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Search Again :: Adv Search 361 results in 0.000s
<1234567…13>
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    Cyborg, while you are at it, could you also specifically point out tricks/routines/tips that will come handy in writing games?
    Like sprite masking, fast scrolling, sound, keyboard interrupts, etc.
    Arjun Arjun September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... writing games?
    Like sprite masking, fast scrolling, sound, keyboard interrupts ...
    cyborg cyborg September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... both directions and also for masking off the edge of the ...
    AndyC AndyC September 2004 Games
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... lot quicker than doing proper masking.
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... for the main player using masking and background restoration.

    robpearmain robpearmain October 2004 Development
  • The Spectrum is a Piece of ShitHow can you all stand there and defend a computer that was ABSOLUTELY RUBBISH even back in 1982, compared to classics like the Atari 8-Bit, Commodore…

    ... flipping ?
    how about shed masking ?
    and how do I ...
    Saboteur Saboteur October 2004 Sinclair Miscellaneous
  • The Spectrum is a Piece of ShitHow can you all stand there and defend a computer that was ABSOLUTELY RUBBISH even back in 1982, compared to classics like the Atari 8-Bit, Commodore…

    ... flipping ?
    how about shed masking ?
    and how do I ...
    rich_chandler rich_chandler October 2004 Sinclair Miscellaneous
  • The Spectrum is a Piece of ShitHow can you all stand there and defend a computer that was ABSOLUTELY RUBBISH even back in 1982, compared to classics like the Atari 8-Bit, Commodore…

    ... /> [quote]
    how about shed masking ?
    [/quote]

    Load ...
    jonathan jonathan October 2004 Sinclair Miscellaneous
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... function didn't have a masking utility (or did it can ... .

    It's the masking where the real problem lies ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... function didn't have a masking utility (or did it can ... not quite as pretty as masking but it'd do.
    AndyC AndyC October 2004 Games
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... the background again, and 3) masking the sprite offscreen and 4 ...
    ekoman ekoman December 2004 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    Well done Derek, the game is looking great.
    The sprite masking and movement is very smooth.

    Can I ask what tools you use?
    eg. the assembler, the graphics package and what you use to convert the graphics into code?
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... of both combined, ie. sprite masking and ASM code creation on ...
    dmsmith dmsmith September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... of both combined, ie. sprite masking and ASM code creation on ...
    Kiwi Kiwi September 2005 Development
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... 8 pixels won't need masking so they can just be ...
    TMR TMR October 2005 Development
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... things it will introduce attribute masking for sprites (so that sprites ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Games
  • Phantomas Infinity ReleasedAt last, we're proud to present Phantomas Saga: Infinity. You can download them free from CEZ Games Studio page. We hope you'll enjoy so much as we…

    ... things it will introduce attribute masking for sprites (so that sprites ...
    na_th_an na_th_an March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... careful colour selection and attribute masking. This is also something esoteric ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... 'm thinking it may need masking functions too - how would I ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... 'm thinking it may need masking functions too - how would I ... of the OVER command.
    Masking is difficult without an AND ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , UDGs don't need masking - but seeing as masking is so useful ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , UDGs don't need masking - but seeing as masking is so useful ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... ease.

    So for masking, how should the mask be ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    [QUOTE=Dunny]So for masking, how should the mask be ...
    Kiwi Kiwi April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... the sprite editor to do masking of characters. Its just that ... - but doable, and you get masking.
    Then just export the ...
    Kiwi Kiwi April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... the sprite editor to do masking of characters. Its just that ...
    icabod icabod April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... the new zelda graphics (ie. masking, and not requiring a black ...
    Kiwi Kiwi May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... it can sometimes, even with masking, become difficult to tell the ...
    bobs bobs May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... AND statement that does the masking.

    Although, personally I ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... into a new sprite with masking turned on.
    Sorry, I ...
    Kiwi Kiwi May 2006 Development
<1234567…13>

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Related Threads

  • Jack The Nipper 2 Masking ... HowI understand masking<br /> <br /> i.e.<br /> <br /> ld a,(de) ; Get Mask<br /> and (hl)<br /> inc de<br /> ld a,(de) ; Get graphic<br /> or (hl)<br /…
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?<br /> <br /> I come from a SevenUp u…
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…
  • How does masking work?lets say you have a sprite which is <br /> 00111100 so thats the equivalent of 1+2+64+128<br /> <br /> the mask would be the opposite?<br /> 1100…

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