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  • ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…

    ... bitwise operators AND (&), OR (|), XOR (^) when using registers/variables breakpoints ...
    chernandezba chernandezba September 2018 Emulators
  • Setting breakpoints in source code to make debugging easierAfter two years I've resumed my Speccy coding project. I'm porting a yet "unported" game from C64/Atari to 48k Spectrum using Z80 assembler. At the m…

    ... 's debugger. Something like:
    xor a
    ld b, e ...
    arttu arttu August 2019 Development
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... =ink_pattern or paper_pattern // and all masked.[/code]This enables me to ...
    tstih tstih November 2019 Development
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... ; set our screen colours.
    xor a ; quick way to load ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... ; set our screen colours.
    xor a ; quick way to load ...
    digital digital July 2020 Assembler
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... for tiles (the asm files, masked or not and the variable ...
    amateus amateus January 2021 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Best Type-In GamesWhat type in programs did you think the end result was worth the effort of typing them in? Even though most of them were not of the quality of com…

    ... with 10 screens and had masked sprites, but it was pretty ...
    dmsmith dmsmith July 2022 Games
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... the retro "erase sprites using XOR and then paint them with ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> jr .shiftand1otherlinepressed
    .toomanylines
    xor a
    inc a
    ret
    .only1halflinepressed
    xor a ; zero A
    .shiftand1otherlinepressed ... .onlysymshiftpressed
    inc c
    xor a
    ret

    Paradigm Shifter Paradigm Shifter August 2022 Development
  • games that only you seemed to playi was....and still am , a big fan of the automata games...groucho, pimania , new wheels john etc. also the game called 'the biz' i remember playing …

    ... addy, and I see the masked address listed here is a ...
    Derek Glen Derek Glen September 2001 Games
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... AF
    ........INC E
    ........XOR A
    ........SCF
    bit ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ; now 1 to 8
    ........XOR A
    ........SCF ; for bit ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... A,L ; old x
    XOR C ; new x
    AND ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ;
    PUSH DE ;

    XOR A ;
    LD E,A ... ,C
    AND %00000111
    XOR %00000111

    RET
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... /> ..........LD A,B
    ..........XOR D
    ..........XOR 15
    ..........JR Z ...
    ..........LD A,C
    ..........XOR E
    ..........AND 8
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... /> ..........LD A,B
    ..........XOR D
    ..........XOR 15
    ..........JR Z ...
    ..........LD A,C
    ..........XOR E
    ..........AND 8
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ,l
    and 240
    xor 240
    inc l
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ...
    PUSH DE

    XOR A
    LD E,A ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    So I see You have implemented the lookup tables as I suggested, and I think there isn't much better PLOT routine.
    But remember: we would like to have good LINE routine, not only PLOT.
    What can be improved?
    There is still an overhead for ...
    Mikie Mikie November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... of bit (0-7)
    XOR %00000111
    jr z,part_meio ... can print bytes

    xor a
    ld b,c ... />
    ld b,e
    xor a
    bit3: scf
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ; now 1 to 8
    XOR A
    SCF ; for bit ...
    rtunes rtunes November 2001 Sinclair Miscellaneous
<1…567891011…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

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