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  • Giving Away ZX Spectrum Collection Free - Adelaide, South AustraliaI will give away my collection of ZX Spectrum stuff to anyone who can pick it up. Please PM me if you are interested. [U]Books[/U] The Spectrum Oper…

    ...
    The Artist
    Zeus Assembler
    Machine Code Tutor
    Count Zero Count Zero March 2012 Sales
  • Games written in BASICHi all, I've been racking my brain trying to think of a game which was definitely written in BASIC (ie not in assembler). The only thing that I can …

    ... in BASIC (ie not in assembler). The only thing that I ...
    perini-ps perini-ps March 2012 Games
  • I am the maker of murtrum en el templo de cepecHi, my name is Fabio Mastrolorenzo, in 1988 I made the game "Murtrum en el templo de Cepec" in Argentina. developed 100% in assembler Z80, more i…

    ... .

    developed 100% in assembler Z80,

    more info ...
    murtrum murtrum April 2012 Announcements
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... this could be done in assembler much quicker but not bad ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Pixel Nation & Writers wanted!Before I get to my main question I just wanted to talk about a project I've been involved with. I recently worked on a printed magazine for NES-Bit.c…

    ... ?Retro Icon? concept, going into mega detail about the original Outrun ...
    Lorfarius Lorfarius April 2012 Announcements
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... at 0x8000 and then my assembler code can switch in whichever ...
    Sdw Sdw May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... someone please give me an assembler routine that would do this ...
    zxbruno zxbruno May 2012 Development
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .asm]PadNum[/url] function in assembler. As per usual it's ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... spin or basin. ( iused the assembler in both and i tried ...
    Saboteur Saboteur May 2012 Development
  • Big Non Sinclair Hardware sale[URL="http://www.ebay.co.uk/itm/280885245211?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649"]Acorn Electron[/URL] [URL="http://www.ebay.co.uk/it…

    ... 20, C64 x 2, A600, Mega Drive

    Then some ...
    ADJB ADJB May 2012 Sales
  • Beginner questionThis might sound and be daft.... I've just been reading J Cauldwell's "how to write a Spectrum game" but was thinking of writing something in C as I…

    ... /> Is it possible, without inlining assembler, to call Spectrum ROM routines ...
    JerzyBulovski JerzyBulovski May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question.

    What I've been doing so far is this (example just draws a solid 8x8 block).

    [CODE]
    ld hl,16384 ...
    Sokurah Sokurah June 2012 Development
  • A list of budget titles I'm looking for.[B][U]Alternative:[/U][/B] [strike]4 Most Action[/strike] 4 Most Cute 4 Most Mega Heroes 4 Most Warzone [strike]Andy Capp[/strike] Australian Rules F…

    ... Most Cute
    4 Most Mega Heroes
    4 Most Warzone ... CD Games Pack
    Chistmas Mega Pack (MIA)
    Crystal Kingdom ... Speedway (STP)
    Kamikaze
    Mega Hot Compilation
    Mountain Bike ...
    Hairy Hairy June 2012 Wanted
  • Another deadly accurate best games listSince it's getting on for five minutes now since a "Best ever games" list divided us up, heres [URL="http://www.g4tv.com/top-100/"]G4's Top 100 video…

    ... /> 74. Starfox 64
    73. Mega Man II
    72. Mortal ...
    ewgf ewgf June 2012 Chit chat
  • ANN: Tipshop updated Saturday, 30 June 2012Saturday 30 June 2012 Lots of good stuff this month - so much that it was a close shave getting it all ready! * JP sent in a fixed version of the t…

    ... for Cowboy , Maze Death Race , Mega Fruit , Skull and
    Spione ...
    hackersanon hackersanon June 2012 Announcements
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo. [url]http://zx.maros.pri.ee/microhobby/M…

    ... unbelievably automatized self-compiling cross-assembler viewer/player
    [B]AER ...
    moroz1999 moroz1999 July 2012 Sinclair Miscellaneous
  • Happy Birthday Marko!Marko Birthday! Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate. :-D Arf.

    Marko Birthday!

    Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate.

    :-D Arf.
    R-Tape R-Tape July 2012 Chit chat
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... just starting to grasp zx assembler programming for the zx spectrum ...
    Zxogger Zxogger July 2012 Development
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    ... to code this in Z80 assembler to work automatically, or do ...
    Battle Bunny Battle Bunny August 2012 Development
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... assumed you were using a assembler already..) usualy it ended up ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... do you copy and paste assembler files to these boards?
    daveysludge daveysludge August 2012 Development
  • Any ideas on speeding up this assembler segment?It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit pos…

    It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit position; the destination column always starts at bit 7. An enclosing loop not shown here repeats for up to ...
    Battle Bunny Battle Bunny September 2012 Development
  • c64 > spectrum ?I was recently talking to a c64 coder, (the guy who wrote mega apocalypse on 64) and he was telling me the speccy maker of the game used something to…

    ... coder, (the guy who wrote mega apocalypse on 64) and he ...
    fog fog September 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... (other than rewriting them in assembler)? Don't worry about the ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • BeepFX ProblemHi All, I'm currently trying to integrate the BeepFX engine in my 100% Assembler Game and it plays the sound fine, but then plays the sound again, a…

    ... BeepFX engine in my 100% Assembler Game and it plays the ...
    Shando Shando September 2012 Development
  • FA: Assembly Language Programming Books + Software (Rare I believe)The following books/software are up for auction on ebay: [LIST] [*][B]Spectrum Machine Language For The Absolute Beginner[/B]; by William Tang; publi…

    ... a rarity. It includes an assembler and also 35 lessons, which ...
    paul69bristol paul69bristol September 2012 Sales
  • New game from Kabuto Factory: "A.R.C.O.S."Hi everybody! After almost one year in production (...well... not so much... :roll:), we've got new release: A.R.C.O.S., a brick'em all with some sh…

    ... parallax routine was coded in assembler by our fellow RALF (thanks ...
    Baron Ashler Baron Ashler October 2012 Brand new software
  • Emulators and Rom's on MacSo I finally decided that my mac is not just for work, but also for a little fun (no point in having a top computer if I can't even play Footy of the…

    ... games on it), and probably mega drive and SNES.

    VanTammen VanTammen October 2012 Chit chat
  • Name the handheld machineI remember some time ago, (1 or 2 years... maybe more) someone posted a couple of handhelds that where not attached to any of the big names (nintendo…

    ... as SNES, Master System & Mega Drive (I guess it could ...
    VanTammen VanTammen October 2012 Chit chat
  • Prometheus (AKA missing)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025427&loadpics=3"]Prometheus[/URL] AKA "Prometheus 128" as per the inlay (and "Prometheus 1…

    ... inlay (and "Prometheus 128 Turbo Assembler", as per both inlay and ...
    ZnorXman ZnorXman October 2012 Infoseek database
<1…15161718192021…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    harriusherbartio on April 21
  • 1992 Spectrum Software
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