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Search Again :: Adv Search 361 results in 0.001s
<1234567…13>
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    I understand masking

    i.e.

    ld a,(de) ; Get Mask
    and (hl)
    inc de
    ld a,(de) ; Get graphic
    or (hl)

    But how on Jack the nipper did they get the main character to go Behind the scenery?
    robpearmain robpearmain October 2004 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... about interrupts, ZX Specy addresses, masking, and other stuff. Where can ...
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric ...
    ekoman ekoman August 2004 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... better to make do without masking to free up more memory ...
    jonathan jonathan December 2005 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... set up for sprites. No masking yet - anyone come up with ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... set up for sprites. No masking yet - anyone come up with ...
    Dunny Dunny April 2006 Sinclair Basic
  • MP3 loading testsIn a previous thread, Spector says: "The loss of an mp3 file is nothing compared to the loss from an old audio cassette tape. " Dunny says: "Which i…

    ... cause inaccuracies in mp3 - masking and quantisation. Masking is when sounds that ...
    Spector Spector September 2006 Emulators
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... by ways of shifting and masking the X & Y co ...
    Arjun Arjun July 2007 Development
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... numbers from the ROM and masking bits to restrict it to ...
    polomint polomint March 2009 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    I was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleaved).

    Tommygun seems to make masked sprites the same way!

    I'm trying to work out ...
    Gedlion Gedlion June 2010 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... add animation, rotation, scaling and masking. Some sort of ON SPRITE ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Something you seen the spectrum do that impressed you?It can be coding related, graphics etc.... From me... Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedloc…

    It can be coding related, graphics etc....

    From me...
    Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedlock.
    MuZiKiLL MuZiKiLL December 2013 Games
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... taking the vertical coordinate and masking away the six least significant ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... numbers generated always ended up masking the failure in bit 4 ...
    balford balford September 2014 Hardware
  • Is Blur (DoNotTrackMe) Overkill when using Adblock Plus + NoScriptIve used ABP and NoScript in Firefox ever since those annoying Crazyfrog ads where they played loud motorbike fart noises when you accidentally mouse…

    ... features like Auto-Fill, email masking etc which i turned off ...
    festershinetop festershinetop October 2015 Chit chat
  • Repainting stripe on rubber-keyed faceplate?Is it possible to repaint the stripe on an original 16K/48K rubber-keyed Speccy? My one currently looks like this: [img]https://i223.photobucket.com…

    ... , if it was doable. Obviously masking tape either side, but what ...
    pelago pelago June 2017 Hardware
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    lets say you have a sprite which is
    00111100 so thats the equivalent of 1+2+64+128

    the mask would be the opposite?
    11000011

    so on screen is:
    00000001 which is the background that we want preserved,
    ...
    slenkar slenkar October 2017 Development
  • Isometric enginesWhilst taking a breather from Chess development I've been playing around with a little isometric 'room' building idea. Just wondering what sort of…

    ... can save in areas where masking isn't needed. Quite a ...
    Arkannoyed Arkannoyed November 2017 Development
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... don't care what the masking bit at the position of ... /> buildmask: rr c ;put the masking bit (0) to c
    ......rlca ;get the next masking bit
    ......jp nc,buildmask ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... don't care what the masking bit at the position of ... /> buildmask: rr c ;put the masking bit (0) to c
    .....rlca ;get the next masking bit
    .....jr nc,buildmask ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • which is the best pc remake of a spectrum game?which is the best remake of a spectrum game for the pc?

    ... nonsense. ;) "Faces washed" could mean masking...

    [quote]
    It ...
    Anonymous Anonymous December 2002 Games
  • New Spectrum Game Released - Egghead 3Just to announce that I have finally completed the third outing for the little fellow, Egghead In Space. Anyone wishing to download a 48k version of…

    ... will allow to nearly-automaticaly masking sprites with 1 pix border ...
    LCD LCD January 2003 Games
  • Monochrome Speccy gamesOkay, we all know the Speccy was (allegedly) crap at colour and lots of games just had to be in monochrome (honest). But lots of programmers just us…

    ... use of colour and sprite masking! A real masterpiece. How can ...
    Alessandro Grussu Alessandro Grussu October 2003 Games
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... = 3 decimal digits, c=$0f masking lower nibble
    xor a ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... . Most games also use complex masking in addition so you WOULD ...
    Tom-Cat Tom-Cat January 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... be some problem with the masking of other characters. It doesn ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... be some problem with the masking of other characters. It doesn ... AND operation too. May be masking gives such effect. May be ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... AND operation too. May be masking gives such effect.
    [/quote ...
    Arjun Arjun April 2004 Emulators
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... it up is to stop masking interior bytes within the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
<1234567…13>

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Related Threads

  • Jack The Nipper 2 Masking ... HowI understand masking<br /> <br /> i.e.<br /> <br /> ld a,(de) ; Get Mask<br /> and (hl)<br /> inc de<br /> ld a,(de) ; Get graphic<br /> or (hl)<br /…
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?<br /> <br /> I come from a SevenUp u…
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…
  • How does masking work?lets say you have a sprite which is <br /> 00111100 so thats the equivalent of 1+2+64+128<br /> <br /> the mask would be the opposite?<br /> 1100…

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