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<1234567…34>
  • Level design and homebrew(g0blinish's thread on random maze generation prompted me to post this thread.) In your opinion WOSSers, what proportion of level design is [B]scien…

    (g0blinish's thread on random maze generation prompted me to post this ... to envisage exactly how a maze should look.
    R-Tape R-Tape December 2012 Development
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... .com/2d-pac-man-style-maze-generation/

    So I ... /> [code]
    10 REM Chompston maze generator
    20 LET mw ... />
    Lastly we dimension our maze m() followed by some "helper ... strings directly to build the maze, but that produces code ...
    Dunny Dunny October 2015 Sinclair Basic
  • Spectrum Only GamesHiyas peeps. Has anyone out there got a list of 'spectrum only' games? As in, games that were only ever brought out on the spectrum, not cross plat…

    ... today because of the random maze generation. It's as challenging a ...
    Vampyre Vampyre March 2006 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... for debugging, but now the maze generation algorithm appears to be working ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the South border of the maze, and we had a special ... both the player start and maze exit were located away from ... and East borders of the maze, and since the exit is ... problem, I have changed the maze generation slightly, to avoid creating locked ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... very short (albeit slow) "perfect maze" generation algorithm:

    [CODE ... just
    outside the maze, so the algorithm will ... automatically create the maze exit for
    ... walk through the entire maze while opening new passages ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the print statement in this maze generation section[QUOTE]
    FOR r ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the print statement in this maze generation section
    With a poke ... see what 12-character perfect maze-generation algorithm you've come up ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the print statement in this maze generation section
    With a poke ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... s attribute method to "3D Maze 1", since it works ... Perhaps just wait until "3D Maze 2" is implemented before deciding ... about "3D Maze 1"?

    BTW ... if our current discussion about maze generation algorithms is easy enough to ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... if our current discussion about maze generation algorithms is easy enough to ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Light for the one-liner maze trilogy then! (pending further ... in a oneliner 3D maze game with perefect maze generation which is something ... developed futher, if the maze generation speed could be improved in ... can think of an alternative maze game to develop, so ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... one developed futher, if the maze generation speed could be improved in ... fit into the original 3D maze code. I will post it ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 5 directions) to keep the maze in less columns.[/QUOTE]
    maze 2, except in that case ... "maze growth" (up and left) more frequent to speed up the maze generation.
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... can take over development of "Maze 4". The idea I have ... enough to fit a better maze generator.

    The perfect ... maze generator listed in #404 can ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... additional space to speed up maze generation, since waiting too long for ... the maze to be created is also ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... like to start on "A-Maze".

    Again, I will ... can't even remember which maze generation algorithm we had decided on ... for A-Maze.

    i.e. An ... a new algorithm for A-Maze? I'm happy with either ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... can't even remember which maze generation algorithm we had decided on ... for A-Maze.[/QUOTE]

    I suggest ... ]ChamberMaze[/B], since [B]A-Maze[/B] will also need a ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the code that shows the maze being generated, or otherwise.[/QUOTE ... certainly weird to see the maze printed twice at the ... the code that shows the maze being generated, we will ... screen for several minutes during maze generation, every player will assume the ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    a) Simplify the maze generation by adopting a smaller (albeit ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a new version of [B]PathFinder[/B], now 26 under the limit:

    [CODE]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM m(999):
    LET e=INT (RND*10)*64+95:
    FOR r=0 TO 9:
    PRINT r;"0%":
    FOR c= ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... loop, which should speed up maze generation considerably since this expression was ... extra positions to improve the maze generator. I really like the ... fact it generates the maze in deterministic time (so the ... pack was base for this maze, but it appears to ...
    Dr BEEP Dr BEEP April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]Not needed, but 3D Maze can be shortened further[/QUOTE ... followed even after replacing the maze generator algorithm in [B]3D ... POKE statement, which makes the maze generation somewhat faster since it doesn ... posts in this thread discussing maze games, it's no ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;266919]It is based on WHEELIE when you must try to get back before the ghostrider does. I altered the plot to a road and pigeon.[/QUOTE]

    Good work!


    [QUOTE=Digital Prawn;266901]No doubt if Einar logs in and ...
    Einar Saukas Einar Saukas May 2008 Development
  • Any plans for the ZX81's 30th "birthday"?According to [URL="http://en.wikipedia.org/wiki/ZX81"]Wikipedia[/URL] the ZX81 will be 30 years old on the 5th of March. I'll certainly play a few Z…

    ... few games of 3D Monster Maze on Saturday. Amazed that the ... of time" bit where the maze generation takes 30 seconds to complete ...
    ccowley ccowley March 2011 Sinclair Miscellaneous
  • Any plans for the ZX81's 30th "birthday"?According to [URL="http://en.wikipedia.org/wiki/ZX81"]Wikipedia[/URL] the ZX81 will be 30 years old on the 5th of March. I'll certainly play a few Z…

    ... of time" bit where the maze generation takes 30 seconds to complete ...
    Alarm Alarm March 2011 Sinclair Miscellaneous
  • Any plans for the ZX81's 30th "birthday"?According to [URL="http://en.wikipedia.org/wiki/ZX81"]Wikipedia[/URL] the ZX81 will be 30 years old on the 5th of March. I'll certainly play a few Z…

    ... of time delay (IIRC, the maze generation was being done in BASIC ...
    ccowley ccowley March 2011 Sinclair Miscellaneous
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    Maze generation, english version: [url]http://zx.pk.ru/showpost.php?p=549290&postcount=3[/url]
    Andrew771 Andrew771 November 2012 Games
  • Maze Generator[URL=http://fastpic.ru/][IMG]http://i51.fastpic.ru/big/2012/1228/c7/d04669024fb0a70e66fcca07bc969bc7.png[/IMG][/URL] [URL=http://fastpic.ru/][IMG]ht…

    ... /> my 256b intro on contest, maze generation+pathfinding. Source has been lost ... below isn't a perfect maze either. Not all fields can ... just a part of a maze?)[/QUOTE]
    screens are just ...
    g0blinish g0blinish December 2012 Development
  • Maze Generator[URL=http://fastpic.ru/][IMG]http://i51.fastpic.ru/big/2012/1228/c7/d04669024fb0a70e66fcca07bc969bc7.png[/IMG][/URL] [URL=http://fastpic.ru/][IMG]ht…

    ... /> my 256b intro on contest, maze generation+pathfinding. Source has been lost ... , but do you store the maze also in the 256 bytes ... /> My generator makes a perfect maze and only uses 100 bytes ... to store a 19x19 sized maze.

    I will find ...
    Dr BEEP Dr BEEP December 2012 Development
<1234567…34>

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