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<1…891011121314…34>
  • I have a hacked version of SCUBA DIVE, called TREASUREHello guys. I have modified and hacked or cloned version of game SCUBA DIVE of Durell. Made by Andromeda Inc. and call TREASURE. Several years ago…

    ... /> This game is a great memory of the ZX Spectrum.
    Lordchile Lordchile May 2004 MIA/STP/SDP
  • hahah Im drunkend now!!...and I love you all!! hahah. world is so little,.. we understand it thoundsands times in a moment,.. just we forget it devilerately.. nostalgia,.…

    ... we forget it devilerately.. nostalgia,.. memory.. its important.. we must to ...
    judasEZT judasEZT May 2004 Games
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... .

    As for contended memory and finite-speed screen refresh ...
    GOC GOC May 2004 Emulators
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... loaded in any place in memory. There is also 128K and ...
    asgard asgard June 2004 MIA/STP/SDP
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... version expands the ZXS 128 memory to 512kB,
    includes ... />
    - Pentagon 512kB mode (all memory is fast)
    Higher RAM ... HAL) socket.
    The extended memory is of course not erased ... br /> complete image (.TRD) into memory and swith on TRDOS.
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Found this whilst translating ROUGH JUSTICE:D music by YERZMYEY/HOOY-PROGRAM loading screen by TOMMY PEREIRAHello hacker, have you tried hacking any of my other games? They're available fro…

    ... the game starts, but filling memory with zeroes is soooo boring ...
    Sadako Sadako June 2004 Sinclair Miscellaneous
  • The psychology of playing Spectrum gamesAs Monty Python are known to say :- "And now for something completely different!" We already have lists of favourite games / least favourite games /…

    ... else. Maybe its a happy memory from your childhood.

    Ian Hamilton Ian Hamilton June 2004 Sinclair Miscellaneous
  • Speccy Flash Mobbing....I got realy fed up with PC world the other day, and I and sure that many other computer users have as well at some point. So I think its time...time…

    ... speccys and ask for a memory upgrade, and let them explain ...
    Steve(spt) Steve(spt) June 2004 Sinclair Miscellaneous
  • Spectrum repairsHello, does anybody here have experience with repairing defunct Spectrums? I have several of them at home, mostly 48K ones collected over time from …

    ... the usual symptoms of faulty memory or ULA ICs? Which ones ...
    J?rg Pleumann J?rg Pleumann June 2004 Sinclair Miscellaneous
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... vice versa)? Is it more memory efficient to use one rather ...
    monty.mole monty.mole June 2004 Development
  • Tape files holdback. What the ....Greetings Gurus. :) I have a problem about TAP and TZX files that I find most annoying. First, I must say I use ZX32, but I found this to happen as …

    ... an AMD computer, with 1Gb memory and 128Mb graphic card and ...
    alban lusitanae alban lusitanae June 2004 Emulators
  • The problem with early arcade adventuresWhether it was a programming reason or not, you find that a lot of the early arcade adventures on the Spectrum (1984-85) had 256 screens. I think "P…

    ... is that 40K of programming memory is not big enough to ...
    Spector Spector June 2004 Games
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... think) what ends up in memory after loading it...

    memory cells, i.e if I ...
    ekoman ekoman July 2004 Development
  • ANNOUNCE: Fuse for Mac OS X 0.7.0Following the release of Fuse 0.7.0 is the unsurprising release of Fuse for Mac OS X 0.7.0 which should be available for download shortly at the Fuse…

    ... support.
    + Much improved contended memory and floating bus emulation.
    Fred Fred July 2004 Emulators
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…

    ... support.
    + Much improved contended memory and floating bus emulation.
    Philip Kendall Philip Kendall July 2004 Emulators
  • Z80 processor question...Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to…

    Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to hardware interrupts ?
    GOC GOC July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... it's probably much more memory space efficient to place the ...
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... from the data bus. The memory at location 256 * I + b ...
    Philip Kendall Philip Kendall July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... will contain Editors for coding, memory, sounds, actions, scripts, etc.
    Sadako Sadako July 2004 Development
  • XK SystemIn Your Spectrum issue 8 it mentions a hardware paging system called the XK system, this paged the top 32KB of memory. It allowed 4MB to be used and…

    ... paged the top 32KB of memory. It allowed 4MB to be ... let BASIC programs in different memory pages multi-task with each ...
    speccyverse speccyverse July 2004 MIA/STP/SDP
  • RemakesIm interested in getting into making remakes as a hobby although I have very little knowledge of programming at all. My question is which languages …

    ... coding point of view, rather memory allocation etc...
    Or would ...
    Telford Telford July 2004 Development
  • Another dang 'Name That Game'! Ok, memory failing me, so... Bouncing ball game, but *overhead* view. A tennis ball I think, that you had to move left/right whilst the floor scrol…

    Ok, memory failing me, so...

    ...
    cheesetriangle cheesetriangle August 2004 Games
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    I am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this?

    :confused:
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Hey Hey 16kSincere apologies if this has been posted before - I had a look but couldn't see anything... [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta…

    ... tear to my eye in memory as well as a smile ...
    CSFC CSFC August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... and I ran out of memory to actually finish the game ... versions? Was this due to memory limitations and relutance to use ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... ]

    lineptrs.inc contains memory addresses for lines 0..191 ...
    Lambchop Lambchop August 2004 Development
  • Help remembering an old game Hello - I'm hoping someone here can help. I have the haziest memory of playing a game when I was younger (I assume it was for the specrum) where yo…

    ... help. I have the haziest memory of playing a game when ...
    Damini Damini August 2004 Games
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... something to do with contended memory, but don't know a ...
    dmsmith dmsmith August 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... a sprite with mask from memory onto the screen with x ... (4 kbytes
    long) from memory.

    Does anybody knows ... ,(SPRSRC) ; source of sprite in memory (sprite is stored in such ... , it doesnt take anything from memory
    ;but uses stored in ...
    moroz1999 moroz1999 August 2004 Development
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