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<1…11121314151617…34>
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... , then optionally loading code execution maps from emulators (so it will ... good way
    storing such memory areas. So, probably I would ... , etc., which assemble direct to memory.
    I do not understand ...
    clausjahn clausjahn September 2014 Emulators
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... data from the maps and get all the maps to share the ... same 235 tile dataset to save on memory ... sacrificed in the name of memory - hence my attempts to get ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... data from the maps and get all the maps to share the ... same 235 tile dataset to save on memory ... sacrificed in the name of memory - hence my attempts to get ...
    climacus climacus September 2014 Development
  • New biColor Game: MultiDude[IMG]http://www.retrosouls.net/zx/mdpic.png[/IMG] Get controls on strangest team ever! [URL="http://www.retrosouls.net/zx/MultiDude.zip"]Download[/…

    ... /> If this game had enough memory left for a help page ... "]this link[/URL] inside folder "MAPS", at the top right corner ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... feature of these maps. Would waste too much memory to handle this ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    For storage of these maps I created a new file ... is a problem, as the maps are not yet part of ... element list. would need much memory.

    Also an ability ...
    clausjahn clausjahn November 2014 Emulators
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... maps procedurally could have been useful in this game to save memory ...
    hikoki hikoki November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... maps procedurally could have been useful in this game to save memory ...
    reidrac reidrac November 2014 Brand new software
  • Early thoughts about creating a text adventureSo I always wanted to create my own ZX Spectrum text adventure. I tried looking at PAWs and GAC, but frankly I'm probably too stupid to use them. I…

    ... -machine requires 64k fully usable memory so only the +3 can ... the adventure on paper. Draw maps, write descriptions, collect puzzles (and ...
    Timmy Timmy December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... , not in their sequence in memory.
    [*]The current state of ... steps
    ;one data byte maps to 2 sqxels
    ;eg ...
    Battle Bunny Battle Bunny December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... game. It has vast sprawling maps that demand exploration and then ... it's as much a memory test as a shoot-em ...
    Matt_B Matt_B January 2015 Games
  • New Demake: Super 48k BoxNew game to kick off the weekend... a demake of Super Crate Box by Vlambeer.&nbsp; This is not connected, affiliated (i.e. they don't know shhhh!) wi…

    ... a whole 370 bytes of memory left, so I'm thinking ... 3 levels, maps and blocks wouldn't take up much memory, so ...
    andrewvanbeck andrewvanbeck May 2015 Brand new software
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    Regarding memory execution maps, Skoolkit documentation says:
    [quote]< ... formats.[/quote]

    The memory execution map format for Gerton ...
    Einar Saukas Einar Saukas July 2015 Emulators
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... use. It can load execution maps (logs) from Z80, SpecEmu, Fuse ... . A graphical list of the memory map, showing you black boxes ...
    clausjahn clausjahn July 2015 Emulators
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... now about to implement execution maps support into ZX-Assembler. To ... or data areas of the maps, I have to change my ... data areas. Besides to save memory (as ZX-Assembler needs to ... up to three of those maps to recognize changes), a map ...
    clausjahn clausjahn August 2015 Emulators
  • Execution map file support in different emulatorsAs I'm now seeking about execution map files, the different emulators support, I want to start a new discussion here. Today, I tried to create a mem…

    ... hard to dig out these memory data accesses from that instructions ... live with code-only-execution maps. That means: Code is marked ...
    clausjahn clausjahn August 2015 Emulators
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... One.' Apart from the two memory addresses on the 'Merkur' snapshot ... y are important for testing maps, so you can put things ... that) and the map size memory addresses.

    The default ...
    Daniel_Baines Daniel_Baines August 2015 Development
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... editor will allow much larger maps, and will extend at the ... . Again, memory limitations notwithstanding, you can have some truly huge maps.
    memory than you're used to ...
    Dunny Dunny October 2015 Development
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... this one. To be honest, memory can get pretty tight - sprites ... to good use with larger maps and more complex behaviours.
    Dunny Dunny October 2015 Development
  • How did bank switching work on the 128K Spectrums?I'm new to Z80 and ZX Spectrum. So I was wondering how the 128+ models managed to work with more than 64K of memory? I'm somewhat familiar with h…

    ... for the RAM & ROM memory mapping.

    The outputs ... these registers go to the memory address decoding logic. This decoding ... logic tells the memory chips when to respond to ... ) bit 7, the address decoder maps the other half of the ...
    1024MAK 1024MAK October 2015 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... program to read each memory location that maps to the ROM (so ...
    1024MAK 1024MAK October 2015 Hardware
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... previously, memory is quite tight and screens are basically character maps.
    Dunny Dunny November 2015 Development
  • Kempston ConfusionSomehow, I just can't get this straight on my mind :-O I guess my neurons are playing tricks on me. ~X( Kemspton interfaces allow joysticks …

    ... two button versions, and from memory I confirm that "up" is ... name of the interface that maps joystick inputs into port 31 ...
    RMartins RMartins January 2016 Hardware
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... to re-calculate where in memory all your functions are to ... on with adding levels and maps with much less risk of ... - they're all about the maps and levels (though [i]Skool ...
    joefish joefish January 2016 Games
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... the start of the available memory for BASIC programs from the ... at the start of "available memory" and is [i]usually[/i ... that additional Channel information, "Microdrive maps" or indeed any other external ... the lower end of the memory map.
    AndyC AndyC March 2016 Development
  • A Spectrum, a couple of felt tip pens and a lot of free time on Sunday afternoons...In my opinion the best part of having a Spectrum was drawing a game map of the latest Ultimate game in the back page of my geography text book thereb…

    ... drawn (mostly adventures, mostly unfinished) maps from Spectrum games. They usually ... notes which might prompt a memory :
    * gate house (gas ... BUSH Fanzine" in amongst the maps, overwritten with tips from ... the end of the Spectrum maps that I've still ...
    Battle Bunny Battle Bunny March 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , in more detail.

    Memory however is not expected to ... (restricted to top of level maps?). Whole sprites or sprites designed ... do you want the level maps designed, 16x16 tiles?... 8x8 tiles ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ) or reproducing the original game maps, and maybe the original sprite ... then make better estimates concerning memory usage, etc... Apparently, there IS ... /> The links above point to maps done for the NES for ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ) or reproducing the original game maps, and maybe the original sprite ... then make better estimates concerning memory usage, etc... Apparently, there IS ... /> The links above point to maps done for the NES for ...
    RMartins RMartins June 2016 Development
  • New Game! WIP demo based on HP Lovecraft's "In the Walls of Eryx"Started making this a fortnight ago after listening to an audiobook of "...Eryx" on Youtube and thought "This would make a brilliant wee game, actual…

    ... . Plus huge screen maps take up lots of memory (as do all ...
    The Lone Magpie The Lone Magpie August 2016 Announcements
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Latest Posts

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