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Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... /> ld sp,068FEh

    xor a
    out (0FEh),a ...
    John Elliott John Elliott January 2011 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... nc, 0
    di
    xor a
    out (254), a ...
    Joe the Iceman Joe the Iceman January 2011 Games
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... . (The first game technically used masked sprites, but I never actually ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • TAP format specificationHi Martijn, would you please place into documentation the TAP format specification? I am looking it up on the Internet and cannot find it. And as th…

    ... checksum is not a plain XOR, but done in some other ...
    Hood Hood January 2011 Sinclair Miscellaneous
  • TAP format specificationHi Martijn, would you please place into documentation the TAP format specification? I am looking it up on the Internet and cannot find it. And as th…

    ... checksum is not a plain XOR, but done in some other ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Just wondering (Data compressors back in the 80s)While utilizing some sort of data compression is admittedly the norm for Speccy productions nowadays, it doesn't seem to have been the case back in t…

    ... is by computing a 8bit XOR value across all bytes comprising ...
    Hikaru Hikaru January 2011 Sinclair Miscellaneous
  • TAP format specificationHi Martijn, would you please place into documentation the TAP format specification? I am looking it up on the Internet and cannot find it. And as th…

    ... . Luckily, all emulators seemingly use XOR as checksum, which is the ...
    Hood Hood January 2011 Sinclair Miscellaneous
  • TAP format specificationHi Martijn, would you please place into documentation the TAP format specification? I am looking it up on the Internet and cannot find it. And as th…

    ... . Luckily, all emulators seemingly use XOR as checksum, which is the ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... /> end: ret

    cls: xor a ; a = 0
    out ...
    tstih tstih January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... you have multiple map-based masked layers both behind and in ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... you have multiple map-based masked layers both behind and in ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... sophisticated method is to use XOR to draw the sprite, then ... another XOR to erase the sprite.
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 'modern day' sprite is normally MASKED, this means that there is ...
    Stefan Drissen Stefan Drissen February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... />
    [CODE]org 33000
    xor a
    call 8859
    ld a,(hl)
    xor c
    ld (hl),c ... br /> ld a,(hl)
    xor c
    ld (hl),c ... /> ld ix,bits
    loop3 xor a
    ld a,(ix ... ,column
    inc (hl)
    xor a
    ld (count),a ...
    R-Tape R-Tape February 2011 Development
  • ANN: Spectaculator 7.5Spectaculator 7.5 is now available from [URL="http://www.spectaculator.com/"]http://www.spectaculator.com/[/URL] - Spectrum +3 disk images in IPF fo…

    ... graphics as it smoothed and masked the blockiness - something that can ...
    Refrenz Refrenz February 2011 Emulators
  • Zombie Zombie Loading SchemeA quick check of the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005866"]Zombie Zombie[/URL] loader identifies it's the RAPID LOADING SYS…

    ... 15 5d $0dts
    l_5d15: xor (hl) ; 5d15 ae $07ts
    xor (hl) ; 5e0a ae $07ts
    jp jp February 2011 Infoseek database
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... " rather than "cp 0" and "xor a" rather than "ld a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2011 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... . Even using unmasked sprites (with XOR), I'm guessing the sequel ...
    Einar Saukas Einar Saukas March 2011 New game ideas
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    "Sprite High, no limit" from "Your Spectrum" can handle extremly big masked sprites (31x24 Characters=248x192 Pixels), but still only character movement boundary and screen sized buffer.
    LCD LCD March 2011 Development
  • New thing for Spectrum 48 with AYHi. There is a new prog for ZX48+AY: [url]http://pouet.net/prod.php?which=56765[/url] (including Wolfensietin 3D engine). [img]http://pouet.net/sc…

    ... main ideas behind it are XOR-fill (common technique on C64 ...
    Shiru Shiru March 2011 Sinclair Miscellaneous
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; store it in col
    xor a ; set a to zero ... /> ret

    err_b:
    xor a ; set a to zero ... not

    do_cr:
    xor a ; set A to zero ... ?
    jr nz, zend ;
    xor a ; reset if so
    chev chev March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... code, very big 6-7 masked sprites, parallax scrolling, a nice ...
    joefish joefish March 2011 Development
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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