World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... on old text. Propsys uses XOR to print text, means it ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... on old text. Propsys uses XOR to print text, means it ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... )
    LD A,(DE)
    XOR L
    LD (DE),A ... ]
    LD A,(DE)
    XOR H
    LD (DE),A ...
    Timmy Timmy May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... )
    LD A,(DE)
    XOR L
    LD (DE),A ... />
    LD A,(DE)
    XOR H
    LD (DE),A ...
    Timmy Timmy May 2011 Sinclair Basic
  • RAND USR that doesn't work in emulators and clonesEons ago, I "discovered" a strange RANDOMIZE USR. This is it: [b]RANDOMIZE USR 46578[/b] Using it on a genuine ZX Spectrum rubber key or Plus model,…

    ... (hl),0
    ldir
    xor a
    ld b,16 ... value in B (after the XOR A instruction), the greater the ...
    mcleod_ideafix mcleod_ideafix May 2011 Emulators
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... )
    LD A,(DE)
    XOR L
    LD (DE),A ... />
    LD A,(DE)
    XOR H
    LD (DE),A ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... before (and thus should be masked out).

    The problem ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... before (and thus should be masked out).

    The problem ...
    Timmy Timmy May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... and so doesn't get masked out - but that is admittedly ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> ld (coords_y), a ;
    xor a ;
    ld (atflg), a ... /> ld a, 0xff ;
    xor l ;
    ld l, a ... and c ; mask off
    xor l ;
    ld (de), ... and b ; mask off
    xor h ;
    ld (de), ... br />
    dwncr:
    xor a ; If it doesn't ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ...
    ld (coords_y), a
    xor a
    ld (atflag), a ... )
    ld a, (de)
    xor l
    ld (de), a ...
    ld a, (de)
    xor h
    ld (de), a ... nc

    dwncr:
    xor a
    ld (coords_x), a ...
    chev chev May 2011 Sinclair Basic
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... /> rl c
    rla
    xor (hl)
    ld (hl),a ...
    ld a,c
    xor (hl)
    ld (hl),a ...
    Ketmar Ketmar May 2011 Development
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... significant issues with detecting partially-masked sprites (e.g. only half ...
    j00ce j00ce May 2011 Emulators
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... ; store it in col
    xor a ; set a to zero ... /> ret

    err_b:
    xor a ; set a to zero ... not

    do_cr:
    xor a ; set A to zero ... ?
    jr nz, zend ;
    xor a ; reset if so
    chev chev June 2011 Development
  • Development choices, help!As a small part-time project I would like to convert my daily programming work (a workflow/bpel engine) to the Spectrum, purely for fun. I would like…

    ... that the routine is in XOR mode
    xpos = x; printprop ...
    Timmy Timmy June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ...
    jr decode_number3
    decode_number1 xor a
    dec a
    Turkwel Turkwel June 2011 Development
  • Last Sunset for LatticaHere's a [b]rough first draft[/b] of the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/lattica.gif]Lattica map[/url], just to demonstrate th…

    ... ; F84B 22 83 F8
    XOR A ; F84E AF
    LD ...
    Battle Bunny Battle Bunny June 2011 Support files
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... can change cp 0 to xor a if you want.
    Turkwel Turkwel June 2011 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... /> jr next

    wait4key xor a
    ld hl,23560 ...
    Dr BEEP Dr BEEP June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... can change cp 0 to xor a if you want.[/QUOTE ... " or "AND A" over "XOR A", as XOR can change A and ... />
    oh, and of course, XOR A is not the same ... as CP 0.. XOR A will set zero flag ...
    ub880d ub880d June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    Doh! Of course it should be AND A not XOR A, no idea why I typed that in especially as it will zero the value for the next CP whatever the value!
    Thanks for spotting and correcting that.
    Turkwel Turkwel June 2011 Development
  • Help Wanted: Playtest BUGFIXED games!There's an ongoing effort at WoS to fix classic Spectrum games with serious bugs that make them impossible to complete, crash frequently, etc. More d…

    ... : ld b, $09 ;
    c199: xor a ;
    c19a: inc hl ... : ld b, $09
    a957: xor a
    a958: inc hl ...
    Bandit Bandit June 2011 Games
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... required option.
    [code]
    XOR A ;A = $00 for a ...
    Battle Bunny Battle Bunny July 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... four frames of a 24x32 masked sprite in zig-zag format ...
    kphair kphair July 2011 Emulators
  • IN command and keyboard scanning - Is this a bug in BASin?Hi Folks, Still reading Dilwyn Jones book on the Spectrum and I have got to the section on IN and keyboard scanning. I wrote the following wee prog…

    ... top 3 bits should be masked off ( AND 00011111b ) and they ...
    BloodBaz BloodBaz July 2011 Sinclair Basic
  • A standard emulator "hardware" for console outputAlmost every day, I want to copy text from zx spectrum format, yet, without peeking in the memory spending a lot of time, or typing it by hand, it is…

    ... this:

    [CODE]
    XOR A
    LD BC, 0FF7Fh ...
    John Elliott John Elliott July 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the code accordingly

    xor e ; compare BIT 0 from ... from font data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the code accordingly

    xor c ; compare BIT 0 from ... from font data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas July 2011 Development
  • Thinking in Assembly (first efforts)The following is one small routine to educate myself on a few concepts (jumps, flow control, routines, CPI): [code]searchmem xor a …

    ... />
    [code]
    searchmem
    xor a
    ld h,a ... />
    [code]
    searchmem
    xor a
    ld h,a ...
    Einar Saukas Einar Saukas July 2011 Development
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
masked 475 583
xor 1.9K 4.8K

Related Threads

  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok,<br /> <br /> After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following:<br /> <br /> I have 2 x 6k Offsc…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial:<br /> <br /> [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.c…
  • A logic game "XOR"I am a student from Sebastopol (Ukraine), - that's why sometimes my posts may sound funny or or something like that...<br /> 8 years ago (whan I was …
  • XOR - dodgy magazine referenceThe magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine arti…
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…
  • Vertical XOR filler.. anyone?Hi,<br /> <br /> I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time…
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

Related Searches

  • xor sprite
  • xor erase
  • xor and or
  • xor sprites
  • masked font
  • masked text
  • masked attribute colours
  • tommygun masked sprites
  • erase masked sprite
  • sprite xor and
  • masked xor
  • xor sprite mask
  • masked animated sprites
  • masked
  • masked sprite animation
  • xor c
  • xor c loop
  • ld a b xor c loop
  • masked animation
  • nirvana xor

Copyright © 2024 World of Spectrum