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  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... wants masked graphics.

    However, actually spending time to erase sprites ...
    Fraser Fraser July 2003 Games
  • some new games ?is anybody working on a game for speccy?

    I think as long as the sprites are masked with an outline around them (which they will be) than they should look pretty good against the backgrounds. Of course they will take on the colour of the background.
    Swainy Swainy February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... .e one that treats sprites as a group of chars ... like "sprite chars should be masked in this position", "this ... depth discussion of character oriented sprites. The implementation of background ... priority over sprites is the natural step ...
    TrueVideo TrueVideo March 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... use very large sprites. For a small (16x16) masked sprite, it would ... table for each of the sprites. Then call your sprite drawing ... routine, which is for 16x16 sprites I only loop twice, every ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... can be used for sprites between 16 and 32 ... wider sprites.

    Timing for 32 x 32 masked sprite ... to clip or wrap sprites that go off the ... are used. One for shifted sprites,
    ADD A,A ... ,24 or 32 width sprites. For wider sprites
    OR (HL) ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... it can be used for sprites between 16 and 32 pixel ... for wider sprites.

    Timing for 32 x 32 masked sprite ... made to clip or wrap sprites that go off the sides ...
    cispasoiu cispasoiu August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... :

    [code]

    ;masked sprite

    ;seems to ... it is clear that Jetpac sprites are nothing special..

    Fikee Fikee October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... writing some routines for masked wrap around sprites, so I will send ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... writing some routines for masked wrap around sprites, so I will send ...
    dmsmith dmsmith October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> If you are drawing all sprites, waiting a bit, then erasing ... all sprites, repeat... you will see a ... being drawn. If your sprites are not masked, this is "just" a ... -trivial problem. If your sprites are masked so that some obscure others ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... 14-byte memory blocks as sprites
    are created. They call ... used by sprites */

    kind = sp_MASK_SPRITE; /* create a masked sprite */
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    I use masked because sprites crossing over each other or ... background gets messy with regular sprites.

    PS oh i ... each frame, not that the sprites are moving over a blank ... . Though I still would prefer masked even in that situation, for ...
    dmsmith dmsmith August 2005 Development
  • Is Zynaps the best side scrolling SEU ever released for the Spectrum?In my opinion it is. What do others think? Was there anything that was better? Derek

    ... closely at AGENTX 2, the sprites move behind the background as ... here the background is properly masked - would take a lot of ...
    dmsmith dmsmith August 2005 Games
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... /> You should try editting a masked sprite in TG.
    1 ... , make sure you click the masked option.
    2. In the ... settings you will see some masked colour options to pay with ... this technique to create other sprites from different sprite frames.
    Kiwi Kiwi February 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... character cells, making all sprites appear to move behind ... graphics are not overwritten -- sprites will appear to move ... graphics.

    - Preshifted sprites are a possibility and would ... great deal especially if sprites are masked. A single frame could ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... up to 255 "characters" (or sprites) which you can in theory ... /> 129 REM draw the sprite, masked with the background characters @@
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will simply create ten masked 16x16 pixel sprites and move them around ... from SP1.LIB (for the sprites), BALLOC.LIB (block memory ... sprite IDs when creating the sprites.

    Let's ... what kind of sprites I needed. The available sprites are listed in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... />
    Oh, incidently, the character sprites are all 16x16, 8 directions ... for each direction and all masked.
    redballoon redballoon May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... importer before I had implemented masked images in TommyGun.

    sprites, and then use the Cut ...
    Kiwi Kiwi May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... and bottom halves of the sprites active on the screen as ... />
    I would use 2 masked images routines to draw the ... into position (unless pre-rotated sprites could be used) and draw ...
    Kiwi Kiwi July 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... Added image resizing
    Only Sprites and Tiles are resizeable
    o Supports Masked Tiles
    [/code]

    masked tiles.
    Masked tiles are good for ...
    Kiwi Kiwi October 2006 Development
  • Learning z80 assembly - useful linksI'm starting here: [url]http://cobb.host.sk/z80guide/index.htm[/url] Anyone got any other great links?

    ... 8 - Ports, Memory Paging, Sprites
    MC LESSON - Fred 9 - Ports/Sample ... , Music
    MC LESSON - Fred 16 - Sprites
    MC LESSON - Fred 17 - Keyscanning ... , redefine keys
    MC LESSON - Fred ...
    DonkeyPong DonkeyPong February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... :(
    Apart from having the Masked checked box checked then yes ... made after that will be masked - The checkbox is ON so ... mask all images.
    Well sprites anyway if the checkbox is ...
    Kiwi Kiwi April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... X-axis you need for sprites. Simply make some simple test ... also consider if your sprites will be masked or not

    - [B]Use stack[/B]. For sprites you can use POP instruction ... with repeating pattern. Similar with sprites, you might have pre-rotated ...
    omega omega May 2007 Development
  • Favorite C64 games?It seems that the guys over at [url=http://www.lemon64.com/forum/viewtopic.php?t=27077]Lemon[/url] are finally admitting that they like Spectrum game…

    ... played both, hi-res multicolour sprites & no attribute issues gives ... if he's learned his lesson then it's not fair ...
    ewgf ewgf May 2008 Chit chat
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... to replace the current software sprites for the player objects and ... from the screen, cached away, masked, merged with the current animation ... a bit quicker since the sprites are stored in fixed ... the rest generated from software sprites and, if the code ...
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... and mice are hardware sprites...
    And only ... around hardware sprites...

    Doors are also only masked....

    THing is it uses combination of hardware sprites ... and software sprites and it ...
    popmilo popmilo June 2008 Games
  • artist neededany volunteer here on WOS ?

    ... screen.
    30x18 char window. sprites 16x16 masked.
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Console wars - does the least powerful machine usually win?In the console and handheld wars, does the least powerful machine usually win? I mean, for example, in the [I]XBox vs. Playstation 2 vs. Gamecube[/I]…

    ... to do the scaling with sprites. The last few games got ... really should've learned their lesson after the Mega-CD, what ...
    dm_boozefreek dm_boozefreek January 2009 Chit chat
  • Atic Atac Delux - 3d Filmation versionI have been playing a hacked version of Pentagram recently that has directional controls implemented, and running around the rooms shooting the ghost…

    ... not to interfere with the sprites.

    Doors on the ... , but if the keystone was masked, should work.
    Danforth Danforth June 2009 New game ideas
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