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  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ...
    chev chev April 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... [/IMG]

    The player sprite is actually done, fully animated ... redraw in AGD when the sprite/animation is complete - can see ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    I have a question which comes about after my little adventure earlier today:-
    As i have quite a few speccy projects in progress at the moment I have the need to draw sprites using graph paper,i had a lot of trouble this morning in my local town ...
    jammajup jammajup April 2012 Development
  • R.I.P mr Raleigh chopper[url]http://www.bbc.co.uk/news/uk-england-nottinghamshire-18136787[/url] the designer of the classic push bike from our youth has died RIP

    [url]http://www.bbc.co.uk/news/uk-england-nottinghamshire-18136787[/url]

    the designer of the classic push bike from our youth has died

    RIP
    mel the bell mel the bell May 2012 Chit chat
  • Sound designer wantedAs you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone. But I'm crap with soun…

    As you may or may not be aware, in a complete IP violation, and written up as a HOW-TO tutorial, I'm writing a pac-man clone.

    But I'm crap with sound. (and graphics. And coding...but that's another thing).

    What I need is some help ...
    Gedlion Gedlion May 2012 Development
  • A comment by Rick Dickinson on my Flickr spaceThe great designer himself has commented two of my photos, and one in particular: [url]http://www.flickr.com/photos/alessandrogrussu/6959767634/[/ur…

    The great designer himself has commented two of my photos, and one in particular:

    [url]http://www.flickr.com/photos/alessandrogrussu/6959767634/[/url]

    :-D :-D :-D
    Alessandro Grussu Alessandro Grussu June 2012 Sinclair Miscellaneous
  • Magnatonix-Future RacingOne of around twelve game ideas i have on paper and one of five separate projects that i am currently working on,this is for a Wipeout/F-zero type ra…

    ... .U.D (Shoot Em Up Designer) by Jonathan Caldwell and as ...
    jammajup jammajup June 2012 New game ideas
  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... release (and the enemy death sprite was changed) there are a ...
    BiNMaN BiNMaN June 2012 Support files
  • Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…

    ... -time file, plus all the sprite & demo files. Without RTCODE ...
    Battle Bunny Battle Bunny July 2012 Infoseek database
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • Have I got any rare gems?Hi guys, After buying a job lot of Speccy stuff last year, I finally actually sorted through all the games I have on cassette etc. and was hoping som…

    ... Quasimodos Revenge
    HURG Games Designer
    Jet Set Willy
    FollowingGhosts FollowingGhosts July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... a slight difference in the sprite of the trees, since they ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... // hi-res vertical sprite movement
    int ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    =* 2000

    Sprite
    !byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it

    lda #(Sprite/$40)

    sta SPRITEPOINTER ... ; set sprite pointer for sprite 0

    ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Chronos II - Back in TimeI am a major fan of the original and would love to see a sequel. Basic Premise Having disrupted time a pilot is sent to correct the anomoly caused…

    ... AGD or Shoot em up Designer by Jonatha
    n Cauldwell ...
    zerohour zerohour August 2012 New game ideas
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // hi-res horizontal sprite movement
    int px ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • Calling All Emulator Authors...Hi guys, This may sound like a crazy idea, but I wondered if it might be possible to incorporate Arcade Game Designer into an emulator in some way? …

    ... possible to incorporate Arcade Game Designer into an emulator in some ...
    jonathan jonathan September 2012 Emulators
  • Pandora to z88a post popped up on my facebook newsfeed from speccylive (had a mention of the Loki but couldn't see any pictyres) [URL="http://www.flickr.com/photo…

    ... /> Rich Dickinson was an amazing designer, especially the QL wafer
    BiNMaN BiNMaN September 2012 Sinclair Miscellaneous
  • Sentinel = Amigo = Tommy Barreira Pereira?If I'm correct, Sentinel and Amigo are Tommy Barreira Pereira's nicknames. According to Amigo's website, he has made a loading screen to Platform Gam…

    ... loading screen to Platform Game Designer, Rough Justice, Arachno Joe and ...
    moroz1999 moroz1999 September 2012 Infoseek database
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... ADSR envelope control
    Sprite cloning - creates clones of ... br /> Fixed a crash using SPRITE ERASE
    Fixed(?) a floating ... point error in sprite movement, with values too ... proper priority
    Fixed sprite flickering that resulted from ...
    Dunny Dunny September 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; // hi ... /> }
    }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]

    [IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]

    [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
    g0blinish g0blinish September 2012 Brand new software
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... . Apart from a bigger main sprite, the rest of the graphics ...
    Swainy Swainy October 2012 Games
  • Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …

    ... with the image of the sprite of Cobra. So now the ...
    Ivanzx Ivanzx October 2012 New game ideas
  • New Game: Lost In My SpectrumHi folks, it is with great joy that I present you my first Spectrum game, [I]Lost In My Spectrum.[/I] LIMS started as a study experiment with Jonat…

    ... Jonathan Cauldwell's Arcade Game Designer, also conducted thanks to Paul ...
    Alessandro Grussu Alessandro Grussu November 2012 Brand new software
  • TRY DOING THIS IN BASIC[url]http://www.youtube.com/watch?feature=player_detailpage&v=e28ZpLwrzU0[/url] It was just something I did in Xara Photo And Graphic Designer 7 (an…

    [url]http://www.youtube.com/watch?feature=player_detailpage&v=e28ZpLwrzU0[/url]

    It was just something I did in Xara Photo And Graphic Designer 7 (and it AIN'T Art Studio either)
    Stealthwyvern Stealthwyvern December 2012 Chit chat
  • New Xmas Game: BAUBLE BLAST![SIZE="1"](Don't get too excited)[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…

    ... know how you all love sprite inertia, so I made that ...
    R-Tape R-Tape December 2012 Brand new software
  • AGD 3.3Jonathan just released Arcade Games Designer 3.3. New features: [LIST] [*]added MULTIPLY command [*]fixed bug in screen editor mark and paste [*]fixe…

    Jonathan just released Arcade Games Designer 3.3. New features:
    [ ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
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  • I bought an accoustic guitar. How do you play it?
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    Renegade on April 21
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