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<1…9101112131415…34>
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... moving 256 bytes forward in memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the ROM?
    Unless my memory is mixed up, there is ...
    Neil^P Neil^P August 2004 Games
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... /> We take a trip down memory lane to see what game ...
    RandySparks RandySparks August 2004 Announcements
  • Recording AVI`s of Speccy stuff Does anyone know of a good program for XP that will record AVI or Mpeg movies from the output of Spectrum emulators? I know at least one emulator h…

    ... different progs write to screen memory..

    Anyhow.. I`d ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... load times
    5) The memory capacity
    6) Being compared ...
    Parky Parky September 2004 Games
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... the there was'nt enough memory in the 48K days to ...
    RideonTime RideonTime September 2004 Games
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... Software) 10p (3 copies), Personal Banking System (Micromega) 10p (3 copies ...
    wadsterboy wadsterboy September 2004 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH
    LD H ...
    robpearmain robpearmain September 2004 Development
  • Techy Z80 questions****** Question 1 ****** Take the instruction SET b, (HL). This is broken down (in machine cycles) as follows (according to Microprocessor Technolo…

    ... the calculation of the final memory address, based on IX and ... the Z80 could access the memory while performing the IO, this ...
    GOC GOC September 2004 Development
  • ZX80 - it wont die.The Mighty Dope Throne's ZX80 cgc entry has got me thinking. Does anyone know anything about how the zx80 works internally? is it very close to the z…

    ... what values are in the memory. Can anyone explain how this ... trouble grasping the speccies screen memory, but im interested.
    Also ...
    Sharopolis Sharopolis September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... must be a table in memory somewhere which stores the background ...
    dmsmith dmsmith October 2004 Development
  • Can anyone name the game?Having not found the answer despite a thread running into several pages on another forum, I was wondering if anyone can identify this game (I'm rapid…

    ... what I have in my memory here: [url="http://www.fizzymedia ...
    jimtastic jimtastic October 2004 Games
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... in Star Wars, will spare memory and speed the game.
    alban lusitanae alban lusitanae October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... have to worry about saving memory etc...!!

    Thanks to ...
    Scoops Scoops October 2004 Development
  • was there a "perfect game"?i would say bruce lee, what about you? EDIT - trusting my memory i would say bruce lee, but i just downloaded , first got a good impression, just th…

    ... ?

    EDIT - trusting my memory i would say bruce lee ...
    morning morning October 2004 Games
  • Jeff Minter - But who was YOUR first coding hero?Im still massively a fan of anything Jeff does, despite the fact he usually picks likely to die platforms. I remember in 88 when I was first discove…

    ... reason.

    Though the memory fails me remembering which games ...
    CKay CKay October 2004 Sinclair Miscellaneous
  • CPC 464 plus - technical help please.I set up my CPC464plus today. With a cartride inserted, it works. Without a cartridge inserted, it displays just a green screen. I have one cart, …

    ... load it, I get a memory full message, and the game ...
    thx1138 thx1138 October 2004 Sinclair Miscellaneous
  • The 16k Spectrum HELPCan anyone tell me did the cicuit board for the 16k spectrum have sockets for the extra memory chips or were the chips soldered directly to the board…

    Can anyone tell me did the cicuit board for the 16k spectrum have sockets for the extra memory chips or were the chips soldered directly to the board ???????????
    swordheart swordheart November 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... it's been declared in memory, a tooltip will appear containing ... delete the corresponding line from memory if it exists!

    Dunny Dunny November 2004 Emulators
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... attributes) into an area of memory and also restored said compression ...
    choccy48K choccy48K November 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... reduces the need for saving memory-snapshots every few seconds, whilst ... the bug which tramples over memory (notably Room 7) when you ...
    andrewbroad andrewbroad November 2004 Games
  • Your first game.Ok ... I am a little bit new to using the WOS forum, I made an earnest attempt at seeing if this topic had already been beaten to a pulp ... but appa…

    ... ... anyway ... anyone else have a memory or two they want to ... eye or your first Speccy memory in general???

    Skarpo ...
    Skarpo Skarpo November 2004 Games
  • How will be the (real) new Speccy "thing"?I read about hundreds of cool and wacky ideas to get Speccy bring to new life. I know (and I adore) this new era of the speccy - new magazines, new g…

    ... 512 Kb, another with video memory that enhances the scrolling procedures ...
    Motomono Motomono November 2004 Sinclair Miscellaneous
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... sort of graphical representation of memory and see where the game ... pixel is equal to one memory address.
    It would make ...
    Sokurah Sokurah December 2004 Emulators
  • Football Director 2Apologies for mentioning football management... I just thought I'd mention a couple of oddities with this title... I originally purchased this cass…

    ... omitted due to lack of memory."

    Whereas the original ... omitted due to lack of memory."

    The TZX on ...
    Jmk Jmk December 2004 MIA/STP/SDP
  • New member, dead SpeccyHallo everyone, I was directed here from a Commodore (boo, hiss) forum after pleas of aid with my newly acquired, quite dead 128k Speccy. I sincerely…

    ... 've got replacement CPU and memory, but if it's the ...
    idrougge idrougge December 2004 Sinclair Miscellaneous
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    I am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?
    Mr Millside Mr Millside December 2004 Development
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