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  • Tape files holdback. What the ....Greetings Gurus. :) I have a problem about TAP and TZX files that I find most annoying. First, I must say I use ZX32, but I found this to happen as …

    ... an AMD computer, with 1Gb memory and 128Mb graphic card and ...
    alban lusitanae alban lusitanae June 2004 Emulators
  • The problem with early arcade adventuresWhether it was a programming reason or not, you find that a lot of the early arcade adventures on the Spectrum (1984-85) had 256 screens. I think "P…

    ... is that 40K of programming memory is not big enough to ...
    Spector Spector June 2004 Games
  • Lightgun QuestionsHi all, how is summer going? I have a question about the Sinclair lightguns. You know those black ones. I have tried them on +2 attached with a MB0…

    ... on +2 attached with a MB02+ and although there is nothing ...
    Anestis Anestis June 2004 Sinclair Miscellaneous
  • Powerplay game of Gods - Greek VersionI have a version of the game PowerPlay - Game of Gobs distributed in Greece by company called Arcana. The game contains a total of 4 quizes and it is…

    I have a version of the game PowerPlay - Game of Gobs distributed in Greece by company called Arcana. The game contains a total of 4 quizes and it is all in Greek. I have it on an MB02+ disk and I will be sending to WOS hopefully tonight.
    Anestis Anestis June 2004 MIA/STP/SDP
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... think) what ends up in memory after loading it...

    memory cells, i.e if I ...
    ekoman ekoman July 2004 Development
  • ANNOUNCE: Fuse for Mac OS X 0.7.0Following the release of Fuse 0.7.0 is the unsurprising release of Fuse for Mac OS X 0.7.0 which should be available for download shortly at the Fuse…

    ... support.
    + Much improved contended memory and floating bus emulation.
    Fred Fred July 2004 Emulators
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…

    ... support.
    + Much improved contended memory and floating bus emulation.
    Philip Kendall Philip Kendall July 2004 Emulators
  • Z80 processor question...Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to…

    Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to hardware interrupts ?
    GOC GOC July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... it's probably much more memory space efficient to place the ...
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... from the data bus. The memory at location 256 * I + b ...
    Philip Kendall Philip Kendall July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... will contain Editors for coding, memory, sounds, actions, scripts, etc.
    Sadako Sadako July 2004 Development
  • XK SystemIn Your Spectrum issue 8 it mentions a hardware paging system called the XK system, this paged the top 32KB of memory. It allowed 4MB to be used and…

    ... paged the top 32KB of memory. It allowed 4MB to be ... let BASIC programs in different memory pages multi-task with each ...
    speccyverse speccyverse July 2004 MIA/STP/SDP
  • RemakesIm interested in getting into making remakes as a hobby although I have very little knowledge of programming at all. My question is which languages …

    ... coding point of view, rather memory allocation etc...
    Or would ...
    Telford Telford July 2004 Development
  • Another dang 'Name That Game'! Ok, memory failing me, so... Bouncing ball game, but *overhead* view. A tennis ball I think, that you had to move left/right whilst the floor scrol…

    Ok, memory failing me, so...

    ...
    cheesetriangle cheesetriangle August 2004 Games
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    I am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this?

    :confused:
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ... tear to my eye in memory as well as a smile ...
    CSFC CSFC August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... and I ran out of memory to actually finish the game ... versions? Was this due to memory limitations and relutance to use ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... ]

    lineptrs.inc contains memory addresses for lines 0..191 ...
    Lambchop Lambchop August 2004 Development
  • Help remembering an old game Hello - I'm hoping someone here can help. I have the haziest memory of playing a game when I was younger (I assume it was for the specrum) where yo…

    ... help. I have the haziest memory of playing a game when ...
    Damini Damini August 2004 Games
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... a sprite with mask from memory onto the screen with x ... (4 kbytes
    long) from memory.

    Does anybody knows ... ,(SPRSRC) ; source of sprite in memory (sprite is stored in such ... , it doesnt take anything from memory
    ;but uses stored in ...
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the ROM?
    Unless my memory is mixed up, there is ...
    Neil^P Neil^P August 2004 Games
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... /> We take a trip down memory lane to see what game ...
    RandySparks RandySparks August 2004 Announcements
  • Recording AVI`s of Speccy stuff Does anyone know of a good program for XP that will record AVI or Mpeg movies from the output of Spectrum emulators? I know at least one emulator h…

    ... different progs write to screen memory..

    Anyhow.. I`d ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... load times
    5) The memory capacity
    6) Being compared ...
    Parky Parky September 2004 Games
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... the there was'nt enough memory in the 48K days to ...
    RideonTime RideonTime September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
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