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<1…11121314151617…34>
  • Starglider 128k TZXNow I would if I could, but I simply don't have a copy of the game on tape handy, but is there any possibility that someone could upload a working ve…

    No, I don't. My memory is terrible at the best of times!

    When I posted that thread, I did have access to an original copy and tested it on my +2, and the error didn't occur, so I know it was never a bug in the game itself.
    The Starglider The Starglider August 2005 Games
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... tape file. Is this a bug, or is there a way ... should pull a screen from memory addres 50100, and display it ...
    mulder mulder August 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... tape file. Is this a bug, or is there a way ... should pull a screen from memory addres 50100, and display it ... .

    Thanks for the bug reports!

    D.
    Dunny Dunny August 2005 Emulators
  • Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…

    ... it means there's a bug.

    However, it doesn ... with that 3 years old bug, as the screen can sometimes ... , meaning that at least the memory block for the screen has ...
    Metalbrain Metalbrain August 2005 Development
  • Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…

    ... with that 3 years old bug, as the screen can sometimes ... , meaning that at least the memory block for the screen has ...
    Dunny Dunny August 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... INPUT but due to a bug in the ROM it works ... try it you get a memory leak and the network buffer ...
    Geoff Geoff October 2005 Sinclair Basic
  • Ninja ?bug?Doing rzx of ?Ninja? but can?t finish it because to open the last secret room you need [B]six[/B] idols to be collected. They are scattered in the …

    There's a bug in the game alright and ... .

    This causes the memory to be overwritten whenever an ... /> One such place where the memory gets overwritten is the data ...
    Mr. Anonymous Mr. Anonymous November 2005 Games
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... to Derek for a definitive bug report!
    [-] Map Builder fixed ... from version 2.6 when memory allocation changed for Spectrum ...
    Vladimir Kladov Vladimir Kladov November 2005 Emulators
  • Treasure Islandizzy bugNow I?ve noticed a strange thing in Dizzy 2 - when going into the water with Sinclair Abuser Mag+Small Video Camera+Rubber Snorkle and taking the Coi…

    Yeh its not a bug at all - I would guess ... with all the coins from memory - it a worry. Its quite ...
    Womble Womble February 2006 Games
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... you run into the nasty bug. :mad:

    (One of ... the game runs out of memory, at which point the protection ...
    robert@fm robert@fm March 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... !!!

    I found a bug though. :-(
    When I inserted ... you to choose where in memory to place sprites, couldn't ... the sprites to make more memory available?

    You may ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... br />
    I found a bug though. :-(
    When I inserted ... rather than rip them from memory though.

    [quote]< ... the sprites to make more memory available?
    [/quote]

    bug you mentioned earlier? Explain please ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... grid sizes of 1x1.
    Bug: If you change the grid ... send en-masse to the memory model. Setting UDG would be ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... key to writing large, robust, bug-free programs using a procedural ... you to provide an implicit memory allocator in u_malloc() and ... it can allocate and free memory as needed.

    ... will be returned indicating insufficient memory and the list will not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "screen - 0x4000" -- I found a bug in the C compiler when ... +-0x4000". The +- confuses z80asm. The bug has been reported and should ... from a screen$ stored in memory. This screen$ is only (up ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... before it, but the fill memory block function didn't seem ... that changing a block of memory would of caused a new ... above stuff is still a bug I think.

    Cheers
    Kiwi Kiwi May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... grab a number from the memory refresh counter. Only problem is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • EightyOne and CF cardsInspired by obo & piters discussion regarding imaging of flash card, I've added reading/writing to real disks to EightyOne. Hopefully it should allo…

    ... />
    gives an "Out of Memory" Error. A bit of further ... to 24999. Is this a bug in my emulation?

    MikeW MikeW June 2006 Emulators
  • EightyOne and CF cardsInspired by obo & piters discussion regarding imaging of flash card, I've added reading/writing to real disks to EightyOne. Hopefully it should allo…

    ... )
    gives an "Out of Memory" Error. A bit of further ... to 24999. Is this a bug in my emulation?
    [/QUOTE ... /load is not OK.
    'Bug' is in my ROM - it ...
    piters piters June 2006 Emulators
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... be completed because of a bug (or simply bad programming ... B] (there is a bug-fixed version in existence...)< ... (some are from hazy memory of what I read ... 2[/B] (the "key bug" prevents completion - this game ... now it seems this "key bug" is passable - although ...
    zxspecticle zxspecticle July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... options to set where in memory the code goes? After all ... , programs are just images of memory content, as are CODE blocks ... people use it we get bug reports. And we live for ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... QUOTE=FrankT]When switching Memory Contention Model from ZX ... drawn in the Pentagon Memory Contention Model, and it ... />
    The status bar bug is fixed, I noticed that ... The Copyright message is a bug, I'll have a ... 's almost certainly a bug related to the dirty ...
    Dunny Dunny August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... hope so :)

    The bug with invalid pointers etc is ... sorted - an overrun in a memory
    array linked to the ...
    Dunny Dunny August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    When viewing the memory in the debugger, I have ... .

    Is this a bug, or just an idiosyncrasy of ...
    rich_chandler rich_chandler September 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [QUOTE=karingal]When viewing the memory in the debugger, I have ... .

    Is this a bug, or just an idiosyncrasy of ...
    Dunny Dunny September 2006 Emulators
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... 'll either run out of memory or you're program will ... can't trace that annoying bug. By then, you're so ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... able to automatically poke the memory with the fix, thus fixing ... thought Finders Keepers had a bug in it which meant you ...
    martinball martinball September 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... later machines with only minor bug fixes.

    A third ... system.

    Now, FLASH memory or MRAM can do the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... write 128kb snapshot using 48kb memory.

    [QUOTE=Ralf]Btw ... released[/b], which includes several bug fixes and improvements.
    Download ...
    aprisobal aprisobal September 2006 Development
  • Which arcade game do you wish...... had been converted to the spectrum? There`s a lot of people who seem to not like arcade convo`s but personally I loved most of them, I know they…

    ... has a version of Lady Bug.

    After finishing SAM2_ZX81 ... (SAM2_COVIS).

    Since Lady Bug is only 16K on the ...
    from Colecovision-memory to ZX Spectrum-memory and then running the ...
    Dr BEEP Dr BEEP October 2006 Games
<1…11121314151617…34>

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