World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…25262728293031…34>
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... 's not that suited to masked sprites. You can mirror the ...
    Turkwel Turkwel June 2010 Development
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... copy
    ldir
    ;
    xor a ; set screen, ink and ...
    jp jp June 2010 Development
  • unusable KEMPSTON JOYSTICK in gamesSome ZX games use bad routine for read kempston joystick port. For example game BLOOD VALLEY read kempston joy from port #DF ( BIN 11011111 ). This s…

    ... new code IN A,(#1F) + XOR #1F
    It's all ...
    velesoft velesoft July 2010 Games
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... support binary AND, OR and XOR (Boriel promised). The latest development ... build supports logical XOR. There is no other compiler ...
    LCD LCD July 2010 Sinclair Basic
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... had about a lot more XOR-blitted preshifted sprites, but I ...
    Timmy Timmy July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... sprite routines. A pre-shifted XOR routine is probably your best ...
    jonathan jonathan July 2010 Development
  • Assembler Shortcuts Reference?Can someone please refer me to a page of assembler shortcuts; ie. concise ways of doing things in a few bytes which might not be immediately obvious?…

    ... , saying "[B]Never [/B]use: xor A : ld BC,$0000, Use ... : xor A : ld B,A : ld ...
    ccowley ccowley July 2010 Development
  • Knight Lore on c64.. after 25 years..It seems that Knight Lore coming on commode a quarter century after speccy version. ;) Well, better late than never.. The game is still in developmen…

    ... screen ram (which can be masked off on other machines to ...
    PeteD PeteD July 2010 Chit chat
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... /> ld h, a ; 4ts
    xor a ; 4ts
    srl h ... your previous example, so that XOR can be used to clear ...
    Marko Marko August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ], [B]OR A[/B], [B]XOR A[/B], [B]SUB A ...
    ajmoss ajmoss August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]
    ; HL=(val)*192
    xor a ;4
    ld l ...
    Metalbrain Metalbrain August 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... allow the sprites to be XOR'd on and off the ...
    AndyC AndyC August 2010 Games
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]
    ; HL=(val)*192
    ;xor a ;0
    ;ld l ... even better, because without the XOR A, I have the option ...
    Gedlion Gedlion August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]

    Exactly, I used XOR (losing a t-state) to ...
    Metalbrain Metalbrain August 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... weren't visible would be masked completely. It worked very well ...
    jonathan jonathan August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... backdrop and floor aren't masked, so you'll see the ...
    joefish joefish August 2010 Games
  • TZX block ID questionHi, I'm trying to develop a program in c to make custom tzx files. Right now I'm stuck with the following block ID, it's number 19 (Generalized Data …

    ... "The checksum is the bitwise XOR of all bytes including the ...
    mheide mheide August 2010 Development
  • TZX block ID questionHi, I'm trying to develop a program in c to make custom tzx files. Right now I'm stuck with the following block ID, it's number 19 (Generalized Data …

    ... "The checksum is the bitwise XOR of all bytes including the ...
    Philip Kendall Philip Kendall August 2010 Development
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    You might be able to implement XOR by writing UDGs using OVER 1, and then PEEKing the screen buffer.
    ajmoss ajmoss August 2010 Sinclair Basic
  • Using Interface II joystick in kempston-only gamesHi everyone! It's me again, bothering you with new crazy ideas :) I have recently acquired an Amstrad +2A Speccy with a joystick and built-in Interf…

    ... code for read joystick port - XOR A,IN A,(1F)
    velesoft velesoft August 2010 Hardware
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... />
    Bitwise operators - BAND, BOR, XOR. Unless anyone can suggest a ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... are handled by BAND/BOR/XOR. Sound effects will be either ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    ... for nr of bits
    XOR A ;clear A and C ...
    roko roko August 2010 Sinclair Basic
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... .

    New is MERGE, XOR, INC, DEC and bitwise AND ... /OR (using "&", "|"). XOR is bitwise. INC and DEC ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Derren Brown fiascoPlease, please, please, don`t anyone believe that this show was for real, I have been a Magician for 40 years or so and I really take offence at this…

    Are you the masked magician?
    Hairy Hairy September 2010 Chit chat
  • Derren Brown fiascoPlease, please, please, don`t anyone believe that this show was for real, I have been a Magician for 40 years or so and I really take offence at this…

    [QUOTE=Hairy;474821]Are you the masked magician?[/QUOTE]

    I thought he was Val Valentino, aka Leonard Montano, who used to play Vegas then moved to Brazil amongst other places.
    MrCheese MrCheese September 2010 Chit chat
  • Derren Brown fiascoPlease, please, please, don`t anyone believe that this show was for real, I have been a Magician for 40 years or so and I really take offence at this…

    ... Valentino was not the original Masked Magician. The Fox Network came ...
    grey key grey key September 2010 Chit chat
  • Developing ZX Spectrum using 8 chipsHello. Sorry, my english is not perfect. I am developing new realising of ZX Spectrum. There are 8 chips in my sch. Central processor and video proce…

    ... correct time (accept DAA and XOR). I am ready to show ...
    Vasil Vasil September 2010 Hardware
  • [SpecOS] Question about OVEROk folks, this one has me (and a few friends) stumped. How would you implement OVER in SpecOS? Bear in mind that I'm after an algorithm which I appl…

    The main reason to use OVER was to provide XOR-like drawing effects, so that you could DRAW a pattern and then DRAW it again to remove it seemlessly. Given that, XORing the two INKs would seem the obvious way to go.
    AndyC AndyC September 2010 Sinclair Miscellaneous
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
masked 475 583
xor 1.9K 4.8K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • A logic game "XOR"I am a student from Sebastopol (Ukraine), - that's why sometimes my posts may sound funny or or something like that...<br /> 8 years ago (whan I was …
  • XOR - dodgy magazine referenceThe magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine arti…
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…
  • Vertical XOR filler.. anyone?Hi,<br /> <br /> I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

Related Searches

  • xor sprite
  • xor erase
  • xor and or
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • tommygun masked sprites
  • erase masked sprite
  • sprite xor and
  • masked xor
  • xor sprite mask
  • masked animated sprites
  • masked
  • masked sprite animation
  • xor c
  • xor c loop
  • ld a b xor c loop
  • masked animation
  • nirvana xor

Copyright © 2024 World of Spectrum