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Search Again :: Adv Search 1000 results in 0.007s
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  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... .
    Eight sprites of that size, [I]and masked[/I], is really ...
    Sokurah Sokurah February 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... now 146 tiles, all the sprites are gone, and much of ... you are going for the masked sprite type of routine (in ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ... MSX's one-bit hardware sprites, but that doesn't mean ... ]

    The enemy sprites are masked, only the main character isn ...
    Metalbrain Metalbrain May 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.

    sprites (the graphics occupy 2x2 ... backgrounds are faster than sprites but also subtract from ... />
    Requirements for moving sprites behind background elements or needs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... determine whether things can be masked or not.[/QUOTE]
    ... backgrounds are faster than sprites but also subtract from ... ;625774]Requirements for moving sprites behind background elements or ... the only important "moving sprites behind background" situation.
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... easy. As for the sprites, there are two possibilities ... aren't too much sprites (or at least, ... screen > paint upper sprites > paint lower part ... paint lower sprites. The sprites need to be masked, but you ... fps, and handle the sprites directly in the buffer. ...
    Metalbrain Metalbrain May 2012 Development
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... different techniques of drawing sprites - ORed, XORed, masked. It's quite possible ...
    Ralf Ralf September 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... animated tiles.
    Different to sprites if you make the assumption ... that sprites change position and tiles don ... as always, a lot of sprites and tiles being displayed could ... /> I suppose tiles could be masked in this version of AGD ...
    jonathan jonathan February 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    [QUOTE=BiNMaN;690732]AGD sprites aren't masked and I don't think ...
    Sadako Sadako March 2013 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... have to deal with software sprites so it isn't necessary ... 48 columns with two partially masked by the borders (or horizontal ...
    TMR TMR July 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... first question first, a history lesson. AA has written a couple ... you know everything about drawing sprites on screen. That alone obviously ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... as a character, including sprites which are treated as ... functions used by the sprites [URL="http://z88dk.cvs ... z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... sprites are the most difficult, SP1_DRAW_MASK2 is for a masked sprite ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... i!=10; i++) { // move all sprites

    se = & ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... />
    // Create Ten Masked Software-Rotated Sprites

    for (i ... i!=10; i++) { // move all sprites

    se = & ...
    slenkar slenkar November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... =Timmy;739123]Looks nice. 13 sprites is certainly not bad. Well ... my own simple xor, not masked sprite routine and I only ... Halloween from radastan and the sprites are extracted from mojon twins ...
    antoniovillena antoniovillena December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... />
    Then instead of drawing sprites, there is a function in ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... did think about using larger sprites - but maybe draw them one ... />
    The pixels are not masked, but the attributes are, to ... ;745614]Then instead of drawing sprites, there is a function in ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... even provided a very fast, masked sprite library, with a tiled ... input (joystick) to the output (sprites and tiles). It can still ...
    Timmy Timmy January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... (just) draw 8 16x16 sprites during the top border. Horizontally ... copied, the attributes are masked with an extra byte to ... .

    The Willy-sprites are slightly deformed one pixel ... vertically instantaneously. Although the sprites must be erased and re ...
    joefish joefish March 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... check pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... pixel perfect collision with masked, background storing sprites.[/QUOTE]

    In ...
    catmeows catmeows November 2014 Development
  • Bruce Lee 2It could be great a game based on Brunera's Bruce Lee 2 [url]http://m.youtube.com/watch?v=usWRlozOfM4[/url] with new graphics resembling the Spectrum…

    ... .

    I masked one of the sprites from above and modified ...
    dmsmith dmsmith December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... sized tiles, with fixed size sprites and you had to work ... , where bigger sprites and scenery might have better masked how little on ...
    AndyC AndyC December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... -shifted (and small) sprites. Notice how the sprites go behind the scenery ... /> Steel Eagle draws the sprites on top and masked, but most of ... around a limited number of sprites, something like Zynaps is probably ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... a scrolling-based game with sprites at 50fps.

    sprites drawn as well, and ... them masked.

    But then how many sprites define ... than two or three sprites on screen at the ... to the number of sprites that can be displayed ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the way sprites in Bubble Bobble aren't really masked, they're ... and reduces the possibility of sprites merging together into a big ... blob and the design of sprites means it's not really ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... after all) - the tiny sprites compared to those in both ... so far. Arcade-perfect large sprites as featured on the Speccy ... They did actually use software sprites for the heli's horizontal ... not though, considering all those sprites are masked.

    Just ...
    XTM of TMG XTM of TMG January 2015 Games
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