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<1234567…34>
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    ... the sprite.
    To draw masked sprites, you AND the mask with ...
    i love the z80s i love the z80s January 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... !


    Sprites 40x40 pixels = 5 pixel bytes ... sprite + 5 enemy sprites, that's 6 masked sprites, not 5.

    Why 40x40 sprites ?
    ... assumes regular square or rectangular sprites (worst case), which is ...
    RMartins RMartins June 2016 Development
  • YS Mega BasicCan anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks

    ... they work - they are not masked sprites (Knight Lore) but use the ...
    MatGubbins MatGubbins August 2016 Sinclair Basic
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... scrolling with complicated background and masked sprites going everywhere will be slow ...
    Ralf Ralf December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... scrolling with complicated background and masked sprites going everywhere will be slow ...
    Mysterion Mysterion December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... scrolling with complicated background and masked sprites going everywhere will be slow ...
    Sol_HSA Sol_HSA December 2016 Development
  • HELP!I'm trying to replace a bit in a byte as follows, but having some sort of brain freeze trying to get it to do what I want. A=00 if bit to replace …

    ... ]

    Hold on. :) Although masked sprites can be done this way ...
    Hikaru Hikaru February 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... with the usual way that masked sprites are typically done, you're ...
    Hikaru Hikaru March 2017 Development
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    Yes, true. Pixel-masked sprites would be right out, without ... depends on how likely your sprites are to bunch up.
    sprites with no masking, except perhaps ...
    joefish joefish May 2017 Development
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... the other hand Cobra has masked sprites while Stormlord doesn't. It ...
    Ralf Ralf August 2017 Hardware
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    My current plan is make code for loading interlaced graphic from IDE device direct to ZX ram / videoram(s). I know, it's not for masked sprites, but also code for masking may be add later.
    velesoft velesoft October 2018 New game ideas
  • CHIPRESCUE (english version)title: [b]CHIPRESCUE[/b] author: [i]romancha[/i] original thread: [url="https://zx-pk.ru/threads/30403-chiprescue.html"]zx-pk.ru[/url] [img]http…

    ... some sort, with [s]actual masked sprites ffs[/s] good dynamics and ...
    Hikaru Hikaru June 2019 Brand new software
  • New game: DOOM PITHi everyone, I am proud to announce the exclusive physical release of [b][i]Doom Pit,[/i][/b] the official sequel for Clive Townsend's previously …

    ... your own code) with proper masked sprites instead of xored mess? Don ...
    Lethargeek Lethargeek October 2019 Brand new software
  • New game: DOOM PITHi everyone, I am proud to announce the exclusive physical release of [b][i]Doom Pit,[/i][/b] the official sequel for Clive Townsend's previously …

    ... that is able to create masked sprites is Mojon Twins's Churrera ...
    Alessandro Grussu Alessandro Grussu October 2019 Brand new software
  • New game: DOOM PITHi everyone, I am proud to announce the exclusive physical release of [b][i]Doom Pit,[/i][/b] the official sequel for Clive Townsend's previously …

    ... that is able to create masked sprites is Mojon Twins's Churrera ...
    Lethargeek Lethargeek October 2019 Brand new software
  • New game: DOOM PITHi everyone, I am proud to announce the exclusive physical release of [b][i]Doom Pit,[/i][/b] the official sequel for Clive Townsend's previously …

    ... that is able to create masked sprites is Mojon Twins's Churrera ... limiting. Because z88dk with a masked sprites library is very memory hungry ...
    Timmy Timmy October 2019 Brand new software
  • Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…

    ... to draw up to 6 masked sprites each display frame without flicker ...
    obo obo March 2020 Brand new software
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... some sprites. My target was to do a 16x16 masked sprite ... . There's no clearing here, just drawing the sprites ...
    Result was whopping 26 sprites per frame. On average. Since ... be no shared code between sprites. Third negative side - this ...
    Sol_HSA Sol_HSA November 2015 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]The game is using 5 sprites per level and each is ... them correctly) and all are masked.
    [/quote]

    Yes ... the full 16 pixels). One lesson: if the baddie only travels ... full 16 pixels tall. Second lesson: if the baddie travels horizontally ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... -fill the buffer if the sprites x,y had moved to ...
    Mr Millside Mr Millside November 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -free and smoothly animated sprites and backgrounds on screen.< ... your program should draw sprites first before doing background ... masked. This allows for things like ink-only or paper-only sprites ... . By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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HitBox

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masked 475 583
sprites 7K 11.2K
lesson 820 941

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :)<br /> <br /> Thanks :)
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

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