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<1…567891011…34>
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... the main sprite isn't masked. Yes, the sprite moves a ... , given the size of the sprites... Very well designed... I congratulate ...
    kgmcneil kgmcneil December 2009 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... assemble correctly, and the first lesson is now Mr. Withit in ... , fault in two Mr. Rockitt sprites fixed.
    [/LIST]
    [QUOTE ...
    Jimmy Jimmy January 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... can mix all sizes of sprites.

    [code]
    ... , in this example case a masked right border sprite. RB type ... leftmost column and when shifting sprites right, they know there is ... ]before[/U] my sprites data otherwise de sprites would come out wrong ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is not advantage. coding sprites and mindless copying from somewhere ... optimised to display masks, sprites and backgrounds slightly differently, ... introduction of tile based sprites makes things slower (logic ... line which need to masked (and possibly shifted and ...
    Fikee Fikee March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... are, whether you want them masked, what format you want the ... per sprite, what kind of sprites you want, etc, etc...
    Sprites are 16x16 but the number ...
    evilpaul evilpaul March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... what gets me is the sprites. If they are all held ... memory. They are all background masked too.

    Reviewers complained ... sprites at this size - and all of the minor ones are masked ... 'm missing - such as expanding sprites into pre-shifted blocks as ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... working; which allows four 2X2 sprites locked to character positions. It ... nice to have pixel level masked and unmasked sprite options - I ...
    Gedlion Gedlion June 2010 Development
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... screen ram (which can be masked off on other machines to ... could replace certain stuff with sprites to get more colours. Probably ...
    PeteD PeteD July 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... lot of memory. If your sprites are individually coloured you have ... background though. The parts of sprites which are visible can supply ... weren't visible would be masked completely. It worked very well ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... . Now on the Spectrum the sprites have two bits for every ... be transparent, so all the sprites are drawn in just two ... backdrop and floor aren't masked, so you'll see the ... the scenery, even though the sprites don't use any more ...
    joefish joefish August 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , ' ');

    // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ). The game is using 5 sprites per level and each is ... them correctly) and all are masked. I suppose I could calculate ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... , about the sprites, yes all sprites in the game are masked, like for ... when I tried drawing the sprites without using a mask. However ... platforms. I just left the sprites in the default "auto mask ... the intro screen. :D The sprites are almost like something out ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... clash or visibility when sprites overlapped them -- he ... sprites are always drawn on blank background and are not masked ... of having flicker-free sprites without interrupt synchronization was ... erases anything. If several sprites overlap, the character squares ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... think the thing about merging sprites is some general graphic manipulation ... .

    By storing sprites as arrays, I meant you ... /> And if you're doing sprites, how about layered screens like ... map-based masked layers both behind and in front of the sprites.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... the thing about merging sprites is some general graphic ... do these things already (barring sprites - graphics manipulation is quite ...
    [quote]
    By storing sprites as arrays, I meant you ... based masked layers both behind and in front of the sprites.[/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... , you can have 8 hardware sprites per raster on the C64 ... . These sprites would still have to be masked though, otherwise ... reasonable to assume the more sprites = more sprite masking = more slow ...
    Bangstick Bangstick July 2011 Games
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... naff isn't it? Again, lesson for next time: just because ... : the sp routine to draw sprites, I could only think of ...
    R-Tape R-Tape August 2011 Brand new software
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... times (where hardware sprites far out perform software sprites): Most of the ... take account of the moving sprites, unlike the traditional 2D games ... and the new frame being masked and then drawn in; if ... to the definitions of hardware sprites they could then be ...
    TMR TMR August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... :)

    as for the sprites, well you can X and ... see the player sprite is masked with a mono / higher res ... for the explanation about the sprites, that makes sense, to overlay ... two sprites to get a higher quality ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • My new game previewHello, here is a preview of my new game Retroinvaders. It?s in Youtube. [url]http://www.youtube.com/watch?v=D-huwOrx50k[/url] Coming soon

    ... planet size.. even with the sprites being masked.

    is there ...
    fog fog October 2011 Brand new software
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... . The code that actually draws sprites can be viewed in this ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]directory[/URL ... functions for different types of sprites (masked, or, xor, left border, right ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Milk, No SugarA few people were asking about this vertical shooter at Replay, and I'm not sure if TMR found time to load up the WIP demo over the course of the wee…

    ... 90?. I have 10 enemy sprites all with 4 frames of ... starfield - is masked. The main background tiles are masked, as are the sprites.
    jonathan jonathan November 2011 Brand new software
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the ... have occurred. This allows sprites to become background elements ... Sprites can be drawn using a selection of provided routines (masked ... accounting overhead associated with sprites so that although the ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... , there are games that have masked and overlaid layers of parallax ... lend more colours to moving sprites.

    In short, if ...
    joefish joefish January 2012 Games
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