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Search Again :: Adv Search 361 results in 0.000s
<1234567…13>
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... have much idea on sprite masking and so was puzzled by ...
    Arjun Arjun January 2009 Development
  • turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…

    ... block rather than any actual masking (the flowers give it away ... buffered and you're actually masking and mixing it? Or have ...
    joefish joefish March 2009 Games
  • turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…

    ... block rather than any actual masking (the flowers give it away ...
    BiNMaN BiNMaN March 2009 Games
  • post your preferred 'up-down-left-right-fire' keys redefinefor me, and for some reason it was Emlyn hughes back in the day that got me attatched to this, from then on and to this day I will always redefine my…

    ... game routines (colour scrolling, sprite masking etc), or write a book ...
    BiNMaN BiNMaN April 2009 Games
  • post your preferred 'up-down-left-right-fire' keys redefinefor me, and for some reason it was Emlyn hughes back in the day that got me attatched to this, from then on and to this day I will always redefine my…

    ... game routines (colour scrolling, sprite masking etc), or write a book ...
    frobush frobush April 2009 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... any plans to impliment sprite masking and say limit the number ...
    BiNMaN BiNMaN April 2009 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... any plans to impliment sprite masking and say limit the number ...
    jonathan jonathan April 2009 Development
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... processing power on the screen masking. Silly. Get rid. Make it ...
    frobush frobush May 2009 Games
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... development on that game with masking and all sorts, based on ...
    robpearmain robpearmain May 2009 New game ideas
  • Microsphere's best game?Given how fantastic Microsphere's games were, we don't give them (the company) nearly as much attention as we should. They wrote some fantastic games…

    ... at the same time (the masking, and I can't remember ...
    ewgf ewgf June 2009 Games
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... add on for hardware sprites, masking and colour scrolling? hehe :razz ...
    BiNMaN BiNMaN August 2009 Development
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... all the operations (scrolling, sprite masking) for the main play area ...
    XTM of TMG XTM of TMG November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... extended colour palletes. Hardware sprites/masking and scrolling would be nice ...
    BiNMaN BiNMaN November 2009 Emulators
  • Hello from a new forum user!Hi folks. This is just a post of introduction -- to say a little about me and my interest in the (World of) Spectrum. I've recently acknowledged to…

    ... just got Knight-Lore-esque masking working[1], so I may ... /> [1] Actually, Knight-Lore-esque masking was working before this evening ...
    RoseCotton RoseCotton November 2009 Chit chat
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    Nice one mate. You got masking in there too.
    My sprite routines are generally all pre-shifted to save all those RR calls etc. If you are not drawing a lot of sprites at the same time however then a pixel perfect sprite routine is great.
    BloodBaz BloodBaz December 2009 Development
  • King's ValleyBloody hell, [URL="http://www.worldofspectrum.org/whatsnew.html"]this[/URL] is good. Really slick, professional and impressive - well done RetroWorks…

    ... sprite engine is capable of masking attribute values as it draws ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Games
  • Really neat pictures you have taken.For Christmas this year I got from a wife a Lumix Z28 camera. It's a SLR style (note not an SLR) camera with a 18x optical zoom and wide angle lens a…

    [QUOTE=mile;407849]i live in york, ive never seen a dalek. i saw a henry hoover once though.[/QUOTE]

    The Irish cleaner at work covered up the hoovers Henry name with masking tape after the World Cup qualifying :-)
    Vampyre Vampyre December 2009 Chit chat
  • Really neat pictures you have taken.For Christmas this year I got from a wife a Lumix Z28 camera. It's a SLR style (note not an SLR) camera with a 18x optical zoom and wide angle lens a…

    [QUOTE=Vampyre;407852]The Irish cleaner at work covered up the hoovers Henry name with masking tape after the World Cup qualifying :-)[/QUOTE]

    oh yeah cos of terry henry.
    mile mile December 2009 Chit chat
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... states that way so that masking off the bottom two bits ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Development
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... in A. In this case, masking off the bottom two bits ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... don't want to use masking, the table entries have to ...
    joefish joefish February 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... loss of luminance due to masking.

    I'm also ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • LCD monitors with aerial input and other expensive+simple options for running on flatHi, What great forums! Just fired up a 48k for the first time in probably 20 years for a burst of lovely nostalgia :D Due to space constraints I w…

    ... modulator casing. A bit of masking tape on the casing seems ...
    AntiMatter AntiMatter February 2010 Hardware
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to see some sort of masking so the sprites could pass ...
    BiNMaN BiNMaN February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to see some sort of masking so the sprites could pass ... being emulated.[/QUOTE]

    Masking is expensive. It wouldn't ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    [QUOTE=jonathan;427432] Masking is expensive. It wouldn't ...
    BiNMaN BiNMaN February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... benefit from some sort of masking built into it and something ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... benefit from some sort of masking built into it and something ... 't shoot back.

    Masking is very expensive, it doubles ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... 't shoot back.

    Masking is very expensive, it doubles ...
    BiNMaN BiNMaN March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 3, detailed graphics with no masking but looks fine while the ...
    Swainy Swainy March 2010 Development
<1234567…13>

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