost ... like sprites, you put 1s instead of ... you treat masks just like sprites.
    Ralf Ralf August 2012 Development
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... a beautiful map with great masked sprites, yet no define keys option ...
    R-Tape R-Tape December 2012 Games
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... a beautiful map with great masked sprites, yet no define keys option ...
    Rebelstar without a cause Rebelstar without a cause December 2012 Games
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... a beautiful map with great masked sprites, yet no define keys option ...
    zeropolis79 zeropolis79 January 2013 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... white, cyan, yellow) and the sprites are all black. Green could ... could probably have the character sprites in different colours.
    ... the sprite needn't be masked, but could use transparent ... preference would be for non-masked sprites that just blank the ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... white, cyan, yellow) and the sprites are all black. Green could ... could probably have the character sprites in different colours.
    ... preference would be for non-masked sprites that just blank the ... we'll be using 4x4 sprites (well, 32x32) for this, ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... approaches. One is to avoid sprites overlapping too much of the ... of background detail and have masked sprites drawn over it, like [I ... little colour variation, but the sprites have to adopt whatever colour ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... approaches. One is to avoid sprites overlapping too much of the ... of background detail and have masked sprites drawn over it, like [I ... little colour variation, but the sprites have to adopt whatever colour ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... were imported as masked.
    Tiles shouldn't be masked, sprites can be ...
    Kiwi Kiwi February 2013 Development
<1234567…34>

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