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  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... decimal digits, c=0
    xor a
    rrd ; a,(hl ... ),a ; (hl) = BCD(7654)
    xor a ; bcd rotate left is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... , c = $0f nibble mask
    xor a
    rrd ; a,(hl ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • So who plays PS2, Xbox & GameCube games?I'm still into gaming in a big way, how about you guys?

    ... , but using a monochrome simon masked against a coloured background is ...
    Sadako Sadako December 2003 Games
  • Best games you've never heard ofSorry if this has been done before. I've read some threads about the best games for the Spectrum, i think on the whole we all know about JSW, Elite, …

    ... )
    HEXAGONIA (Atomix sequel)
    XOR (logical)
    F.I.R ...
    Fikee Fikee January 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... instructions and logical AND/OR/XOR with other graphic images but ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Emulators
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... DE,(VAR FOR BEGINSCREEN)
    XOR A
    SBC HL,DE ...
    Dr BEEP Dr BEEP February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... LD A,N
    AF XOR A
    C30000 JP NN ...
    Dr BEEP Dr BEEP February 2004 Development
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... present
    bit 2 parity XOR/ADD
    12+2N 3 ...
    Mikie Mikie February 2004 MIA/STP/SDP
  • some new games ?is anybody working on a game for speccy?

    I think as long as the sprites are masked with an outline around them (which they will be) than they should look pretty good against the backgrounds. Of course they will take on the colour of the background.
    Swainy Swainy February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... like "sprite chars should be masked in this position", "this is ...
    TrueVideo TrueVideo March 2004 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... 69888 tstates) are disabled (or 'masked') by the DI instruction. The ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... 69888 tstates) are disabled (or 'masked') by the DI instruction. The ...
    monty.mole monty.mole March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    .org 30000

    xor a
    ld (ay_inc),a ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . I've tried with XOR = 1 and XOR = 0, and with AND ...
    na_th_an na_th_an April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... trails. I've tried XOR=1 and XOR=0. Can you suggest ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... three options. Normally A xor B xor B must be = A ... updates picture on screen using XOR, first time to erase it ... This includes internally leveled OR, XOR, AND, but provides correct restoration ... original picture when XOR with the same value ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... /> jr z, done

    xor a
    call volume ; implement ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... =1. Seems this game uses XOR to update charcters on screen ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... total output to zero
    xor a
    ex af,af ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... /> ld a,l
    xor d
    xor e
    srl a ...
    Woody Woody May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... /> ld a,l
    xor d
    xor e
    srl a ...
    robpearmain robpearmain May 2004 Development
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... /> ld a,l
    xor d
    xor e
    srl a ...
    dalmudlee dalmudlee July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... as it cannot be disabled ('masked') by the DI instruction, and ...
    Fraser Fraser July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... and check again

    XOR A ;No collision at all ...
    dmsmith dmsmith August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... pixels scrolling and some nice masked sprites it could be possible ...
    Anestis Anestis August 2004 Games
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... DE,HL ; get address
    XOR (HL) ; reset pixel
    LD ...
    Dr BEEP Dr BEEP August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...
    LD A,(DE)
    XOR (HL)
    LD (HL),A ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprites. For a small (16x16) masked sprite, it would take 768 ...
    dmsmith dmsmith August 2004 Development
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